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FW #220 - More Orks!

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FW #220 - More Orks!

Postby Spack » Fri Sep 18, 2009 7:21 am

Latest newsletter from Forge World:

Hi There,
Another Games Day UK update for you, and this time some heavy reinforcements for the Orks in the shape of two major releases; the savage Kill Krusha ‘Eavy Tank and the armour-shredding mechanised power of the Mega-Dread, backed up by a new Ork vehicle upgrade of Grot Sponsons. Meanwhile Forge World is in fevered preparation for the fast-approaching Games Day event, and we should have some more surprises for you yet to come.

Thanks
Alan Bligh

Ork Kill Krusha ‘Eavy Tank
Rolling onto the battlefields of the 41st millennium for the first time is our new Kill Krusha ‘Eavy Tank for the Orks. This fearsome model is a huge full resin super-heavy tank kit for the Orks, and is designed by Daren Parrwood with crew by Mark Bedford. The intricate detail on this model really has to be seen to be believed, and it includes some incredible interior work as you can see Here as well as one Ork tank ‘Kommanda’ three Grots (and a Squig!) as crew. This giant tank is a combination of the Ork`s love of speed and violence, with overcharged engines to launch it across the battlefield (well most of the time), and a main ‘Kannon’ able to fire a number of different shell types to rain carnage down on their enemies.

You can find experimental rules for the Kill Krusha Here.

We should have some Kill Krushas for sale at Games Day UK, and the model is available for pre-order Now for release the week commencing the 28th of September.


Ork Mega-Dread
Just what every mekboy wants; an even bigger `Dread! This large new model which you can see Here is a great addition the Ork ranks; a smoke-belching, hydraulic monster able to tear apart enemy tanks and smash a side lesser war machines with contemptuous ease. Designed by Phil Stutcinskas with pilot by Mark Bedford, this is another amazingly detailed model which, standing at over 5” tall, dwarves a Space Marine Dreadnought.

Just as with our Space Marine Dreadnoughts we are selling the main body of the Mega-Dread (which also comes with two ‘Gatling gun style’ big Shootas) and its weapon arms separately. The two arms we are releasing with it are the Mega-Dread Killkannon arm and the Mega-Dread Rippa-Claw arm. Both of these weapon arms are designed to fit on either side of the Mega-Dread’s body allowing you to customise it as you wish.

Ork Mega-Dread Killkannon
The Mega-Dread Killkannon is a large bore cannon which is fed shells revolver-style from a rotary magazine, and allows the Mega-Dread to tote an artillery piece as easily as an Ork Boy would his shoota, blasting the Mega-Dread’s path through the enemy.

Ork Mega-Dread Rippa-Claw
The Mega-Dread Rippa-Claw is a huge mechanical pincer-claw designed to punch through the toughest armour, and it lets the Mega-Dread rip great chunks of wreckage from enemy vehicles and dismantle siege defences and bunkers piece by piece.

You can find experimental rules for the Ork Mega-Dread Here.

We should have some Mega-Dreads, Mega-Dread Killkannons and Mega-Dread Rippa-Claws for sale at Games Day UK, and the model is available for pre-order Now for release the week commencing the 28th of September.


Ork Grot Sponsons
Our last new Ork Preview is our Grot Sponsons designed by Mark Bedford and Daren Parrwood, designed to be added onto existing Ork vehicles to give them a little more firepower in the shape of Big Shootas with Gretchen gunners. The packet contains two different Grot Sponsons to add to your Big Trukks, Battlewagons, Kill Krushas and custom Ork builds. For pictures of Grot Sponsons on Ork vehicles click Here.

You can find experimental rules for the Grot Sponsons Here.

As with this newsletter’s other previews the Grot Sponsons should be available to buy at Games Day UK and will go on general release in October.

Dan ~ Age of Strife Admin
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Re: FW #220 - More Orks!

Postby Socaddict » Fri Sep 18, 2009 8:25 am

Saw these last ngiht, and had an immediate "WANT WANT WANT WANT WANT" moment for the mega dread.
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Waaargh.
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Re: FW #220 - More Orks!

Postby Baragash » Fri Sep 18, 2009 9:04 am

Socaddict wrote:Saw these last ngiht, and had an immediate "WANT WANT WANT WANT WANT" moment for the mega dread.


Me too, and I don't have an Ork army...... :roll:
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Re: FW #220 - More Orks!

Postby lostandthedamned » Fri Sep 18, 2009 9:40 am

You can tell there's some Ork players at forgeworld.
Where as guard players get overcosted tanks that are very pretty, but ultimately less efficent on the battlefield, the orks get vehicles that I could actually see using.
The Mega dred in particular is very good for it's points.
Armour 13 walker + 5" blast template + Inv save + +1 to vehicle damage charts in combat + upgrade to make it fleet. = uber
Same points as a Soulgrinder but without the risk of deepstrike mishaps.
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Re: FW #220 - More Orks!

Postby General_Lee » Fri Sep 18, 2009 9:55 am

wow, but ouch. I'll have fun building something to "use as" a mega dred and a kill krusha.
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Re: FW #220 - More Orks!

Postby Ben » Fri Sep 18, 2009 10:44 am

So is a MegaDread between a dread and a Garant?

Is there an Imperial Equivalent?

Killer Kan - Sentinal
Dread - Dread
Mega Dread - ?

I admit that I am not sure if the Garant is supposed to be on the level of Warhound or Reaver.
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Re: FW #220 - More Orks!

Postby Baragash » Fri Sep 18, 2009 10:58 am

Gargants were somewhere between Reavers and Warlords weren't they? (With Mekboy Gargants being more like Warhounds, although 40k rules have moved the Stompa up to Warhound levels)

Mega-dread looks like it's pushing towards a Knight equivalent.
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Re: FW #220 - More Orks!

Postby Ben » Fri Sep 18, 2009 11:05 am

Thanks.
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Re: FW #220 - More Orks!

Postby Spack » Fri Sep 18, 2009 12:44 pm

Great Gargants are Warlord equivalents. Gargants were about Reaver size. This new Mega Dread is more on a par with a Knight - maybe the Imperials will get some Knights in the future too :)
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