Changes to difficult terrain rules (repost from warseer)
Posted: Sun Jun 15, 2008 7:39 am
Ok, I had a chance to check out the rulebook again, heres the synopsis:
If you are trying to move upward/downward at all, you lose movement. Meaning, if you want to move forward 2 inches, and upward 3, you must roll a 5 on difficult terrain. Moving up or down uses movement .
If you are going to end your move on the same horizontal surface as you started (i.e. the ground) you make a normal difficult terrain test. If you roll high enough to actually get completely across the piece of terrain (ignoring vertical distance on this) you can get to the other side, because you can magically move through solid objects now.
Seriously, you can move through walls/towers/trees/whatever.
However, if you are going to gain/lose any vertical distance, then that is subtracted from your movement distance. So the example above, you are not really using any vertical movement (even though you are climbing over several rocks), you are actually phasing through the solid object. However, if you did not roll high enough to phase through completely, then your movement is reduced to take into account the amount of vertical distance gained.
End result, it still will take CC armies whole turns to reach enemy models, especially in ruins, on hills/rocks, or across any dips, ravines, hills, rocks, etc.
~Murphey
If you are trying to move upward/downward at all, you lose movement. Meaning, if you want to move forward 2 inches, and upward 3, you must roll a 5 on difficult terrain. Moving up or down uses movement .
If you are going to end your move on the same horizontal surface as you started (i.e. the ground) you make a normal difficult terrain test. If you roll high enough to actually get completely across the piece of terrain (ignoring vertical distance on this) you can get to the other side, because you can magically move through solid objects now.
Seriously, you can move through walls/towers/trees/whatever.
However, if you are going to gain/lose any vertical distance, then that is subtracted from your movement distance. So the example above, you are not really using any vertical movement (even though you are climbing over several rocks), you are actually phasing through the solid object. However, if you did not roll high enough to phase through completely, then your movement is reduced to take into account the amount of vertical distance gained.
End result, it still will take CC armies whole turns to reach enemy models, especially in ruins, on hills/rocks, or across any dips, ravines, hills, rocks, etc.
~Murphey