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Imperial Guard - Blood Angels Tips

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Imperial Guard - Blood Angels Tips

Postby Moony » Wed Feb 09, 2011 10:50 pm

Well, I'm not emphasising on Blood Angels as such, but armies that have characters that are stupidly hard such as Mephiston. Guardsman wont put up a good enough fight against Mephiston, and focusing my tanks against him means I've got nothing to fight off their heavy support. I'm thinking more Vendettas and maybe a Banewolf, what do you guys think?
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Re: Imperial Guard - Blood Angels Tips

Postby KInG » Thu Feb 10, 2011 12:33 am

I'm thinking lots if Plasma guns.

One veteran unit with 3 plasma guns and one lascannon could kill mephiston in one round of shooting. Try 2 or three units and thats mephi and the unit he's hiding behind also. :)
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Re: Imperial Guard - Blood Angels Tips

Postby Socaddict » Thu Feb 10, 2011 7:24 am

3 plasma and one lascannon? You;d need an average of 11.25 plasma shots to kill him, assuming he's not getting cover from another squad. If he is, you will of course need twice that. And unless you've just disembarked from a vehicle, to get close enough to rapid fire him, you'll have probably been in his charge range in the previous turn (wings+fleet)

Each plasma shot has a 44% charge of inflicting a wound, Each lascanon a 55% chance. (factoring in to hit rolls)

Tarpit him with conscripts or a blob squad? Afterall, he only gets at most 6+D3 attacks (when charging).
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Re: Imperial Guard - Blood Angels Tips

Postby Ljundhammer » Thu Feb 10, 2011 10:45 am

Honestly, ignore him.

He can only kill one thing at a time (unless you are squadroning tanks). Spread out, make sure he can't multi-charge or get the lance off easily against tanks. Kill eveything else as you normally would. Once they're all dead, kill him. Simples.

My IG are very happy when some pumps that many points into a character, it just means less other stuff to kill.

What's your army composition at the moment, at what points level? What is the army list for the army you're having problems with?
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Re: Imperial Guard - Blood Angels Tips

Postby KInG » Thu Feb 10, 2011 2:39 pm

Vets hittng on 3s in a chimera... we shoot at him within 12" so rapid firing with 3 dudes using plasma. We hit 4 times and wound on 3s also to 3 wounds which he can't save. He then pops our tank and we shoot him again... this time the lassie doesn't move and now he's dead.!!
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Re: Imperial Guard - Blood Angels Tips

Postby Firecrest_inc » Thu Feb 10, 2011 6:12 pm

Mephiston doesn't have lance, so that isn't an issue. I agree with King, a unit of vets with plasma guns and plasma pistol should deal with him nicely.
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Re: Imperial Guard - Blood Angels Tips

Postby Ljundhammer » Fri Feb 11, 2011 7:25 am

He doesn't have lance? Ha ha ha!

I've just looked him up - he ain't all that and a bag of potato chips. No well put together IG army should have a problem with him IMO. He's an expensive vanguard veteran unit, treat him as such...
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Re: Imperial Guard - Blood Angels Tips

Postby killmaimburn » Fri Feb 11, 2011 7:38 am

Ljundhammer wrote:He doesn't have lance? No well put together IG army should have a problem with him IMO. ..
Durrr..Theres a reason why you haven't faced him/don't know about him, part of the 95% of the game thats not worth getting out near you :roll:
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Re: Imperial Guard - Blood Angels Tips

Postby Ljundhammer » Fri Feb 11, 2011 8:02 am

killmaimburn wrote: part of the 95% of the game thats not worth getting out near you :roll:
:D


Only 95%?
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Re: Imperial Guard - Blood Angels Tips

Postby Darklighter » Fri Feb 11, 2011 2:31 pm

I'm not sure at all what Killmaimburn or Ljundhammer are going on about!

Anyway Mephiston is easy to take out you just need to look at him and his points cost and look at other things his points costs to what you sould be useing.

For 250 your looking at the Swarm lord, LandRaiders and large Demons. So you'd be looking at the same types of weapons to take him out only he has a few more weaknesses than most of them.

He has no Inulnerable save, Plasma will hurt him, Massed spam fire has a good chance at chipping him down. It's easy to kill him with both quality or quantity of fire.

The one thing you've got to remeber though Billy is I've been playing with this list or a version of it for about a year now so I'm quite good at keeping him alive to do what I need him to do.... Most of the time that is.
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Re: Imperial Guard - Blood Angels Tips

Postby Ljundhammer » Fri Feb 11, 2011 2:35 pm

What's your list darklighter? (KMB needs some help with his lists, he's not too hot bless him :D)

What's Mooney's list/ available models (seeing as he's buggered off ;))
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Re: Imperial Guard - Blood Angels Tips

Postby killmaimburn » Fri Feb 11, 2011 3:07 pm

Ignore us, ljundhammer is on a 48 wins 0 defeats with his guard and only a couple of draws..Warseer confirms that his list can only be beaten by (5 pages boils down to) other guard. Blogs refuse to find its weaknesses, he grows in learning on his one list whilst I flail week to week with random different things seeing what might work with little success.Closest I came was super wolves repeating unit spam.
Darklighter wrote:For 250 your looking at the Swarm lord, LandRaiders and large Demons. So you'd be looking at the same types of weapons to take him out only he has a few more weaknesses than most of them.

He has no Inulnerable save, Plasma will hurt him, Massed spam fire has a good chance at chipping him down. It's easy to kill him with both quality or quantity of fire.

quantity of fire- in this case being autocannon/heavy bolter/multilaser spam.(. as lasguns even with first rank fire will struggle agaisnt T6)?
I'm guessing (I refuse to use guard) that "fire on my target" is vital..since its not an MC/vehicle you can't twinlink all your mech vets.. so instead you take away all the cover saves of his surrounding bodies to deal (off top of head) 1/3rd more sucessful wounds.
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Re: Imperial Guard - Blood Angels Tips

Postby Ljundhammer » Fri Feb 11, 2011 3:14 pm

Against my more normal methods, I don't think you can take Mephison down with quantity over quality.

T6 & FNP is going to ignore anything that isn't AP2 or better. Most 'all comers' armies will have enough melta to take out a LR, or enough plasma to take out a terminator squad, but few have both, which you'll need to get rid of him.

Which is why I say ignore him.

Kill everything else, then run away as he kills a tank a turn (or gets tarpitted for 2 or 3 turns). If you're playing at 1500, you're effectively playing 1500 v's 1250 (your whole army v's everything but mephy) if you ignore him, while your opponent plays 1250 v's 1400 and 250 v's 100 (i.e. mephy v's some grunts that he's chasing this turn & the rest of his army v's the rest of yours).

Once everything else is dead, then you can try weight of fire...
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Re: Imperial Guard - Blood Angels Tips

Postby killmaimburn » Fri Feb 11, 2011 3:38 pm

Oh yeah your guard...
The ignore solution works because you (in terms of points invested) have an army of MSUs (loads of small/cheap units that can score or at least contest) by default and no (lessor) deathstars (points sucked into supermen) of your own (unlike if mephy hits a landraider full of TH+SSs, or a 10man tooled out vanguard squad..wherin the game becomes 1250 vs 950 :lol: )
I guess it even works for kill points at most he'll kill 4 units(if you don't charge him in your turns), whereas if you focus all your shooting on him and take him out you've only scalpted one (so kill other stuff instead).
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Re: Imperial Guard - Blood Angels Tips

Postby Ljundhammer » Fri Feb 11, 2011 3:59 pm

Exactly, and Moony is playing guard, so I'm assuming that he has the ability to MSU, or to blob tarpit him...

Of course if he has 9 Leman Russes, then we may need to change tactics somewhat...
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