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August meet up Saturday apoc game

Discussion of anything 40K related

August meet up Saturday apoc game

Postby Angelwing » Wed Jul 22, 2009 12:14 pm

A thread for any discussion about army lists, theme, organisation etc for this game, instead of spamming Ruffians project log.

Anyhow:
6000 pts per side, 3000 pts per player.
Options I can field is either all sisters, or half and half sisters and grey knights.
I presumed 2 FOC's per player as it might be a struggle to fit 3000 pts in 1 chart.

Anybody with any ideas please feel free to chip in your thoughts. We don't want the appearance of the mighty plague tower to be a damp squib.
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Postby killmaimburn » Wed Jul 22, 2009 12:31 pm

Remove assets, or at least have them *all* unveiled 2 weeks before (thats now) the *surprise* element seems to kill half the apoc batreps I read, the others don't take assets.
If you set a time limit for a turn/phase now, before people write their lists, everyone knows that a movement phase that lasts 2 hours is too long, so you adjust your list accordingly.Try to keep the game tight, so the story flows rather than it becoming arm stretching, muscle knotting endurance, you'll fail.. but you can reduce the impact.
Be prepared to get a table that doesn't fit your purpose, and then steal that one next to it that looks better.
You'll have breaks whilst minis are on the table..set a bulldog to watch your minis.
I'll post more if they come to my head.
Comment on my GT thread and, the vapours tell me, you'll have a lovely time.
Last edited by killmaimburn on Wed Jul 22, 2009 12:32 pm, edited 1 time in total.
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World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Postby ruffian4 » Wed Jul 22, 2009 12:32 pm

I've got to go into town to sort out a council tax a**e up, so on the way back, I'll pop into NMT's place to get the latest.

I'm happy if you take 2 foc's (as you say, the tower = 1 on it's own).

I've done a bit of work on a scenario for general criticism/outright rejection and a bit of back story.

Back in a while.
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Postby ruffian4 » Wed Jul 22, 2009 5:05 pm

killmaimburn wrote:Remove assets.

Yeah, done.
The idea is to have a large scale battle without any apocalypse oddities. So, we are adhering to foc, no assets, formations or any of that.

Rules.
So far, we have agreed that special rules/wargear do not apply to allies (ie the other foc's), though I don't think we said much about allied units within an army (foc).

I assume this means there will be more than 1 pool of faith?

Can you take more than 1 assassin?

As the plague tower exists in its own FOC/detachment, I'm not sure who can be transported in it, anyone, I suppose, it was bought from the ig points allowance and/or deployed in it.

In all likelyhood, I will have a wall of zombies, paving the way with their twitching corpses.
This could end up in an extended line.
What are your thoughts re the single line, being hit by multiple assaulters, potentially miles apart and defenders react, vs (defenders) coherency???

Theme.
I think we have a really strong theme, plague cult horror vs fanatical faith!

My purple-skinned gas-mask renegades do look the part next to the plague marines.
Also, we will give all units that can have them, marks or icons of nurgle.
Every unit that can, will be in 7's or multiples of 7 (as much as possible).
We are trying to get 14 "elements" of the army, but that's as tough as a plague marine!

Scenario.
I have started work on a bit of back story and a scenario (I have mentioned this before, but to reiterate)...

We need a good plot and scenario, to meet the (hopeful) spectacle!
I'll keep the plot until it's written up as a story for the mo if that's ok, but the scenario goes something like...

1 major objective, 2 satellite objectives, using the basic "sieze ground" rules.
Tied in with destroying the enemy, using the "annihilation" rules (objectives become worth "points").
Plus "it's personal baby!", as the two "Vile's" attempt to assassinate each other (bonus "points" if one inflicts the last wound on the other).

This is all up in the air, Angelwing has not agreed to anything yet, so please have your say everyone, about fairness, etc.

For eg, one thing that is a little awkward, is the plague tower.
1 kill point seems paltry for it, so should we use old fashioned victory points or give it a value in kill points???

All views welcomed!
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Re: August meet up Saturday apoc game

Postby Angelwing » Thu Jul 23, 2009 10:35 am

I think one pool of faith for each player, easier to keep track of and one player won't get disgruntled if the other player uses it all up.

Assassin: technically there should only be one on one side. (no more than one per army, not FOC), however If I do take half daemon hunters, my vindicare is in there but to be honest, he's rubbish. I'm more than happy to swap him out for other stuff (in fact I probably will).

Plague tower transport: It will be the same as any transport bought separately from a unit (eg heavy support slot landraiders), so any one can ride in it subject to the usual rules.

Zombie coherency: I think It's best to use my usual reaction to odd stuff like this, 'yeah thats close enough' If they end up winning combat and spread way out of coherency they will have to use their movement to try and regain it as normal.

Kill points: I personally hate them, but for a game this size it will be easier to use them. Regarding the tower I assume super heavies are worth kill points equal to their structure points. Does anyone have the apoc reload / update / whatever books to confirm?
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Re: August meet up Saturday apoc game

Postby ruffian4 » Thu Jul 23, 2009 6:22 pm

Ok, happy with all above.

Re kill points, agree, terrible idea, but I'm ok with them for simplicities sake.
I've had a look through apoc/reload and can't find anything about kp's (still might be there), but as apoc uses objective based victory conditions, they might not be.

The tower has 6 structural points, does that sound about fair then?
I added up how many kp's our armies would cough up (ho ho) and divided 6000 by it, = 133. 700 * 6 = 116. Not far off, I think.

Apoc has it's own damage tables for super heavies, in which it takes a destroyer weapon to get +1 on the chart, whereas 5th ed gives that to ap1???

Are you happy with the 1 main and 2 satellite objectives + annihilation + character face off sideshow?

It seems a good mix, but not too complicated.
How about 15 kp for main and 5 kp for the other 2 and 5 for a sucessfull assassination?
Though if one is too attractive, the tower might dominate it too much. :idea:

At the mo (subject to change), we have, inc 6 for the tower, 45 kp's up for grabs, sound about balanced, the objectives being roughly half an army?
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Re: August meet up Saturday apoc game

Postby Angelwing » Fri Jul 24, 2009 1:50 am

5th ed will give +1 on the damage chart for AP1 stuff. I don't have any desetroyer weapons apart from the shadowsword, but thats staying home this time.

KP for the tower sounds about right, so agreed on that. Looking at it's weapons it could reap a large tally of KP's with ease, so It should be worth plenty itself.

Objectives sound good too. The tower is going to be dominant, but thats the whole point anyway. It's up to the forces of Order and Faith to destroy the abomination.
I like the idea of a high reward for the assassination, as that will enable the heroes to get to each other without much temptation to shoot them to bits on the way, allowing for a proper over the top clash of might in hand to hand combat.
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Re: August meet up Saturday apoc game

Postby ruffian4 » Sat Jul 25, 2009 11:28 am

Ok, I've written up the scenario (in as many GW sentences from the book as poss), see what you think.
The "scattering" objectives are just to make the table non-symmetrical and add a bit of doubt.

For the markers themselves, I have a death guard champion made of the old palanquin rider and chair, + wheels = wheelchair who could be the "Cursus" (central objective).
I am also building a daemon host out of the skeleton in gibett from (I think) the warhammer fortified mansion.

Have you got something holy iconish???
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nonapoc.pdf
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Re: August meet up Saturday apoc game

Postby Angelwing » Tue Jul 28, 2009 11:14 am

I do indeed have some holy icon markers. PDF is great, I'll have some background to put up myself soon.

Quick question: Will there be any daemons on the chaos side? I ask as it would be great to actually use some anti daemon stuff on the grandmaster, but if there are none I might as well spend the points elsewhere!
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Re: August meet up Saturday apoc game

Postby ruffian4 » Tue Jul 28, 2009 12:13 pm

Right, so the main objective and the icons are sorted (you bring two, so I can do other stuff, rather than do the host?) and so is the scenario.

Originally there was very little daemonaic stuff in the list, but when you said you'd take the hunters, I have re-written the list to include more* (Stargod hasn't seen or approved that version though).

* Are we going to keep our lists secret, or do you want them here for public viewing?
I don't mind either way.
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Re: August meet up Saturday apoc game

Postby mattjgilbert » Tue Jul 28, 2009 1:14 pm

I hope you are going to be taking pictures after set-up and during the game?

Plus we want a betrep!
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Re: August meet up Saturday apoc game

Postby Spack » Tue Jul 28, 2009 1:15 pm

I'll be bringing along my laptop with Battle Chronicler on it if anyone wants to write it up while we're there too - and I should have a few hours of battery this time as I've got an external battery too.
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Re: August meet up Saturday apoc game

Postby ruffian4 » Tue Jul 28, 2009 2:15 pm

Stargod recently got himself a fancy camera, apparently, so we should get some decent pics!!!

I'll see if I can get the hivefleet to take some notes (not sure if he's there all day).

I have had a look at battle chronicler, but the ******* thing has no instructions and every time I build an army list, it seems to disappear into an incorrect file type.

Being a self confessed computer idiot and a luddite at heart, I have no patience with such things (it took me an eternity to learn html4 and a month to forget) and I haven't gotten past hurdle 1.

Is there a tutorial somewhere (I did look on the site, but most queries were for stuff far beyond the point I got to).

That's a point, has anybody "neutral" read the scenario in the pdf?
An un-biased opinion would be most welcome re fairness, etc.
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Re: August meet up Saturday apoc game

Postby Angelwing » Wed Jul 29, 2009 2:39 am

I'm happy to publish my army list (when I write it). In fact I'm probably going to do two or three and let everyone choose the list they think will be the most fun.
I'm leaning towards a large sister force with the grey knight grandmaster added on. However will it be pure sisters or a Ministorium crusade force? I'd quite like to add in the arco flagellents, repentia and zealots.

I'll be bringing my camera for pictures.
Again, any ideas regarding the scenario are most welcome from all other members!
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Re: August meet up Saturday apoc game

Postby ruffian4 » Wed Jul 29, 2009 6:25 am

Well, NMT likes the "lunatic fringe" elements and I'm not talking severe bob cuts!

His lot will (probably) look something like 4 squads of sisters, some motorised, 2 squads of stormies, 2 seraphs, 2 excorsists and 3 penitents, arco's, repentia, possibly an assassin + hq.

The weirder the better!

What do zealots do (apart from the zealous thing)?
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