by Gymbol » Fri Jan 16, 2009 8:29 pm
by DoctorTom » Fri Jan 16, 2009 10:55 pm
by killmaimburn » Sat Jan 17, 2009 10:33 am
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by Gymbol » Sun Jan 18, 2009 9:58 am
by killmaimburn » Sun Jan 18, 2009 10:31 am
by Kyrolon » Sun Jan 18, 2009 7:24 pm
by Gymbol » Sun Jan 18, 2009 8:07 pm
by killmaimburn » Sun Jan 18, 2009 9:54 pm
Kyrolon wrote:Some people will argue that if you ram with a transport going flat out and there are troops inside, they will all die if the transport is destroyed. There are interesting points of argument on both sides of course, but what it boils down to is that troops aren't allowed to disembark in the movement phase if a vehicle moves flat out. Troops that can't disembark from a destroyed vehicle all die..
by Kyrolon » Mon Jan 19, 2009 12:24 am
by killmaimburn » Mon Jan 19, 2009 10:13 am
by Gymbol » Mon Jan 19, 2009 2:01 pm
Kyrolon wrote:Note also that the line on fast vehicles specifically says "in that movement phase", so this never comes up when a vehicle gets shot down, only if you do something (like ramming) that kills you in your OWN movement phase. That's what made me bring it up here.
by LordMalekTheRedKnight » Mon Jan 19, 2009 3:50 pm
Q. If you have Wraithguards embarked in a WaveSerpent, do they still have to make the Wraithsightroll? If yes, can a friendly psyker within 6" of thevehicle prevent them from making this roll?A. Yes, and yes. However, if they fail their Wraithsightroll and the Wave Serpent is destroyed during thatsame player turn, all of the Wraithguards are destroyedas well.
by Kyrolon » Mon Jan 19, 2009 6:23 pm
by Gymbol » Mon Jan 19, 2009 7:43 pm
by Kyrolon » Wed Jan 21, 2009 7:35 pm
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