by Baragash » Tue Dec 01, 2009 9:54 am
by mattjgilbert » Tue Dec 01, 2009 10:49 am
by KInG » Tue Dec 01, 2009 11:38 am
by Angelwing » Tue Dec 01, 2009 6:31 pm
by KInG » Tue Dec 01, 2009 7:59 pm
by Angelwing » Tue Dec 01, 2009 9:31 pm
KInG wrote:Surely thats the point though. You look for the easy KP in your opponents list. You then consider the KP that can do the most damage.... the uneasy KP. So, the thought process is; easy KP, or the harder KP to preserve my own KPs?
KInG wrote:This is a diff process as to the objective based game.
KInG wrote:But as for VPs you are right; the harder KP might be a better option to take down coz as u eliminate the harder unit you also score a related value in points.
by KInG » Tue Dec 01, 2009 10:48 pm
by killmaimburn » Wed Dec 02, 2009 7:33 am
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by Baragash » Wed Dec 02, 2009 9:26 am
Angelwing wrote:KInG wrote:Surely thats the point though. You look for the easy KP in your opponents list. You then consider the KP that can do the most damage.... the uneasy KP. So, the thought process is; easy KP, or the harder KP to preserve my own KPs? Simply substitute VP for KP in your statement. The thought process is the same, except that VP system rewards you fairly for your efforts when the KP system does not.
by Killsiwtch » Wed Dec 02, 2009 5:37 pm
by Angelwing » Wed Dec 02, 2009 10:50 pm
Baragash wrote:I don't see how that holds TBH.Under VPs, if you have the choice of shooting at a Seer Council or a squad of something pathetic and squishy, there are virtually no incentives to shoot the squishy unit - taking a Seer Council to half strength is worth more than completely blatting the pathetic unit.
Baragash wrote:Under KPs you are faced with the trade-off of getting a point on the board vs what an unmolested Seer Council will do in subsequent turns (ie possibly score 1 or more KPs back).
Baragash wrote:Another comparison someone made was a LR vs an IG Command Squad. Actually, despite the vast difference in cost, the CS is undoubtedly a more valuable kill in the grand scheme of applying real world logic to it, as damaging the enemy's chain of command almost always is.
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