BIG FAN
Fluffwise shouldn't the comander be called a Talonmaster?
Possessed..meh, do they roll on the
CSM table? have they been fixed and awaiting the ruleset?
Termies don't have deepstrike.
Power weapon upgraded to lighting claw for free.. on something that already has a second hand weapon that doesn't convey +1 attacks?..I can't think of a time I wouldn't take the lightning claw.
Certainly need a mask of terror, they are elite super vets of the night.
Familiar is way too expensive- only access to certain spells and 210 points for the absolute cheapest, with little army synergy..
veterans and others, if you take a dedicated transport that takes away your special rules.. e.g veterans have infiltrate and stealth..
BA codex would say that taking a drop pod you remove those options and instead get the drop pod for free. (note not rhinos, as the special rulse conveying outflank are still valid)
With the
CSM (and possibly the
FA raptors) I wonder (only wonder) if the
BA "for every 5 take X" might work for the weapon load outs.. this could be a 20 man squad with 4 plasma guns etc, (or if your going to take 20 CSm.. you can have access to 4 heavy bolters? really unsure about that one but worth thinking about briefly) Apart from
BA assualt marines, I also have combined guard in my mind.
Whilst I like the difference between raptors and raptor assualts.. bear in mind your making the troops choice cheaper. Could infiltrate actually offset the idea that you choose a non scoring unit? or at least subsidise the first bulk bit?)
Dogs- interesting, so they run away the first time anyone takes a leadership test..(might be worth adding a thing saying
ICs can't join them) if fired upon, a clever opponent will have a 4+ regular modified to 3+ and if looking at heavy casulaties opt to not use them next turn and have a 2+ cover save..interesting fire magnet. Maybe even just behind a few spawn.
Chaos spawn..has anyone field tested any homebrew variants? I think possibly 20 points as is is too low (40 points for 6 fast wounds that can be steered)..and they still auto mungle themselves in, I personally would prefer a 4+ save and higher points cost.. but am interested by how you research into them has gone.
I think the defiler needs an uber dirge caster/fear mask very cheap.
""Assault Pod: A Dreadclaw is Immobilised if it lands in Difficult Terrain. Models deploying from a Dreadclaw count
as deploying from a moving open-topped vehicle.""
-This needs the whole ;can enter by
DS, do they use stabilisation systems?, do they enter turn 1..stuff clarifying.
And just to clear stuff up, your saying they can assualt from them yeah?
oh and "Plague Dreadnought" in dreadclaw entry.
Game balance of having 6 DSing drop units with (Vet/chosen + havoc) melta (potentially first turn) scares me..But at least your providing an alternative to oblits with the options .
Loving the pred.
Clarity on furies.. that they can move and assualt on the turn they come on the table?- Interested by how they work points wise.
Trying to make demon prince special..0-1 cap since they really didn't use them. Have that if they have wings they may assualt when they land (a form of stealth incursion?) I invision a kind of
HQ vanguard.Needs a lot of playtesting.. but reserves roll and bad scatters (that can't benefit from icons) should balance it out a fair whack.