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Skimmers

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Skimmers

Postby Daimyo52 » Mon Mar 01, 2010 10:47 pm

Can a skimmer ( say a wave serpent )land on the upper part of a ruin so long as it has room to land and passes its dangerous terrain test ????

It came up in a game tonight... just never seen it happen before
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Re: Skimmers

Postby KInG » Mon Mar 01, 2010 10:53 pm

Funnily enough, that's exactly how I beat our own DaBoss at the GT:

My Vendetta landed ontop of his ruin, spanninng the gap, and above all his men. The model on the top floor in this piccie thoughtfully moved down a level later in the game, his objective is directly below where he is now :)

IMAG0758.jpg


The image shows the difficulty I would have had otherwise as the Vendetta isn't a tank.
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Re: Skimmers

Postby timewizard » Mon Mar 01, 2010 11:11 pm

Daimyo52 wrote:Can a skimmer ( say a wave serpent )land on the upper part of a ruin so long as it has room to land and passes its dangerous terrain test ????

It came up in a game tonight... just never seen it happen before


No, they cannot.

Page 83 BRB 1st paragraph; "...only infantry, jump infantry, jetbikes, monstrous creatures and walkers may move on the upper levels of a ruin...Other units may only move on the ground level of the ruin."
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Re: Skimmers

Postby KInG » Mon Mar 01, 2010 11:32 pm

Not moving though TW, just landing. lol

Whats the rules for Skimmers moving and where they can stop? I know it says they can even stop on impassible terrain if the model can be placed, so can't see why this impassible terain to skimmers mving on it, would be different.
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Re: Skimmers

Postby LordMalekTheRedKnight » Tue Mar 02, 2010 12:05 am

EDIT: sorry, I hit Submit ages ago and went back to watching NCIS - didnt realise that it hadnt posted 'cos it was showing me more recent posts...

p83 of the Rulebook says:

...only infantry, jump
infantry, jetbikes, monstrous creatures and walkers may
move on the upper levels of a ruin ... Other units may
only move on the ground level of the ruin.


However, p71 says:
Skimmers can move over all terrain ...
However, if a moving skimmer starts or ends its
move in difficult or dangerous terrain, it must take a
dangerous terrain test. A skimmer can even end its
move over impassable terrain...


So I guess this is an exception?

Seems weird that the rules for ruins would include Jump Infantry and Jetbikes, but leave out Skimmers...

~ Tim
EDIT: Jump Infantry questions moved to a new thread. :)
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Re: Skimmers

Postby KInG » Tue Mar 02, 2010 12:12 am

yup, but they do test if it isn't impassible lol

Going back over Tim to the bit before... Jump inf and jetbikes not only are allowed on top, but can jump into the different floors ; whereas the skimmers cannot.
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Re: Skimmers

Postby timewizard » Tue Mar 02, 2010 12:23 am

LordMalekTheRedKnight wrote:
However, p71 says:
Skimmers can move over all terrain ...
However, if a moving skimmer starts or ends its
move in difficult or dangerous terrain, it must take a
dangerous terrain test. A skimmer can even end its
move over impassable terrain...


So I guess this is an exception?

I don't think so. The upper levels of ruins are not impassable terrain. And as you and I both quoted, page 83 is very specific about which models can move onto the upper levels of a ruin. Skimmers are not included. They can move over ruins, but if the end their move in a ruin, it will be on the ground floor.

I think the jet bike question should be moved to a separate thread, have a few ideas about it. :D
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Re: Skimmers

Postby KInG » Tue Mar 02, 2010 8:12 am

OMG so I cheated Phil in the GT? :(

Sorry mate, do u want my ticket?
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Re: Skimmers

Postby DaBoss » Tue Mar 02, 2010 9:18 am

I remember that this was exactly what I was arguing with you about in the game (rather heatedly) that skimmers could not end on top of ruins; and as the Vendetta could not tank shock into it, you could not get within 3" to contest.
But as a number of other people around the table agreed with you, it let it go; No worries King (it's only a game) - as it was I got stonked in the last game, so would not have qualified.

Thing to remember is 3D especially when using lots of infantry against Mech armies, you must be within 3" physically of the objective not just horizontally.

Hope you do well, show them what the Imperial Guard can do.
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Re: Skimmers

Postby KInG » Tue Mar 02, 2010 9:37 am

Yes there were others agreeing with me which made me even more convinced that I was right. So anything you said after that point made me think you were trying to convince me I was wrong. Can't remember if Mark the Judge came over also... :|

I'm very sorry Phil. It was a draw then so we need to play a rematch. How about August 8th ;) A.M.
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Re: Skimmers

Postby DaBoss » Tue Mar 02, 2010 10:37 am

KInG wrote:I'm very sorry Phil. It was a draw then so we need to play a rematch. How about August 8th ;) A.M.


Sounds good, just need to book holiday with Work and the Wife (Family holiday the following weekend).
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Re: Skimmers

Postby Baragash » Tue Mar 02, 2010 10:56 am

I'm going to disagree with TW's interpretation. The p83 quote is dealing with how types of models move within ruins, which doesn't apply to Skimmers as they are only concerned with where they start and finish.
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Re: Skimmers

Postby KInG » Tue Mar 02, 2010 11:24 am

oh man, now i take back my apology, no rematch either, don't book them holidays Phil lmao :D:D:D:D

I can see this one doing the rounds...lol anyone for tennis... *bop* back to you ;)

AoS have never not found the true ruling yet, thrash it out fellas :D
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Re: Skimmers

Postby LordMalekTheRedKnight » Tue Mar 02, 2010 11:27 am

Couldnt it be argued that the Skimmer is moving "over" the ruin, not "on" it?

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Re: Skimmers

Postby DaBoss » Tue Mar 02, 2010 11:42 am

LordMalekTheRedKnight wrote:Couldnt it be argued that the Skimmer is moving "over" the ruin, not "on" it?

~ Tim


See p71 Moving Skimmers
Skimmers can move over friendly and enemy models, but they cannot end their move on top of either. Note that a skimmer must be set down on the table and left in place at the end of its move - it cannot be left hovering in mid-air!

Add to that p83 as previous mentioned - Moving within ruins
Only certain troops are capable of clambering to the upper levels of ruins. Accordingly, only infantry, jump infantry, jetbikes, monstrous creatures and walkers may move on the upper levels of a ruin - and only if the model can physically be placed there. Other units may only move on the ground level of the ruin.

So a Skimmer can enter a ruin only at the bottom level (taking dangerous terrain test) or it can fly over the top and not land in it; but it cannot land on the upper levels of a ruin.
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