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BA: Death Cmpy v Honour Grd

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BA: Death Cmpy v Honour Grd

Postby Daimyo52 » Fri Apr 02, 2010 9:43 pm

Been sat here trying to decide between Death Company or Honour Guard.....

DC.........20 pts / FC / FNP /Fearless / Rage no access to meltas ( except short range one )

HC........20 ( extra 15pts base ) FC / FNP / as many melta's as you like

Both get 2 attacks base plus BP and Chainsword...........

DC have rage which could drag then away after intial assault

HC have a chapter banner that give an extra attack while he lives............ could also get storm bolters for 3 pts

Whichever unit I take it will be my main assault unit in a LR of some variety

comments welcome :D
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Re: BA: Death Cmpy v Honour Grd

Postby PaddyF » Fri Apr 02, 2010 9:50 pm

Well I have to go with DC for my Flesh Tearers as it would be rude to not having a squad of total nutter frothing mad men in a chapter of normal frothing madmen.

In a LR Redeemer with some PF and a couple of Inferno Pistols.
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Everybody else is like "we'z gotta strip down to be slippery like". Beakies do this, umies do this, even orkses do this, but Eldarz all like " You'z all stupid, dats why youz monkeys. Iz putting on 'eavier armor, iz gonna stomp through the jungle all sneaky like and chainsaw you stealthy like cuz Eldar's da best like dat. And if youz looks at me funny, dakka comes outta my face"
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Re: BA: Death Cmpy v Honour Grd

Postby Daimyo52 » Sat Apr 03, 2010 11:57 am

no other views :cry: lol
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Re: BA: Death Cmpy v Honour Grd

Postby killmaimburn » Sat Apr 03, 2010 12:05 pm

If its a choice between the 2...HG, Rage just makes so many things pointless (3rd ed beserker swarm player).. 1 cheap speeder turboing around makes the unit chase its own tail till it falls over (every army has something small and disposable that can do it, whether its small outflankers or what not). I guess that the added bit to rage that if embarked they ignore it is a good bump... (old rules were that you staggered out and cuoldn't get back in IIRC)

BIG plus of death company is that unlike all the others.. you can't snipe out and cut off their FNP and FC. (ask any chaos moaner..its a big plus) also its not fixed at having 5 members (unlike the HG)..
But I'm still more an HG fan.(who can be fearless 1/6 of the time :D)

But check this out..(something I pM'd to LH a while back re the other thread)
killmaimburn wrote:Heres a silly math thing which could have something stuff in.. 5 man,+ melta with razorback and a sanguinary priest= 180 (which I will need a few of, not everywhere but a couple).

Honour guard.. 115 +razorback+ melta =180..Gives me a lot more attacks and unlocks limitless melta etc sacrficing its ability to hold an objective.
Can you make anything out of any of that?

So IMO it really comes down to backpackless assualt marines (who can hold objectives, not 0-1 but have 1 less attack) death company (who can't be sniped out) or HC (who can be blinged out to be like a chaos chosen/havoc squad) so it comes down to the immortal.."what gear you want, role to perform? and "whats the rest of your list look like?" fudges
no other views :cry: lol
Quit your moaning I only just woke up..bank holiday weekend bizatch :mrgreen:
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