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New to IMPS and BA

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New to IMPS and BA

Postby bellyboy » Tue Nov 09, 2010 12:32 pm

Hi im new to IMPS and BA and i need some help i need some tactics someone help. :?
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Re: New to IMPS and BA

Postby bellyboy » Tue Nov 09, 2010 12:34 pm

I have Mephiston , Baal Predator, 5x Assult Marines and 5x Scouts need some help
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Re: New to IMPS and BA

Postby bellyboy » Tue Nov 09, 2010 4:24 pm

and for IMPS i have 16 guards men and a chimeria need some help :?: :? :33
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Re: New to IMPS and BA

Postby Ljundhammer » Tue Nov 09, 2010 5:02 pm

ok, you've had 16 hits & no replies at the time of writing.

We need more information:

1) How much 40k have you played?
2) What point bracket do you play & want these armies to be in?
3) Do you own the relevant codexes & rulebook?
4) How do you want the armies to play? (i.e. do you prefer a defensive or offensive mindset, do you like vehicles, stuff like that)
5) Are you looking for something to ransack anything you play against, or do you want cinematic games?
6) Do you have a theme you want to use?

We'll help you out, but you need to help us out first.
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Re: New to IMPS and BA

Postby KInG » Tue Nov 09, 2010 6:47 pm

good questions there Ljundhammer...

The guys on this forum will be more than helpfull i'm sure, but you need to offer a little more than... "I need help" ;)

It looks like you are trying to develop two lists together here. It might be best if you split that into two seperate threads. I have played both armies... but for now let's talk BA and Mephiston (one man army)..... Right that's the BA list sorted, now Imperial Guard. :D

I have a large'ish collection, so can offer an insight to most units' strengths and weaknesses. Where would you like to start. 16 guardsmen will not git in a chimera, but if u take 10 of them as Vertrans, you can give 3 of them a Plasmagun and a 4th a Lascannon, and fire all 4 and another lasgun fromthe top hatch if the chimera did not move last turn :D

And that is your basic tactic for IGuard. Get as many nasty guns on the list as you can. They are a shooty army and need lots of good firepower.
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Re: New to IMPS and BA

Postby bellyboy » Tue Nov 09, 2010 6:51 pm

hi thanks Ljundhammer
1) i have played lots of 40k because my school has a schools club.
2) what do you mean
3) i have the blood angels codex but not the imperial guard codex and i have the 40k rule book
4) well i would like to just have really good tatics
5) what do you mean
6) what do you mean :)
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Re: New to IMPS and BA

Postby timewizard » Tue Nov 09, 2010 7:18 pm

bellyboy wrote:4) well i would like to just have really good tatics

Here's 2 quick starts for you.
Site called DakkaDakka has a tactics section;
http://www.dakkadakka.com/dakkaforum/fo ... ow/18.page
And this site has some good general info;
http://win-warhammer-40k.blogspot.com/2 ... ctics.html
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Re: New to IMPS and BA

Postby bellyboy » Tue Nov 09, 2010 7:23 pm

thanks KInG that is great advise however i can only have 600 points in my Army List because my school's club can only let us only have 600 points per Army i don't know why but we have to. So i can't have many heavy weapons in my army list. What do you think about Orgyn Squads? :mrgreen:
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Re: New to IMPS and BA

Postby killmaimburn » Tue Nov 09, 2010 7:47 pm

Ljundhammer wrote:2) What point bracket do you play & want these armies to be in?
What do you mean You answered it 600 points..Do you follow normal FOC (3 heavy slots, 3 fast attack etc) or do you have added restrictions?(combat patrol/40kin 40min rules) Do you play on normal tables (6foot by 4 foot, or smaller)
5- He's asking if you want a list that will make you no friends but win you games, or he might be asking "are you tired of being spanked by JJ who always takes his filthy grey knights, do you want to tailor to beat him" or just a general list.
6 A theme - do you want to focus on a certain element of the codex for your army to have the same feeling (e.g. lots of magic, lots of flying stuff or lots of tanks).. At 600 points you don't really get theme.

Hope that is roughly what you both meant.

LIST WISE-(if money is no object).
Playing BA at 600, thats fairly easy as they have very versatile troops (compared to all the other meq) You want something that will hurt each bit of most opponents you'll face.
Librarian with (force shield, psychic defences) shield(to use in your enemies turn to keep everyone safe) and bloodlance (to hurt the enemy in their phase, although blood sword would also be good if your going to be really aggressive)-100 (use mephy)
5 assault marines 1 meltagun in a heavy flamer razorback-130
5 assault marines 1 meltagun in a heavy flamer razorback-130
5 assault marines 1 meltagun in a heavy flamer razorback-130
Leaves you 110 points left for fun stuff, but gives you 3 tanks 4 antitank guns, 3 scoring units who are decent in assualt and 3 very decent anti horde guns.
Then either a priest (to synergise your squads make everyone tougher and stronger in combat) or a GOOD speeder (,use it to block your opponents advances, to threaten them so they stay back and occassionally to refuse to put it on the table to freak people out in reserves games..go for either flamer and melta , typhoon, possibly dual heavy bolter).
bellyboy wrote:I have Mephiston , Baal Predator, 5x Assult Marines and 5x Scouts need some help
Not the greatest..so mephie and the assualt marines charge forwards to support your baal who is scouting to already smack something whilst your scouts sit on your base objective. You can't do much else.
Is your predator a flamer or assault cannon variant..Do your scouts have cloaks and sniper rifles (to sit in terrain and shoot as far as possible) Only real tip available without blockers or moving terrain is to remember to claim terrain when you can (for the scouts) and remember to go to ground (because those BS3 shots aren't great ..where as having a 2+ save (having gone to ground in terrain with a cloak) is a pain in the butt to get rid of (meaning you win by sitting on the objective).
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Re: New to IMPS and BA

Postby Ljundhammer » Tue Nov 09, 2010 9:28 pm

I'd concentrate on the BA rather than the IG for the moment, as you're much closer to 600pts of BA...

I wouldn't recommend Mephy at 600 points, but I think he's a good stand in for a chapter master or librarian. The scouts aren't a bad choice, and ASM (with jump packs I assume?) are fine. The Baal is usable in either configuration.

Sorry I can't help more, I've not played BA for about 10 years!
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Re: New to IMPS and BA

Postby KInG » Tue Nov 09, 2010 10:16 pm

I'dagree. Mephiston is too expensive to allow you to take him and still have an effective list. You need troops to score with, so u need to come up with that requirement first. Is the school games exactly the same as 40K. What I mean is it still min 1 HQ choice and 2 Troops?

If so take 2 full squads of assault marines. Give one 2x meltaguns (anti tank) and the other 2x flamers (anti horde). As for HQ I would look at a cheap standard Chaplin of Libriarian and give them jump pack also.

Work that out for us, see what points you have left and we can look at the best stuff to support them, and the best tactics to use for them also. ;)
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Re: New to IMPS and BA

Postby Ljundhammer » Tue Nov 09, 2010 10:26 pm

KInG wrote:Is the school games exactly the same as 40K. What I mean is it still min 1 HQ choice and 2 Troops?


Good point.

KInG wrote:If so take 2 full squads of assault marines. Give one 2x meltaguns (anti tank) and the other 2x flamers (anti horde). As for HQ I would look at a cheap standard Chaplin of Libriarian and give them jump pack also.


Can't BA libbies fly using only the power of their minds anyway? That'll shave off a few points. A sanguiniary priest might be worth a punt...

KInG wrote:Work that out for us, see what points you have left and we can look at the best stuff to support them, and the best tactics to use for them also. ;)


Yes. Also, how much terrain do you use?
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Re: New to IMPS and BA

Postby KInG » Wed Nov 10, 2010 8:29 am

The Libby might be able to fly psychically, but that's his power used each turn. I'd give him the Jump Pack and keep his mind free ;)
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Re: New to IMPS and BA

Postby killmaimburn » Wed Nov 10, 2010 8:31 am

Ljundhammer wrote:
KInG wrote:Is the school games exactly the same as 40K. What I mean is it still min 1 HQ choice and 2 Troops?


Good point.
I thought you said it first, note my interpretation of your question including what sort of FOC and additional restrictions apply (e.g. Mephy has too many wounds for certain types of game)
Ljundhammer wrote:
KInG wrote:If so take 2 full squads of assault marines. Give one 2x meltaguns (anti tank) and the other 2x flamers (anti horde). As for HQ I would look at a cheap standard Chaplin of Libriarian and give them jump pack also.


Can't BA libbies fly using only the power of their minds anyway? That'll shave off a few points. A sanguiniary priest might be worth a punt...
They can but it can fail, leaving your synergy shield far behind..and being able to fly and do something cool in your turn either costs 50 points to be an episotolery or 25 to not be a wuss and become the rocketeer

KInG wrote:Work that out for us,
lazy arse :P
2x10 ass marines with 2 melta and fist +basic libby with jump pack is 595 (no space for priests)
But going with 15 in 3 tanks plus something else I'd say is comparable (just watch out for autocannon spam and leaves you 110 points to play with).. and thats when you start deciding on theme...MECH or flying MEQ (myself I'd brick myself taking just flyboys against wolf,lash and other powers that would just throw you around in such a small bracket).
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Re: New to IMPS and BA

Postby bellyboy » Wed Nov 10, 2010 12:34 pm

ok thanks for all the help but still need some help my school club is tomorrow and friday. In my army list i have Mephiston, 5x Assult squad with inferno pistol and flamer and melta bombs, 5x Scout squad with melta bombs and a Baal Predator wiv twin linked assult cannon and 2 heavy bloters and the side.
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