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The Dragon's Tears game this Wednesday

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The Dragon's Tears game this Wednesday

Postby mattjgilbert » Sun May 02, 2010 12:52 pm

All six of us should be together for once. We are planning on each taking 750 points using combat patrol rules (and also 1+ Troops and 0-1 everything else per player). On the night we will randomly assign people to one side or the other (so 3 players per side). I've not decided on the game rules yet; maybe a random mission from the battle missions book or perhaps capture the bidges (see pics below).

This is the table I just put together. It's roughly 8x4. The scary thing is I could have kept on going and covered the whole 12x4 space with more of the same...

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So I get to use the new GF9 river sections and also the latest terrain I painted up.
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Re: The Dragon's Tears game this Wednesday

Postby mattjgilbert » Sun May 02, 2010 10:41 pm

I think I might suggest the following for the game:

Force selection as noted above.
Roll for sides. Winner choses and sets up first, 6" away from the river. Loser then does likewise.
Winner goes first unless the loser can take the initative.
All units on foot get move through cover (keep the game moving)
Both bridges are objectives with Troops scoring as normal.
Use the random scattering (dopping bits of paper) ordnance blasts from one of the IG missions in the missions book.
Usual 5 turns then roll for 6th and 7th.

What do you think?
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Re: The Dragon's Tears game this Wednesday

Postby timewizard » Mon May 03, 2010 1:31 am

Sounds ok, but something I've been thinking about for my own games;
I call it the "2 turn" rule.
On turn 4, the player that went second rolls for turn 6. This way, both players (or teams) know they have 2 turns coming. Then on turn 5, if there is going to be a turn 6, the player that went second again rolls to see if there will be a turn 7.

I find I'm usually thinking and planning a couple of turns ahead. Of course this planning can change depending on how the current turn goes, but there is a considerable difference between knowing there are 2 more turns coming instead of just 1 turn in advance. Hope I made that clear enough.

So, what do you think?
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Re: The Dragon's Tears game this Wednesday

Postby mattjgilbert » Mon May 03, 2010 9:51 am

Hmmm... I'm happy with the "not knowing if the game will continue" approach. 2 turns ahead and you might as well just determine it at the start of the game don't you think? I think people would also forget to roll for it as you are dicing for something that will affect future turns (heat of the battle and all that). Knowing just before whether you go to a next turn or not means you have to be a much better planner.

btw... in your sig... shouldn't that be "you're" and not "your"? :P
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Re: The Dragon's Tears game this Wednesday

Postby conscriptboris » Mon May 03, 2010 10:17 am

is that in your house???

soo jealous!!

hopefully next year we are getting a bigger house...then i get my gaming room back :D

Nice setup btw, also you should do the whole game night fighting :P

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Re: The Dragon's Tears game this Wednesday

Postby niteterror » Mon May 03, 2010 10:45 am

wow im so jealus of that table
if me and my friend could make one half as good as that id be happy
im thinking iperial been massacred by CSM after becoms infested by orks
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Re: The Dragon's Tears game this Wednesday

Postby killmaimburn » Mon May 03, 2010 11:08 am

conscriptboris wrote:is that in your house???

That I believe..is his garden shed.
And yes I too go to bed crying every night praying to the great tzeentch that one day me and matt shall swap sheds :D


On rivers.. yours are working out really awesomely well.. used in 8 games and counting.. we now say fine for tracked vehicles..difficult for infantry etc(unless bottlenecking over the low water)..No cover (if we played lots of modifiers we might say -1 to cover.. but we don't)..
Only problem has been we played the battle missions where they became things that no one could draw a line of sight over and were super dangerous terrain..kind of killed that game, but otherwise V painless and V pretty.
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Re: The Dragon's Tears game this Wednesday

Postby mattjgilbert » Mon May 03, 2010 11:15 am

conscriptboris wrote:is that in your house???
It's my games room :) Well...shed at the end of the garden. But it's got full electrices, carpet, skirting...tea and coffee making facilities :D

conscriptboris wrote:Nice setup btw, also you should do the whole game night fighting :P
That might take all night (no pun intended!) :) To speed things along (Alex doesn't get to mine until 9pm) Both sides can start as close as 12" (plus the river) away from each other if they want. At least, that was my thinking.

niteterror wrote:wow im so jealus of that table
I built the table once the shed was built. It's mdf on the top and shelf underneath (lots of storage). I also made it 12x4 so that we could have 2 games on "normal" sized tables, or 3 4x4 games or bigger games like this one.

niteterror wrote:if me and my friend could make one half as good as that id be happy
im thinking iperial been massacred by CSM after becoms infested by orks
There are two ways to build a table. You can build a plain one like mine with all modular terrain, or you can build a dedicated themed table with a fixed (or semi-fixed) set-up. The first option is obviously more flexible but the latter can look a lot better. WIth a permanent fixed table though you can't really start playing until it's all complete and it takes a lot more planning, plus you lose the flexibility if you want to play in different terrain.

Planning is the key to everything at the end of the day.


I'd like to be able to play a much bigger game (say 1000 or 1500 points per player) on this set-up but we just don't have time on a Wednesday evening. We do try and have a big all-day or all-weekend game once a year. Last year was fantasy (BIG siege game) so this year might be a big cities of death 40K game (I'll fill the whole table!)

@kmb... glad the rivers are working out :) We'll see on Wednesday how this one works out. I'll try and take some pitures and notes from the game.


EDIT: aaarrrggh. I put a marine list together last night but just realised the Thunderfire cannon I included means I have a 2+ save! No 2+ saves allowed in combat patrol rules :( Back to the drawing board....
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Re: The Dragon's Tears game this Wednesday

Postby mattjgilbert » Mon May 03, 2010 12:22 pm

I fancy taking some newly painted stuff and also some heavy firepower (or as much as I can take without a tank).

So my list will be:

6 man Scout squad [5 bolters and serg with power weapon]
10 man tactical squad [Flamer, Hvy Bolter, basic razorback]
6 Sternguard [one combi-melta, serg with storm bolter and power weapon. Razorback with extra armour]
6 man Devastator squad [4 plasma cannons]

749 points

Reasons:

Scouts - newly painted, want to take them. Will go for an objective.
Tactical squad - Will combat squad. Heavy bolter have will cover the objective, rest will storm it in razorback (which will then provide supporting fire)
Sternguard - newly painted, want to take them. Will go for the objective and want to make sure they get there, hence the EA on the tank. Tank then provides covering fire.
Devastators - Only taken the 4xPC combo once before and I want to be able to cover the objective with a lot of fire power so thought why not.

So assuming they don't die getting into position I should have 3 squads taking the objective while the rest provide support fire with 3 heavy bolters and 4 PCs.

I'll go get the ready and take a picture. Of course, I've no idea what hill make up the rest of my side or what/who the opponents will be!
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Re: The Dragon's Tears game this Wednesday

Postby mattjgilbert » Mon May 03, 2010 12:55 pm

Here they are. Spot the lack of wysiwyg! I need more razorack turrets... not sure why I haven't got a second HB one???
MG_force_for_weds.JPG
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Re: The Dragon's Tears game this Wednesday

Postby timewizard » Mon May 03, 2010 1:07 pm

mattjgilbert wrote: Hmmm... I'm happy with the "not knowing if the game will continue" approach. 2 turns ahead and you might as well just determine it at the start of the game don't you think? I think people would also forget to roll for it as you are dicing for something that will affect future turns (heat of the battle and all that). Knowing just before whether you go to a next turn or not means you have to be a much better planner.

I can see that, was just a thought. As I said, haven't tried it in a game yet. Will have to let you know how it works.

mattjgilbert wrote:btw... in your sig... shouldn't that be "you're" and not "your"? :P

Yes, but it was a direct quote from DaBoss so I didn't correct it.
But time I think for a new one, no offense intended to DaBoss.

On an aside, the game table looks great! My friend and I also like to play on tables with a lot of terrain. Makes positioning and lanes of fire more important than just sitting there shooting at each other. Looking forward to pics and some notes from the game!
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Re: The Dragon's Tears game this Wednesday

Postby killmaimburn » Mon May 03, 2010 1:13 pm

mattjgilbert wrote: I need more razorack turrets... not sure why I haven't got a second HB one???

Short term, take the landraider one, splodge of bluetack underneath= gravy.
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Re: The Dragon's Tears game this Wednesday

Postby mattjgilbert » Mon May 03, 2010 2:13 pm

I forgot about the LR one, no blu-tac required either I don't think. Great thinking :)

Must buy a pair of new RB kits though... but all in good time. I've so much else to do first!
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Re: The Dragon's Tears game this Wednesday

Postby mattjgilbert » Wed May 05, 2010 9:53 am

Work and family mean we are down to 4 but we'll stick to the plan. I might reduce the table size though to 6x4.
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Re: The Dragon's Tears game this Wednesday

Postby mattjgilbert » Thu May 06, 2010 12:03 am

Great game in the end. Kept the full table and took notes and pictures so will hopefully post a report soon.
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