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Got my Space Wolf Codex today!

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Got my Space Wolf Codex today!

Postby Ogregut » Wed Sep 23, 2009 12:36 pm

Got my Space Wolf Codex today!
Hopfully everyone who has ordered one should get theirs as well.
Gotta love advance orders!
If anyone got any questions, please ask!
Yes I study Psychology, no I can't read your mind.........yet!

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Re: Got my Space Wolf Codex today!

Postby conscriptboris » Wed Sep 23, 2009 12:53 pm

woohooo, that means mine should be here soon :P

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Re: Got my Space Wolf Codex today!

Postby Baragash » Wed Sep 23, 2009 12:55 pm

Mine is showing as having being dispatched on the site, so here's hoping *crosses fingers*

EDIT: arrived..... hmmm, I initially thought the Redeemer was 10 points cheaper for SW, then realised I've had it wrong (at 250) ever since it popped into existence :oops:

EDIT2:

Fings wot I have noticed:

Heavy Support

Long Fangs pay tactical prices for heavy weapons. They have no ablative bods (size increased by 1, but have to take HWs), so seems fair to me.

Everything else is the same as SM.

Fast Attack

IIRC Fenrisian Wolves are now cheaper 8O and for their cost, I can't see a reason not to take at least one pack.

No separate ABs, but can take in Swiftclaw packs.

Strangely, WG can take JPs, but can't actually join Skyclaws :?

Bikers/JPs/LS as SM pointswise.

Not much to say about Thunderwolves, other than IMO it's a thoroughly stupid idea *goes to find bargepole*

Troops

Not too much to be said here that hasn't already....

GH Wolf Standard? 10 points? One use only? Still a no-brainer IMO.

Lukas.....not sure what's going on with his cloak TBH. He's not an IC (and even if he was, the BC unit he's part of would be a Retinue anyway), so he basically only gets to benefit from it when everyone else is dead... :?

Elites

Wolf Scouts as expected.

Lone Wolves seem a tad too cheap IMO, especially given the Battle Leader is only marginally better on stats.

Iron Priest = Techmarine but he gets Cyberwolves instead of all the SM gubbinz (still gets Servitors).

Dread/Ven Dread as expected, although a couple of SW options make it in. Ven can have a particular Saga.

I like what's been done with WG TBH. Slight boob in not excluding Melta Bombs from WGTs. Disappointed that Arjac is almost a Ranulf clone, would have liked to have seen Ranulf back instead of a new character. No Wolftooth Necklaces this time round. No teleporting.

HQ

Wolf Lord/Rune Priest/Wolf Priest/WGBL pretty much as expected. Melta bomb mistake seems to have been occurred here too. No Apothecary abilities this time round. WL and WGBL retain the bonus attack (WGBL is 3 as the standard is 2 for a 2W model these days).

The special characters are a difficult read TBH. In isolation they are badass, but don't generally feel more badass than the SM ones. It seems to me the difference is that SM ones affect the whole army generally, whereas SW ones have a more powerful, but more localised ability.
Also, Njal's special power looks cocked up...if the SW player goes second, it only functions half the time for results 3 and 4.

Psychic Powers

Thunderclap, Fury of the Wolf Spirits and Stormcaller all seem fine.

JotWW I think is a lame idea, don't find it particularly broken.

Tempest's Wrath and Murderous Hurricane are, not broken, but really bad concepts IMO. Both because they severely compliment the areas in which SW are already very strong (close/medium range).

Overall: I think it's a good job bar Thunderwolves (concept) and a couple of the Psychic Powers. Jury is out on SCs localised abilities at this stage.
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Re: Got my Space Wolf Codex today!

Postby mattjgilbert » Thu Sep 24, 2009 9:43 pm

Long fangs are a 2-6 unit so far as I can see (1-5 LFs and 1 leader).

Lukas's pelt of the doppengangrel makes no sense. "All successful To Hit rolls specifically allocated against Lukas (not against the squad he is with) must be re-rolled."
How does that work unless he's the only model left?

Shooting... you allocate wounds not hits
Assault... he's not an IC so he's just another member of the unit so you cannot allocate attacks to him (same as the ork guy with the jump pack).
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Re: Got my Space Wolf Codex today!

Postby conscriptboris » Thu Sep 24, 2009 9:48 pm

could the person fielding him say im taking those hits on him...re-roll them?

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Re: Got my Space Wolf Codex today!

Postby mattjgilbert » Thu Sep 24, 2009 9:50 pm

No... you allocate wounds, not hits.
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Re: Got my Space Wolf Codex today!

Postby conscriptboris » Thu Sep 24, 2009 9:54 pm

woops, sry not got ma glasses on :P

well you never know, maybe someone will have a vindicare assassin and choose him out of the squad.....

I think they may have got it wrong and it will be changed to wounds in the first FAQ :P

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Re: Got my Space Wolf Codex today!

Postby estarriol » Thu Sep 24, 2009 10:00 pm

No Leman Russ as expected then?
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Re: Got my Space Wolf Codex today!

Postby conscriptboris » Thu Sep 24, 2009 10:13 pm

estarriol wrote:No Leman Russ as expected then?


I know alot of ppl were saying that was out, others were expecting some kind of Leman Russ landraider......

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Re: Got my Space Wolf Codex today!

Postby Ben » Thu Sep 24, 2009 10:42 pm

I am surprised they didn't put the Wulfen in as a copy of the Legion of the Damned (not to be confused with the Legion of Doom). I know they have an Apocalypse sheet but it is always sad then armies go away.
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Re: Got my Space Wolf Codex today!

Postby estarriol » Thu Sep 24, 2009 10:50 pm

No 13th Company rules either?
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Re: Got my Space Wolf Codex today!

Postby Baragash » Fri Sep 25, 2009 12:26 am

Well most squads can have a model with Mark of the Wulfen, there's just no actual squad of them.
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Re: Got my Space Wolf Codex today!

Postby killmaimburn » Fri Sep 25, 2009 9:06 am

conscriptboris wrote:
estarriol wrote:No Leman Russ as expected then?


I know alot of ppl were saying that was out, others were expecting some kind of Leman Russ landraider......

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mattjgilbert wrote:Long fangs are a 2-6 unit so far as I can see (1-5 LFs and 1 leader)..
I still don't understand this, its as if GW read my mind about how I felt devs should be used (glass knife,dark reaper like) rather than how everyone else in the worldand history said (they went kind of DOW)
As leaked elsewhere already but now confirmed -
95 gets you 4 heavy bolters (which kind of is the final kick to the dakka pred which is 85 for 3 ish)
125 gets you 3 heavy bolters 2 missile launchers (split fire obviously)
4+1 man with 2 las 2 missile (not ideal, is still 145, or 25 more than the las autocannon pred)
There not tactical prices, but at least they put an emphasis on heavy weapons, shrinking down of the points makes them nearly worth it (since they don't score, can never take an option that means they can move and shoot (other than a 300point charector) I'd have liked to see plas 15 and las 20 myself.. but meh, I just won't run them.

Ironpriest- I'm looking at now, I like the idea, and I like teh squad build options, take more cyber wolves and just less thralls and have a T5 base large unit (I'll have to mess about with some combos AND PRICES, to see if its viable)

I think the scouts are sexy as hell.. but I know a lot of folk elsewhere are railing on them..a 3+ being able to choose ANY enemy edge whatso ever..is massive(fairly bullet proof), and the mark of wulfen looks fairly nice+melta (although I think I'd use a flamer) is only 100 (I think you'd take 2 and hope they turned up together.-

I'm going to encourage ljundhammer that his death cultists should be replaced by lonewolves god I just.. http://www.youtube.com/watch?v=4pXfHLUlZf4 (oh no they only give up killpoints if you fail to throw them away :lol: :lol: )SHame they can't take a movement mode or infiltrate though :( :P
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Re: Got my Space Wolf Codex today!

Postby WolflordHavoc » Fri Sep 25, 2009 2:06 pm

Not sure if was mentioned else where but Long Fangs Start with a Bolt Pistol, CC weapon grenades etc but it then goes onto say that they must replace the bolt pistol with a heavy weapon - what was the point in giving them a Bolt pistol in the first place?

Then their is the WGBL in TDA not allowed to take a frost blade...Hmmmm

Anyway I too took a look at the Wolf riders and decided that I am following the party line.

"Wolf Riding Space Wolves? - haha what wit sir - obviously Sir has been supping too much Fenrisian XXXXXX Special Reserve WOT!"

And I too shall ignore them

Other than those oversights and one lame unit in place of the Wulfen squads that SW players wanted not a bad codex
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Re: Got my Space Wolf Codex today!

Postby lostandthedamned » Fri Sep 25, 2009 3:07 pm

i've not seen it mentioned anywhere yet, but I presume the lone Wolves don't give awaya a kill point when they are killed as well?
Otherwise they become a "never take" option.

If they don't give anything away when killed then they become great points denial units. Tool to the max, charge something and then hold it up until the rest of your army is ready for the kill.
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