by Stryder » Tue May 06, 2014 4:48 pm
by markb » Tue May 06, 2014 5:03 pm
by Stryder » Tue May 06, 2014 7:42 pm
by paulmc » Tue May 06, 2014 8:50 pm
by Stryder » Tue May 06, 2014 9:00 pm
by paulmc » Tue May 06, 2014 9:19 pm
by Darklighter » Tue May 06, 2014 10:15 pm
by KInG » Thu May 08, 2014 6:54 pm
by markb » Thu May 08, 2014 7:12 pm
by Ljundhammer » Fri May 09, 2014 10:16 am
KInG wrote:Does anyone else see this differently to them like I do... the in game fluff is dead!!! As much as I like to play to win, and look for the best list in my codex to do so, I hate the idea of being able to do this kind of thing in game. I didn't like Allies for the same reason, forces fighting alongside each other opening up lots of mad combos, now we still have that but on a much larger scale. They seem to want to take all the competitiveness from the game and have it wide open so you can't ever have a game in the confines of a competitive balanced rules set and army list
by KInG » Fri May 09, 2014 7:44 pm
by D-warfer » Sat May 10, 2014 1:58 pm
markb wrote:Having not read it I may be well wide of the mark but that could be what happened to Ezekiel. But I agree with you, if you are allowed to do things like that then it looks like GW may have finally killed the game.
by cgra1 » Mon May 12, 2014 11:15 am
by Darklighter » Mon May 12, 2014 11:49 am
by Baragash » Mon May 12, 2014 10:18 pm
some blogger wrote:I spoke with my FLGS guy who talked to the GW rep this morning. Not all of my questions were answered, but here is what I heard that is not something already all over the internet. This assumes the GW rep had his facts straight, and the FLGS guy relayed them correctly via the game of telephone.Battle BrothersEldar/DEChaos/DaemonsAll ImperiumAll others were convenience, desperate or apocalypse.No answer as to whether you can join units of battle brothers.Psychic PhaseRoll a D6 and add the total mastery levels of all your psykers. You get that many power dice and your opponent gets that many DTW dice.To cast a power, you need to roll a 4+ for every warp charge of the power you're using. So warp charge 2 = two 4+, meaning you'd need 4 power dice to have an average shot.Your opponent dispels the power with a roll of a 6 on their dice. So the more dice they have, the more shots they get at rolling that 6 to cancel out that critical power. I was told that the mastery level of the psyker dispelling the power lowers the roll needed to dispel it. So a ML2 psyker dispels on a 5+, ML3 on a 4+. etc...That is what I was told.That seems wrong to me because Fateweaver, Eldrad and Ahriman could dispel anything on a 3+. More likely, I would think you compare mastery levels between the casting psyker and the dispelling psyker, and apply a bonus that way. This is conjecture. What I wrote above is what I was told.What I also don't know is if there is a dice limit a psyker can use to cast or dispel a power based on their mastery level. I also don't know if you need two 6's to dispel a ML2 power. I assume you do.You would figure Adamantium Will would give you +1 to DTW for powers cast at a unit with that rule.Jink SaveJink is a 4+, however it is no longer always on. You must declare a jink to claim it, and if you do so, it's snapshots only in the next phase.Sweeping AdvanceUnchanged. You do not consolidate into a new combat.And that's all I got that's new! So you can go runtelldat.
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