killmaimburn wrote:Wheres LH he actually has inducted stuff.
Heewwwooo!
There's a whole oad of wierdness at the moment as to how the 2 interact. I guess that we'll have to wait for the
FAQ. I'll read that while I watch the next olympics...
There's a few issues in induction, some old, some new:
1) Wargear crossing between lists. In the past I've used the Book of St Lucius to bolster
IG. I don't anymore, it feels wrong & cheesy & I stopped doing it about 18 months ago (when I realed
IG gunlines were rubbish no matter what you tried!). For simplicity, I keep the wargear for the 2 armies separate, they are costed and balanced for each army (stop it! That's a different argument!), so to start using them for different units than they are designed is just declaring open season for cries of cheddar.
2) Special abilities crossing between lists. Yes Vulkan, I'm looking at you, but I think that there are some
IG units that do similar, but not as good things... I honestly can't see why people think that this is
RAI (although I'm consious that I'm not psychicly linked to
GW HQ!). If it sounds too good to be true, it probably is. I wouldn't ever consider doing it, but I wouldn't stop an opponent - however, if they apply
RAW in such an arbitary & face value manner, it's unlikely to be a good game anyway outside of a tournament setting...
3) What the hell are the restrictions when you induct guard now?
a) Special Characters: These can be added to platoon
HQs & Russes & rough riders. Can they be taken? I'd say yes, as they form part of the unit's entry, and are not separate from taking the unit.
b) Stuff what you can induct (running from memory here as no codex in front of me):
i) rough riders - no change, no probs (except special character - although IMO he's crappy)
ii) sentinals - now 2 types, but in one entry. I think you could take either, I don't think it's game breaking either way. But considering that there are better options, I doubt it'll come up often. I'd be happy to play against either.
iii) platoons - now they are massive! This really helps the =][= out a lot. A platoon is a platoon & now they're better. All new options appear available to the =][=.
iv) armoured fists - no longer available. A bit of a bummer really, as these were really useful & cheap to get RR's and russes into =][= armies, but meh, platoons are better, so it's hard to complain...
v) Russes - only one, and only a Leman Russ. But what does that mean? I don't know, I'm undecided. I can see the argument that it now means squadrons of demolishers, but the =][= codexes are pretty veciferous in that it's
one LRMBT. I'll wait for a consensus on that I think...
There you go. One mind fart!