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Playing a cheesy necron army - any helpful advice

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Playing a cheesy necron army - any helpful advice

Postby matty570 » Tue Jan 02, 2007 12:47 pm

Ok so I know Im gonna be facing atleast two monoliths and two lords with res orbs prob one with veil of darkness, so whats the best way to take out the souless bugger, and the necrons
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Postby jlong05 » Tue Jan 02, 2007 3:35 pm

Not sure how many points you are playing, but....

2 Monoliths are about 470pts in cost.
2 Lords with orbs are another 280pts add teh Veil and that makes it 340.

2 basic Warrior Squads(10 Man no fields) = 360.

So this is roughly 1200 points.

Also phase out at this number is woefully LOW. You would only need to kill 16 Crons to forse Phase out. The Monolith is only a 'danger' within 12" of it. Stay away from them. If you have any HEAVY weapons that can penetrate the 14 armor use them on the Lith. Otherwise mass huge amounts of weapons fire on the warriors. Try using weapons that prevent saves(although the Orb helps here.) Not sure. I will have to check my dex, but I think the orb only helps individual figures within ins radius(not units with figures injured. IE if the unit is within range but the figure is not then no benefit is granted. Again. I need to check my dex to be certain of this. I iwll post again tonight after checking. Unless someone else has the dex and can confirm/deny this.

Honestly, 2 Monoliths is rather hard to use as a Necron Player. So many points are lost in the cost of them that unless its a 2000+ game its really not work the extra Lith. Go for Phase out.
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Postby matty570 » Tue Jan 02, 2007 3:44 pm

Cheers, I think they're gonna be using 3 wraiths as well and use the remaining points on swarms, but thats my only guess!!
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Postby jlong05 » Tue Jan 02, 2007 8:37 pm

matty570 wrote:Cheers, I think they're gonna be using 3 wraiths as well and use the remaining points on swarms, but thats my only guess!!
If that is the case the wraits shoudl add about 120 more points putting the total closer to 1300 even. Swarms are cheap, but dont count as necrons. ignore these if you can! or use template weapons on them. The wraiths are bad in close combat and have the inv save(but they are weak) and prone to easy damage. Squad size is small(only 1 - 3) so dumping a pile of gunfire here eliminates a threat very quickly. remember. no wbb if none are left on the table. eliminate all 3 in a single round of combat and they are gone for good.

This changes the phase out also. 25 total necrons(minimum) puts phase out at 7. so kill 18 Necrons and the game is over with you having a VS!

Good luck.
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Postby Spacedwarv » Wed Jan 03, 2007 5:38 am

Dude what army do you play, the easiest way to kill necrons is buffing up on Str 8 weapons also if I read the codex right there needs no be another squad on the field of the same type for them to come back.

For example if they have a heavy destroyer and you kill it with a bolter but there is only one you cant bring it back right?

BTW His(her) phase out # is going to be really low so just pump fire
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Postby matty570 » Wed Jan 03, 2007 9:08 am

I play with chaos and take 2 havoc squads, 1 with autocannons and 1 with missiles both with tank hunter... which do jack against bloody necrons. I have a lot of good close combat which will tear them a new one if they stay there and take it, which I doubt!!
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Postby jlong05 » Wed Jan 03, 2007 6:41 pm

Yeah.. Tank Hunter wont help alot, but again Phase out is your key. MASS Fire into single squads to remove them fully. Try to target the ones outside the Orb Range. I checked the rules to be sure. Necron Unit must have a figure within 6" of the Lord for the unit to get a WBB roll. Also this means that if you get charged or whatnot by the lord and consolidation happens to move him out of the 6" range no WBB next turn for those guys. Try to exploit this. Monolith range is alot better 18" but if he uses Reserves he cannot use the monolith to move necrons on the same turn as a reserve comes in. No extra WBB there for those instances. Also remember that he will be SLOW moving if he fields everything with no reserves. Reserves are ONLY allowed during specific missions. Monoliths do not get this in all cases.
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Postby Spack » Thu Jan 04, 2007 8:08 am

jlong05 wrote:Yeah.. Tank Hunter wont help alot, but again Phase out is your key. MASS Fire into single squads to remove them fully. Try to target the ones outside the Orb Range. I checked the rules to be sure. Necron Unit must have a figure within 6" of the Lord for the unit to get a WBB roll.


And they must also have a model of the same type within 6" too - the orb only overrides the WBB negation for ranged weapons that cause instant death or close combat attacks that allow no save (both of which normally prevent WBB), it doesn't override the requirement to have a model of the same type within 6".

Watch out for tomb spyders - these allow WBB rolls even if there isn't another model of the same type within 6", the spyder just needs to be within 12" and there has to be another model of the same type anywhere on the table.
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Postby matty570 » Thu Jan 04, 2007 9:15 am

thats interesting then so am I right in thinking then that if for example a unit of 3 wraiths were gunned down in a turn and there were no other wraiths on the table they wouldnt be able to be brought back even if there is a necron squad near it or a lord attached to the unit??
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Postby Spack » Thu Jan 04, 2007 10:58 am

Correct. There must be another model of the same type, not just one with the Necron rule, within 6" (or on the table if a tomb spyder is within 12"), the orb itself cannot bypass this requirement.

Also remember that the model type must be exactly the same, so for instance a Destroyer Lord cannot be used to allow a squad of Destroyers to WBB if there are no other Destroyers still standing on the table.
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Postby matty570 » Thu Jan 04, 2007 11:01 am

that is quite interesting then so its prob easier to try targetting small squads till there nothing left and then targetting the large warrior squads afterwards.
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Postby matty570 » Thu Jan 04, 2007 11:06 am

Also when do you force phase out? Is it when you force the necron player below the required number or do they get the wbb roll at the start of their turn before the wbb??
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Postby Spack » Thu Jan 04, 2007 3:00 pm

It's calculated after WBB rolls, before the Deployment and Movement phases. Even more reason to try and prevent the WBB rolls :P

Oh, I put you in the Chaos usergroup so you have a rank rather than "newbie" ;)
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Postby matty570 » Thu Jan 04, 2007 3:03 pm

lol, thanks and ignore my private message asking that question, whoops
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Postby matty570 » Tue Jan 16, 2007 6:17 pm

Sorry to requestion it slightly but I know it will come up and cause some confusion.

Say there is a 10 man warrior squad with a lord on foot attached and the squad is shot/beaten to death barring the lord all in one turn and the squad was not within 6 inches of another warrior squad would the warriors get a wbb roll or not.

I guess what Im asking is does a lord count as a like model or not? I appreciate that it says they have to be exactly the same. But in that instance how does a lord ever get a wbb role??
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