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Pedro Kantor - Have you played with him?

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Pedro Kantor - Have you played with him?

Postby reaver13 » Sat Jan 31, 2009 5:57 am

I'm thinking of picking him up as I've secretly been working on a Fists army. From a tabletop perspective I was wondering how you guys that have played with him feel he fairs. Is he a good addition that can carry his points, or a waste of 10ish space marines worth of points? Normally I'd just go out and buy the figure, but as I've got ~50 marines still to paint, I don't want to burden myself with even more painting if he's not worth it, lol.


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Postby killmaimburn » Sat Jan 31, 2009 7:47 am

For 50 points more than a regular chapter master you get a power fists (half the difference) not really ideal, a super bolter (just cos he can) but more importantly you get your armies ability to tarpit back (never taking negative modifiers such as -9 in CC) and all your troops around him get +1 attack (its like his stat has XXX more attacks :) )
He only has a 3+ and really needs to stay alive.. thats a problem.
But if your comparing it to the master, its like cassius vs a regular chaplin.. the only reason not to take him is if you want a differently configured HQ choice.
I personally prefer the craziness of the shrike and hestan chapter traits more (and have playtested them much more)
Whats the rest of your force.. he naturally fits well with terminators and ironclads as their extra attacks are so much more brutal.He makes sternguard scoring (although the different ways I field sternguard, I find it hard to actually make them mobile and killy and live to the end..Drop pods I guess.)
As a quick rule of thumb.. would you consider having a basic chapter master.. can you use his BIG benefits to their greatest extent. (I reckon the old calgar in artificer armour model makes a good kantor model.... but then I've been using it as a proxy for hestan too (blush) )
Last edited by killmaimburn on Sat Jan 31, 2009 7:48 am, edited 1 time in total.
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Postby Angelwing » Sat Jan 31, 2009 4:17 pm

I've played several against him. He's a complete git. I used my tyranids and his abilities work really well against them.
Mutter... grumble....
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Postby KInG » Sat Jan 31, 2009 5:28 pm

I use him all he time at the moment...

If he gets into combat he fights alone at Int 1 due to his fist, so I keep him out of CC as much as possible, but, like I used to with my necron lord, I keep him central to my force so they benifit from the +1 A when repelling any CC units. I've just added 10 Assault Marines, lol, and if they are in 12" of him that's 40 attacks on the charge. I give the vet sgt 2x LCs also, so he's getting 5 attacks on the charge. Even Orks are scared.

But be warned, once into combat, he doesn't usually last too long, so support him at every opportunity.

Also, the way I play him, stood about, it gives him alot more opportnities to use his O/Bombardment. :D
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Postby Cobby » Sat Jan 31, 2009 6:50 pm

Don't really like normal marines as I love my Space Wolves but I have used Pedro on a couple of occassions and I only like the Sternguard being scoring units. I just take 2 drop pods with 10 in each equipped with some combi meltas and they have pretty much won me the 3 games I have used them in.
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Postby LordMalekTheRedKnight » Sat Jan 31, 2009 9:09 pm

im having similar thoughts as to whether to use Pedro's entry for my Chapter Master or not.

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i guess it comes down to:

- Pedro
vs
- Chapter Master: Power Fist, Artificer Armour, Boltgun w/Hellfire rounds
for the same points cost

i wont have any Sternguard in my force (at least, i dont plan to).

so, what do you think is the better option?

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Postby reaver13 » Sun Feb 01, 2009 5:52 am

Well, like the impatient person I am I went ahead and bought Pedro. Mainly for the sternguard being scoring units, but secondly because I saw the figure in the store and it's just too detailed not to own.

..Oh, and lastly I bought him because in actuality my wife bought him for me! 8O I suggest to all you married men, buy flowers on Monday you might get a new figure on Saturday! :lol:


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Postby killmaimburn » Sun Feb 01, 2009 8:45 am

LordMalekTheRedKnight wrote:- Chapter Master: Power Fist, Artificer Armour, Boltgun w/Hellfire rounds
for the same points cost

what do you think is the better option?
Why would you stick a fist on an movement mode-less IC by choice?
The only advantage your guy has a is a 2+, which means he could absorb saves for a meq squad (like a techmarine could) In CC it will all be about the halo really... compared to all the extra attacks, the tarpitty goodness etc that in one man makes your army counter assualt tick box ticked.
What special role does your custom HQ do that off the shelf special cannot?

its always good to keep the better half happy when half the house is filled with small plastic models that could accidently be crunched very easily :D
Last edited by killmaimburn on Sun Feb 01, 2009 8:47 am, edited 2 times in total.
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Postby LordMalekTheRedKnight » Sun Feb 01, 2009 10:55 am

killmaimburn wrote:Why would you stick a fist on an movement mode-less IC by choice?

because he is the coolest model EVAR! 8)
(although i suppose i could stick a plastic Jump Pack on him, if i get one, and if it would fit... i just wasnt planning to as i wanted him joined to a Tac squad on foot - no plans for an Assault Squad yet)

killmaimburn wrote:The only advantage your guy has a is a 2+,

so Stubborn replacing Combat Tactics is seen as a definate advantage?

but yeah, the main difference is that i can give mine Arti Armour (and i have the option of dropping the Hellfires to save a few pts compared to Pedro).

killmaimburn wrote:What special role does your custom HQ do that off the shelf special cannot?

i would probably use them both in the same way, just mine would be a little more survivable to small arms/non-PW attacks/AP3.

the +1A thing would be a big deal tho, especially to the P.Fist Vet Sgts nearby... :twisted:

i'd probably go with Pedro's rules to start with, and if the Sv ends up being a problem i will try out the vanilla option. i just wanted to check that the lack of 2+ Sv made the benefits worth it, really.

reaver13 wrote:I suggest to all you married men, buy flowers on Monday you might get a new figure on Saturday! :lol:

heh. i just buy Kate figures! :P

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Postby killmaimburn » Sun Feb 01, 2009 11:07 am

LordMalekTheRedKnight wrote:so Stubborn replacing Combat Tactics is seen as a definate advantage?
I still haven't found any up for choosing to fail (remember this thread http://www.ageofstrife.com/modules.php? ... hoose+fail )
Whereas the new modifiers mean a -4 or -5 turns up frequently.You can make big squads just to tarpit..etc.
Last edited by killmaimburn on Sun Feb 01, 2009 11:09 am, edited 1 time in total.
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Postby Gymbol » Sun Feb 01, 2009 3:44 pm

Watched a game last night that combat tactics would have let the marine player win. He could have fallen back out of charge range and then shot the attacking squad. Instead, they shot him, assaulted him and he lasted for 2 assault rounds protecting them from being shot.
The rule of 40k is "most special rules winzzors (unless your grey knights)" so sayeth me.

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Postby Angelwing » Sun Feb 01, 2009 4:54 pm

LordMalekTheRedKnight wrote:because he is the coolest model EVAR! 8)
(although i suppose i could stick a plastic Jump Pack on him, if i get one, and if it would fit...




Do not mutilate such a cool old school (and rare) model!

Pay for the wargear on the model and tactics / optimisation be damned!
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Postby LordMalekTheRedKnight » Sun Feb 01, 2009 5:23 pm

Angelwing wrote:Do not mutilate such a cool old school (and rare) model!

heh - i wasnt going to convert him in any way, just use an alternate back-pack (would only be attached to the backpack stump on his back, so it could always be removed easily). :)

and yes, i know how cool and rare he is (cost me £52 on ebay a few years back). 8)

cheers!

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Postby KInG » Sun Feb 01, 2009 7:35 pm

in all the time i've used my marines, I've attempted to use the 'choose to fall back 3 times'. 1st was against Orks and it worked well, I beat the sweeping advance attempt of the Orks and then fired into the orks, full effect.

2nd time I survived the weeping advance, they moved to within 6" so when I fell back again next turn I fell off the board.

3rd time was against Eldar, and I was swept away! :(

I'll take stubborn instead thx, especailly when all my models are getting +1A in combat. :)
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Postby Antubis » Mon Feb 02, 2009 12:31 am

Em don't marines have ATSKNF and thus can't be swept and always auto regroup?
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