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Next Dragon's Tears game: River Valley

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Next Dragon's Tears game: River Valley

Postby mattjgilbert » Sat May 08, 2010 7:36 pm

After this set-up led to this bat rep, BDA (Alex) suggested keeping the river and bridges but turning the rest of the table (8x4) in a river valley rather than an urban set up. I just put this together.
river_valley1.JPG

river_valley2.JPG


I've still to put the rules for the game together but have time... I'm in Prague next week so we will not be playing until the week afterwards.

Any suggestions for the mission or any special rules?
We'll probably randomise sides again (who teams up with whom) but I was thinking about being less restrictive on force selection this time. Thoughts about that? 1000 points per player max I think, maybe 750 again as there might be 5 of us (so I'll need a spare force for one side to take to make up the difference if that happens).
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Re: Next Dragon's Tears game: River Valley

Postby mattjgilbert » Tue May 11, 2010 1:25 pm

I think this is what we'll be playing on this table:

A Bridge Too Near

Force selection
1000 points per player with the following restrictions
2+ Troops
0-1 All other slots

Roll randomly to see who plays with whom. Abilities and wargear cannot affect friendly, allied armies but transports may be used by any unit on the same side.
Each side rolls a D6. Winner chooses which long table edge to take and deploys up to 15” on. Loser then deploys on their side up to 15” on.
Starting with the winner, each side takes it in turn to place 2 objective counters within their own 15” deployment zone, at least 8” away from a bridge and 12” from any other objective counter.
The side which deployed first then gets the first turn on the D6 roll of 2+, else the other side get the first turn.

The game lasts at least 5 turns but may go on longer. At the end of turn 5 roll a D6. On a 4 or more a sixth turn is played and the D6 rolled again at the end of turn 6. On a 5 or more a 7th and final turn is played.

Both the 2 bridges and the objective counters in the deployment zones are objectives to be captured. The bridges are each worth 5 Mission Points. Objectives in your own deployment zone are worth 1 Mission Point. Objectives in the enemy deployment zone are worth 2 Mission Points. The side with the most Mission Points when the game ends is the winner.

Troops, Elites and Fast attack choices all count as scoring units for this game.
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Re: Next Dragon's Tears game: River Valley

Postby timewizard » Tue May 11, 2010 2:24 pm

Sounds good Matt. Good set of rules without getting too complicated or overly involved.
Should make for another great batrep!
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Re: Next Dragon's Tears game: River Valley

Postby KInG » Tue May 11, 2010 5:50 pm

Your table looks stunning Matt... really impressed mate ;)

Are those three 6x4s side by side? (i'm guessing 3x4s side by side looking at the river) And how do u get to the other side of the table... combat rolls I hops ;)
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Re: Next Dragon's Tears game: River Valley

Postby mattjgilbert » Wed May 12, 2010 6:53 am

It's one long 12x4 table. We normally have two games going at a time but you can obviously have bigger ones like this set-up or 3 4x4 if we need to.

We've only once so far used the full 12x4 for a big Fantasy siege game.

How to get the other side? Walk round! It doesn't go to the far wall :)
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Re: Next Dragon's Tears game: River Valley

Postby BANE » Wed May 12, 2010 9:38 am

Nige has loads of room to walk round his tables too. But for some reason he still insists on combat rolls!
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Re: Next Dragon's Tears game: River Valley

Postby killmaimburn » Wed May 12, 2010 11:05 am

BANE wrote: But for some reason he still insists on combat rolls!

Combat roll..take khorne bucket throw at opponent until they concede. :twisted:
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Re: Next Dragon's Tears game: River Valley

Postby mattjgilbert » Thu May 20, 2010 12:35 pm

Started the game last night. Nearly 3 hours and only deployment + 2 turns completed! Big games with multiple players along with taking pictures and notes makes for a long game...

Still it's fun and the game has been left where it is to continue next week (although Andy took a squad home to paint so it'll change between photos!)

Will try and post part 1 of the batrep up before next week (turns 1 and 2).
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Re: Next Dragon's Tears game: River Valley

Postby mattjgilbert » Thu Jun 03, 2010 10:37 am

Finished the game last night. Went 6 turns in the end.

Got all the notes and pictures. Will try and write it up over the weekend but I might not be online to post it until Monday night.
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Re: Next Dragon's Tears game: River Valley

Postby timewizard » Thu Jun 03, 2010 12:38 pm

Looking forward to the report. Must have been an epic battle!
How long did it take to play it out?
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Re: Next Dragon's Tears game: River Valley

Postby mattjgilbert » Thu Jun 03, 2010 2:32 pm

More than 2 weeks!

Only 2 turns the first night... then a 2 week break, then 4 turns last night. Probably about 5 or nealry 6 hours altogether which is a long time as the game wasn't that big but lots of players slows things down as does taking notes etc.
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Re: Next Dragon's Tears game: River Valley

Postby timewizard » Thu Jun 03, 2010 2:37 pm

mattjgilbert wrote: More than 2 weeks!

8O
mattjgilbert wrote: but lots of players slows things down as does taking notes etc.

I know, the note taking aspect is tedious at best. I'm trying to work aout a system for note-taking that simplifies and speeds it up.
I like to have fun playing the game and constantly having to say "Okay, wait a sec, have to write this down..." definitely decreases the fun factor.
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Re: Next Dragon's Tears game: River Valley

Postby mattjgilbert » Thu Jun 03, 2010 3:18 pm

Well my note taking is pretty good now and isn't that impactful. Most of the time is really having 3 people on one side deciding what to do and waiting to do combats where more than one player needs to be involved.
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