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DA or Not?

Discussion of anything 40K related

DA or Not?

Postby jlong05 » Sun Apr 01, 2007 4:09 am

OK. I am building a new DA army. I love the rules and the BA army I was planning I placed on hold for their rules anyway. So here is my question. I have coming to me via a Bartertown Trade a LR (Painted in Deathwing Colors) and Dread(Painted in DA Colors) and a full squad of 3ed Termies (Obviously painted in Deathwing Colors) which I will be rebasing on correct bases.

My question is whether I should build a pure DA army and continue the paint schemes, or go something different. I have a single marine painted ina nice color shifting paint that shifts from Gold to Magenta depending on the lighting and was wondering if I should continue that color scheme for my DA army and just make a successor Chapter. The new Codex says all the main specialty figures are still valid in a successor chapter. Just rename them. So what do you all think?


See Pictures of Alternate Paint Scheme.
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Postby Spack » Sun Apr 01, 2007 9:14 am

I think you should go with the colour scheme you're happiest with. Me, I have DA too, and my terminators will not be white (they were black for a while, they're green right now, but I'm tempted to repaint everything in maybe quartered green and bone).
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Postby KInG » Sun Apr 01, 2007 4:40 pm

I just started a DA army and unless ur planning a mechanised (rhino/razorback) army or using the RW and DW 1st turn assault/deathwing assault tactic, I would recommend going for a normal SM army as u will prolly find that the army list u make is cheaper in that dex than the DA dex.

As for colours, u should always go for what u prefer, not what someone else tells u.

Spacker, Gavin painted some SMs like that, i have a link to his old site:

www.taumaul.co.uk

http://www.taumaul.co.uk/oldimages/spac ... nators.jpg

nearly the same ;)

Personally i don't like schemes like that. Quarters will look even worse i think.
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Postby Spack » Sun Apr 01, 2007 6:40 pm

Those are halves, not quarters :P

I like my old quartered Nova Marine Terminator: http://www.ageofstrife.com/gallery/Spack02/terminator

I actually might do my DA successors in the blue and bone I used for that figure
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Postby jlong05 » Sun Apr 01, 2007 9:02 pm

OK. I think you all have succesfully got me to do what I want and not a 'standard DA' army. I like a bit of difference. I will post my current planned list(Mainly this is simply what I got, and what I think i would like to go with it. I plan on getting the Ravenwing box as its a GREAT deal and probably another couple Terminator squads as funds permit. As it is I think I have about 1700 points without the added Deathwing or any Ravenwing figures.
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Postby jlong05 » Sun Apr 01, 2007 11:20 pm

KInG wrote:I just started a DA army and unless ur planning a mechanised (rhino/razorback) army or using the RW and DW 1st turn assault/deathwing assault tactic, I would recommend going for a normal SM army as u will prolly find that the army list u make is cheaper in that dex than the DA dex.

Well I can always buy Rhinos and Razorbacks, Right now I have 2 Land Raiders. One in Deathwing colors(That will arive tuesday) and another unassembled. Probably paint in my Main army theme color.

I do plan to add bikes and speeders. (Just need the cash to do so.)
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Postby jlong05 » Sun Apr 01, 2007 11:30 pm

Here is my Army components so far:

Tactical Marine Squad - Seargent with Plasma and PSword. 7 Marines with Bolters, 1 Missle Launcher and 1 Flamer.

Tactical Marine Squad - Seargent with Plasma and ChainSword. 7 Marines with Bolters, 1 Missle Launcher and 1 Flamer.

Company Master - Currently unassembled. Thinking of Plasma Pistol and PSword. - Maybe a PowerFist?

Command Squad: Standard Bearer, Company Champion, 2 Melta Guns and a Power Fist or a Power Weapon of some sort.

Dreadnaught. Unsure of armament but think its missle launcher and lascannons.

Assault Squad - Vet with PFist, 2 Plasma Pistols, 7 Bolt Pistol/ChainSword (Currently one has a damaged(IE Melted) jump pack. I will have to replace first.

Deathwing Terminator Squad(3rd Ed unknown armament.)

2 LandRaiders. One assembled unknown armament right now and on unassembled.

I can also snatch a Chaplain from my BA army stuff giving me that if needed.

What is the best design for my army given my current stuff. Then what shoudl I target to get in the future(over the next year) to flesh it out.

I really havnt played Space Marines before so I am giving it a go. I just really like the fluff and stuff for the DA and its successors.
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Postby Spack » Mon Apr 02, 2007 6:53 am

jlong05 wrote:Company Master - Currently unassembled. Thinking of Plasma Pistol and PSword. - Maybe a PowerFist?


I'd put powerfists on sgts - on an IC it can be picked out in assault, ideally you want to take advantage of his higher I to take out enemy models before they get chance to hit, so give him a power weapon instead of a fist.

jlong05 wrote:Dreadnaught. Unsure of armament but think its missle launcher and lascannons.


Las + ML is great for long range anti-tank, but don't underestimate the stopping power of an Assault cannon ;)
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Postby jlong05 » Mon Apr 02, 2007 2:59 pm

Spack wrote:
jlong05 wrote:Company Master - Currently unassembled. Thinking of Plasma Pistol and PSword. - Maybe a PowerFist?


I'd put powerfists on sgts - on an IC it can be picked out in assault, ideally you want to take advantage of his higher I to take out enemy models before they get chance to hit, so give him a power weapon instead of a fist.


How about a Lightning Claw? Is there a benefit to only having 1 or do you really need 2 for them to be effective? If 2 are needed are you then prevented from getting a gun of some wort? I ask because the writeup for options on teh DA Master is swap gun for gun; and then sword for either another sword, fist or claw or even double claws? This woudl efefctivly give a possible of a Plasma Pistol and 2 Lightning Claws. Maybe I am missreading it also. I dont have my dex here at work and am going off memory right now.
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Postby Spack » Mon Apr 02, 2007 3:35 pm

If you take only 1 LC you won't get +1 attack if you take another combat weapon, but you do still get the re-roll. If you have 1 claw + a pistol, you would only get 3 attacks; if you have a pair of claws you'd get 4 attacks.

You could take a plasma pistol and a pair of claws (you replace the bolt pistol with the plasma pistol, and the chainsword with the pair of claws), giving you a good ranged shot and the full benefit of claws in combat. But it's an expensive option - against most opponents you will be unlikely to need that re-roll (and remember you only get to re-roll one failure, not all of them), and so a plasma pistol + power weapon will be just as effective and quite a bit cheaper.
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Postby jlong05 » Mon Apr 02, 2007 4:18 pm

Sounds good. I am thinking I will do the Plasma Pistol with a Power weapon of some form. Maybe the Halberd from a Grey Knight or something. Something that will look cool and different. I will post up pics when I get him completed. I also completed assembling my Tac Squads last night. I have to finish a little detail on the shoulder pad. I am adding pins to give it a nubbed look. Hopefully it looks good when done.
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Postby KInG » Mon Apr 02, 2007 4:42 pm

"I am adding pins to give it a nubbed look."

what does this mean?
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Postby Socaddict » Mon Apr 02, 2007 4:54 pm

King, he means like the old style marine shoulder pad, the one with all the bumps and no edging.
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Postby KInG » Mon Apr 02, 2007 6:21 pm

they are on the sgt sprue for tact squads i think, or some other sprue.
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Postby jlong05 » Mon Apr 02, 2007 7:07 pm

Socaddict is right. I think they are classified as Mark IV Power Armor maybe. I saw it in a White Dwarf awhile back and though it looked cool. So some one my guys I did up like that and want to keep a standard look so they are all getting it done. I guess if it looks like crap and can always pull em all back out and then simply replace the pads with new ones.
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