I agree with bara on the
HQs...
HQ wise (current codex) I have only ever faced company command squads (melta chimera only variance occasionally in a skimmer)..
Never faced a Techpriest (where as master of the forge is darn sexy as an
HQ)
Priests (whilst chaplins took a bit of a hit with the whole down to int 4, they still have a roll not seen priests even though they are given free reign)
Primaris psyker (when other codexs librarians are awesome their
HQ sucks and Is outdone by their own panzering elite version)
I faced one lord commisar in 70-80 games against guard but that was on the bottom tables at the GT and I was helping the bloke play.
Yarrick?Deddog? I've played against creed a couple of times but never kell.
Because of the troops structure one unit of many components I'll be generous and treat Al'rahem as another
HQ option I've faced 3 ish times.
In the whole rest of the codex
FOC slots there are only 3 things not able to be super awesome incredible.I wonder if
GW design "balance" with a this will be their weak
FOC bit (chaos fast attack, grey knights fast attack, a few others have weak elites,
Smurfs is troops etc)
Smurfs is an odd example though.. the whole unlocking a whole different tactical approach by changing one model out is very much what people tell me is the good bit about warmahordes..I have 30 tactical marines.. suddenly they are all really fast, suddenly they are all really killy (shooty, lysander or vulkan, close combat chaplin), suddenly they are all better than fearless, suddenly they be invulnerable (libby) suddenly they are all sneaky outflankers, suddenly they can ride on bikes (only last one requires actual model change)