cheers for all the replies guys!
Ben wrote:If it were breached were you going to replace it with a ruin?
i dont have any actual ruins ready yet (so far i have only made intact structures), but i did have a crater on hand to replace it with.
in the end, it got Shaken once, but that was it. as it was in the middle of the board, no-one got to it until half-way through the game. it was also quite a way from the Objectives, so wasnt a high priority targe once occupied.
the
CSM player put his Icon squad in there, which meant the Daemons could be summonend within 6" of the walls, which was quite neat.
Gymbol wrote:2 access points allow for some interesting movement options when you enter and exit on the next turn.
well the building itself only has one door, but i will bear that in mind when making bigger intact structures.

i already have my Amera Bastion, but i think i will have to keep that for special scenarios, since it will be too hard to kill in
CP.
chromedog wrote:Only once.
It's not a concept my clubmates seem to be able to get their heads around. They're used to only playing buildings as impassable or as ruins. This quasi-vehicle thing throws them for a loop.

if they are already using Vehicles, i wouldnt have thought it would have been much of a problem (we picked them up instantly, and we dont even use many Vehicles in
CP). its basically just an Immobile Transport that can be used by either side (that downgrades certain damage results).
DoctorTom wrote:I've used bunkers a few times (picked up one of the Rackham bunkers), but they seem to dominate the game.
did you put them in one
DZ? having ours in the middle of the board helped (even in Spearhead no-one could deploy in it).
DoctorTom wrote:I also picked up an accessory set of theirs which had some storage trailer type things. We tried those once and set the
AV low. Since it didn't have any firing points though, there wasn't much reason for infantry to go inside and they really only served to be sight blocking terrain.
i suppose you could put Objective Markers on them - that way, the best way to capture the Objective is by being inside them. if your unit cannot Embark (say, because they are bikers) they will have to destroy them to get to the goods inside (at which point they can claim the Objectve from the crater).
DoctorTom wrote:I have picked up some old Epicast Ork buildings, though, to do an Ork village. With a lower
AV they should be fun to use, especially if someone wants to ram them

i fancied doing a scenario where one side starts with the bulk of their army asleep in their tents (would work with huts too of course) and everyone piles out once the attack is made on their camp.
(maybe giant spiders attacking Ash Nomads... in the dark

)
killmaimburn wrote:We have an awesome bunker or two ... players who want to exploit it get annoyed by the limited firing per side (your unit can still only target one unit and with fire hatches that go in opposite direction only 1 or 2 blokes will ever be able to fire)
does it not have a roof hatch/parapet?
killmaimburn wrote:And people against it complain (thats me normally) about someone being able to assume they'll have a 4th AV14 on the table.
again, i think where you put it matters here. if you arent playing a bunker assault mission, then it probably shouldnt be in one player's
DZ.
killmaimburn wrote:Parapits basically make the thing open topped right?
MMm not sure about that yet.
yes, pretty much.
killmaimburn wrote:like the flamer rules (were they always like that?)
i think they were, actually (never used bunkers under 4th, and cant remember how it worked in 3rd).
killmaimburn wrote:For exploitation..when I first was playing MR6 he built an aircraft hanger...
p78, "What sort of game?".
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right, i have a few rules questions:
1. do Parapets count as a Fire Point with regards to being hit by a Template Weapon? (if so, is that only if they are being used?)
2. can you attack an unoccupied Building in any way?
3. what happens if a unit DS's onto an unoccupied Building? do they arrive inside it (assuming they could legally Embark)? (what normally stops a unit from DS'ing into a Transport is that the Vehicle is another model, and they count as Impassable Terrain)
4. can models Deploy inside Buildings (inc. Infiltrators)?
thoughts?
cheers
~ Tim