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Kantor and Sternguard

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Re: Kantor and Sternguard

Postby timewizard » Thu Apr 08, 2010 10:48 pm

Agreed. Stunning the rhinos = your sternguard sitting in bunkers for a turn (at least). In this case if your intent is to use the rhinos to get the vets into close combat then the ea is good insurance at 15 points.
@matt, he's actually starting with 6, 2 preds, 2 rhinos, 2 speeders. But could be a devastating first turn for what is set up to be a mobile force.
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Re: Kantor and Sternguard

Postby killmaimburn » Fri Apr 09, 2010 8:07 am

Daimyo52 wrote:Here's first go at a Kantor list then......

Kantor 175 pts
Necessary
Daimyo52 wrote:Cassius 125 pts
Odd, but acceptable
Daimyo52 wrote:5 Scouts........... 4 SR / 1 ML 85pts
5 Scouts........... 4 SR / 1 ML 85 pts
Sniper rifes? but your wanting a mobile list.. either drop the storms and have them static, and then buy them cloaks...(keep them going to ground being cowards at the back).. or give them either:
a) shotguns and combi melta (apparently the driveby..I don't like it)
b) CCWs and BPs, +fist (melta bombs if you can't afford it).
Daimyo52 wrote: Landspeeder Storm with MM ( for scouts ) 65 pts
Landspeeder Storm with MM ( for scouts ) 65 pts
Its BS 3 and you has no vulkan, and melta already always misses, take the heavy flamer its cheaper and a definite hit the single chance you'll get.
Daimyo52 wrote:9 Sternguard...... 2 CM / 2 2 MM / PF 305 pts
9 Sternguard...... 2 CM / 2 2 MM / PF 305 pts
Not my area of ninja, but a non combatsquadable size.. heavy weapons..Its never going to be operating at full power.
Daimyo52 wrote:Predator........... TL/LC + HB / SB 140 pts
Predator........... TL/LC + HB / \\sb 140 pts
Surely you float around the web enough to see everyone and their goat taking autocannon plus 2 lascannons, 1 weapon destroyed and you still have anti tank, its 4 anti MC/light transport shots its lush and I love them dearly.And mathhammer it will kill as many meq in the open as a dakka pred.That said if you want an anti infantry role..why the crap for crap not go for dakka preds, then you would save enough points to have 2 MM attack bikes and a storm bolter on one pred...Nah I'll go as far as to say I strongly dislike your heavy as is.

Shuffle.. then I think you might have something.
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Re: Kantor and Sternguard

Postby mattjgilbert » Fri Apr 09, 2010 9:10 am

timewizard wrote:@matt, he's actually starting with 6, 2 preds, 2 rhinos, 2 speeders. But could be a devastating first turn for what is set up to be a mobile force.

I assumed the storms would be deep striking to leave just the 4. Agreed 6 if they are not.

However, delivering elite, expensive squads in rhinos with nothing else to shoot at except those which scream target seems risky.
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Re: Kantor and Sternguard

Postby Daimyo52 » Fri Apr 09, 2010 9:15 pm

List Mk2

Kantor 175 pts

5 Scouts........... 5 SG / PF 100pts
5 Scouts........... 5 SG / PF 100pts

Landspeeder Storm with HF ( for scouts ) 60 pts
Landspeeder Storm with HF ( for scouts ) 60 pts


9 Sternguard...... 2 CM / 2 MG / PF In Rhino with EA 305 pts
9 Sternguard...... 2 CM / 2 MG / PF In Rhino with EA 305 pts

Predator........... AC / 2 x LC 120 pts
Predator........... AC / 2 x LC 120 pts
Predator........... AC / 2 x LC 120 pts

total = 1495 pts

dropped Cassius and jingled the list a bit to get 3rd pred............
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Re: Kantor and Sternguard

Postby TheColonel » Sat Apr 10, 2010 10:23 am

If you can find 15 points swap the 3 preds for 3 vindicators. Nothing screams dont shoot my rhinos more than 3 vindicators. Also why the combi-meltas if you have 2 actual meltas in each unit, 2 combi-flamers might be a better idea (plus the can't miss) just to help thin out numbers. Also what role do you envisage the scouts doing because the addition of powerfists on the sarge hints at possible assaulting and if thats the case pistol-combat weapon may be a better option (except of course the sarge, shotgun and powerfist is ideal)
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Re: Kantor and Sternguard

Postby mattjgilbert » Sat Apr 10, 2010 1:33 pm

I agree with the distraction, whatever it is. You need something to draw fire away from the rhinos. They are you scoring units, your elite units and your biggest point sink.

hmmm... could you split the 18 SG into 3 lots of 6 maybe?
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Re: Kantor and Sternguard

Postby killmaimburn » Sat Apr 10, 2010 5:40 pm

Don't DS the storms.. shooty should DS..assualty should not DS!!! (start on or outflank)

TheColonel wrote:If you can find 15 points swap the 3 preds for 3 vindicators. Nothing screams dont shoot my rhinos more than 3 vindicators.
Why 15 more points? autocannon las pred..120 , smurf codex vindie with dozer blade=120 points. (siege shield is for pansys). Vindies don't do as much against lots of mech, lots of MC,lists.. if your playing against horde, or lots of DS and don't want to assualt with your storm scouts..yeah take vindies, if your taking a shooty list that with something else you pop a vehicle and htn dump a pie plate on hte disembarked. But with 2 storm scouts take the tin coffin/MC poppers (much larger range too)...basically depends who your expecting to face.
Horses for courses... but in your head try taking out eldar vehicles with a vindicator.. then.. in your head try with a autolas pred= Fun huh?
TheColonel wrote:Also why the combi-meltas if you have 2 actual meltas in each unit, 2 combi-flamers might be a better idea (plus the can't miss) just to help thin out numbers.
Whilst agreed- Combi melta+ heavy flamer> Combi flamer + melta guns IMO.
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Re: Kantor and Sternguard

Postby killmaimburn » Sun Apr 11, 2010 8:45 am

I have a nagging doubt..it virtually woke me up this morning.
What can this list do in dawn of war.
Storm scouts must outflank from piecemeal.
Predators and sternguard must roll on (and no matter which heavy you choose they will waste a turn not shooting pretty much range/ability) because otherwise you'll be picked off a unit at a time.
It has always been the prerogative of half-wits and fools to point out the Emperor has no clothes, but the Emperor remains the Emperor, and the half-wit remains a half-wit.-The Sandman (The friendly ones)
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
World of ME First try at Apoc Batrep WHAT/WHO is AOS?
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Re: Kantor and Sternguard

Postby TheColonel » Sun Apr 11, 2010 10:10 am

Dawn of war is'nt actually a problem as you have a highly mobile force, and with regards to preds vs vindicators there is always gonna be stuff thats gonna be a pain in the 'arris to kill but hey against nids you can let the vindies blat all the hordes (plus the poor poor t4 warriors) while the sternguard step up and hellfire the crap out of the big stuff. Against eldar you're always gonna have "fun" trying to knock out their skimmers whether you're using lascannons or demolishers (i'm not a fan of the all skimmer army as my eldar prefer to walk, stops them getting fat...). Remember the beauty of a marine force is that they are extremely flexible and if that means the units in your force have to swap roles then so be it. But if there is still a niggling doubt then how about one pred and two vindies as a compromise...
"Crom, i've never prayed to you before, i have no tongue for it.
No-one, not even you, will remember if we were good men or bad. Why we fought and why we died.
All that matters is that two stood against many, thats whats important.
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And if you do not listen....then to hell with you!"
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Re: Kantor and Sternguard

Postby Daimyo52 » Sun Apr 11, 2010 11:10 am

The problem with Vindie's ( except BA ones ) is that they could end up not firing for maybe 3 turns and the get outflanked and blown off the table................

At Preds could be taking enemy vehicles down for the Sternguard to then get out and Dakka.........
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