by Murphey » Fri Mar 20, 2009 8:08 am
by LordMalekTheRedKnight » Fri Mar 20, 2009 8:55 am
Murphey wrote:MC cover saves being heavily, heavily nerfed. (the lack of any real invuln saves for tyranid MCs making this an extremely hard blow)
Murphey wrote:Vehicles (tyranid MC analogs) getting a huge survivability boost, and access to cover saves, something MCs had over vehicles previously.
Murphey wrote:Venom Cannon no longer being able to kill standard vehicles.
Murphey wrote:Wound allocation change. Making it so all 8 rending hits can go on the same space marine.
Murphey wrote:As a race who's goal is to eat a planet, I cannot honestly see them squabbling with space marines over an objective.
Murphey wrote:While I know that it will not get a new codex for at least another 3 years or so, and I really don't have the faith in GW to make the new one any good, I must admit that this current codex is quickly shooting to the top of my "worst codex" list.
by killmaimburn » Fri Mar 20, 2009 3:01 pm
LordMalekTheRedKnight wrote:- Inq. worth extra KP, and Assassins etc worth KP per model
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by PaddyF » Fri Mar 20, 2009 4:00 pm
by LordMalekTheRedKnight » Fri Mar 20, 2009 4:11 pm
PaddyF wrote:Best thing about the Tyranid rules atm is the Lictor. Here we have a creature made to infiltrate and appear from cover to ambush the enemy and eat their brains who has a 1 in 6 chance when emerging from cover to wound himself...
PaddyF wrote:Warp Blast again it with a nerf that might of not been seen. You have to roll to hit with targeted psychic attacks and what does a Zondraphope (sp?) have as BS? 3. So if you use the template then its going to end up all over the shop and if you used the focused one then half the time its going to miss and then you are going to have to take a psychic test anyway.
by Angelwing » Fri Mar 20, 2009 4:47 pm
by Angelwing » Fri Mar 20, 2009 4:58 pm
LordMalekTheRedKnight wrote:PaddyF wrote:Warp Blast again it with a nerf that might of not been seen. You have to roll to hit with targeted psychic attacks and what does a Zondraphope (sp?) have as BS? 3. So if you use the template then its going to end up all over the shop and if you used the focused one then half the time its going to miss and then you are going to have to take a psychic test anyway.i thought Warp Blast always had to roll to hit? ~ Tim
by Antubis » Fri Mar 20, 2009 5:41 pm
LordMalekTheRedKnight wrote:PaddyF wrote:Best thing about the Tyranid rules atm is the Lictor. Here we have a creature made to infiltrate and appear from cover to ambush the enemy and eat their brains who has a 1 in 6 chance when emerging from cover to wound himself...we discussed this one the other day: it could be seen as the chance of the lictor being wounded whilst operating behind enemy lines. ~ Tim
by timewizard » Fri Mar 20, 2009 5:55 pm
Antubis wrote: There is a way for a Lictor to enter the game and not take a Dangerous Terrain test, you simply have him pop up in Impassable Terrain instead.
Antubis wrote:Also, just to check does all Area Terrain have to be Difficult?
by LordMalekTheRedKnight » Fri Mar 20, 2009 7:25 pm
timewizard wrote:Seriously, there is nothing that says area terrain has to be difficult at all.
timewizard wrote:A gentle hill is classified as clear terrain and can be area terrain.
by timewizard » Fri Mar 20, 2009 7:39 pm
LordMalekTheRedKnight wrote:it could, but that would just be weird. ~ Tim
by LordMalekTheRedKnight » Fri Mar 20, 2009 9:29 pm
by Gymbol » Sat Mar 21, 2009 2:26 am
by Angelwing » Sat Mar 21, 2009 3:41 am
Gymbol wrote:Or it could just be that I suck at playing vs tyranids. (grins)
by Gymbol » Sat Mar 21, 2009 4:15 am
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