I think this is what we'll be playing on this table:
A Bridge Too NearForce selection1000 points per player with the following restrictions
2+ Troops
0-1 All other slots
Roll randomly to see who plays with whom. Abilities and wargear cannot affect friendly, allied armies but transports may be used by any unit on the same side.
Each side rolls a
D6. Winner chooses which long table edge to take and deploys up to 15” on. Loser then deploys on their side up to 15” on.
Starting with the winner, each side takes it in turn to place 2 objective counters within their own 15” deployment zone, at least 8” away from a bridge and 12” from any other objective counter.
The side which deployed first then gets the first turn on the
D6 roll of 2+, else the other side get the first turn.
The game lasts at least 5 turns but may go on longer. At the end of turn 5 roll a
D6. On a 4 or more a sixth turn is played and the
D6 rolled again at the end of turn 6. On a 5 or more a 7th and final turn is played.
Both the 2 bridges and the objective counters in the deployment zones are objectives to be captured. The bridges are each worth 5 Mission Points. Objectives in your own deployment zone are worth 1 Mission Point. Objectives in the enemy deployment zone are worth 2 Mission Points. The side with the most Mission Points when the game ends is the winner.
Troops, Elites and Fast attack choices all count as scoring units for this game.