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General stuff soon (added vague tau rumours p3)

News and rumours

Re: General stuff soon

Postby killmaimburn » Sat Jan 12, 2013 11:07 am

From Faeit 212 (which everyone seems to source nowadays) quoting some internal GW thing
March will be flyers in white dwarf month..
"Tau receive a flyer and data sheet for it. Fast attack choice. Armor 11 all around. Non tau pilot. Looks like a manta ray flying backwards. Bs 4 super sonic. S6 ap4 missiles. Off center gun heavy 6 str 5 ap 4 twin linked or single small blast Str 8 ap 2.

Eldar flyer and data sheet for it. Very similar stats to dark eldar flyer has missile lock, has distortion missiles.smaller fighter looks like elongated vyper.

The harpy for tyranids. Nothing to note. Not a dual kit.
The final surprise. A fourth flyer. The long awaited dark eldar bomber"


(Me--after demons, who come out in febuary..)

"There are some expanded vespid options being explored and the Tau empire is really being fleshed out as a commerce driven "all are welcome if they serve the common good" attitude.

the current schedule calls for Daemons in feb and flyers in march.

A fantasy update in April and then it's 40k and a little bit of hobbit from May to August with a new supplement and then a big launch in September for 40k, then a fantasy fall and shares Christmas. "


(Me--big launch in september being.. (eldar tau black templars... or even nids, all of them are being mentioned as being quickly bashed together although eldar rings true in my head)

Newsletter says GW are changing the formula for their plastic glue (meh who buys that stuff anyway :lol:
Also a bunch of new bundles of already exisiting smurfs.. a legion of damned boxset at £10 a model etc, all a waste of time and hype new bundle list here http://www.warseer.com/forums/showthrea ... ne-bundles

Faeit condensing others
via Larry Vela over on Bols
JAN: Dark Angels
FEB: Daemons
MAR: Wave month (hobbit, warriors of chaos, 40k)
APR: High Elves
MAY: Tau
JUN: Summer wave (40k, supplement book for 40k)
JUL: Lizardmen
AUG: Mystery Box
SEP: Wave month
OCT: ???
NOV: Eldar
DEC: ???


via Hastings (release order)
Dark Angels
Chaos Daemons/Daemons of Chaos
Tau
High Elves
Eldar
Lizard Men
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Re: General stuff soon

Postby skywalker » Mon Jan 14, 2013 12:29 pm

Mark B it wasn't Paul Sawyer it was just some Gamer who wasn't employed by GW, it was a series of semi regular articles which ran for about 5 or 6 issues
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Re: General stuff soon

Postby harbo1993 » Mon Jan 14, 2013 1:12 pm

really tau may why not ealyer :(
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Re: General stuff soon

Postby RotweillerofJustice » Mon Jan 14, 2013 1:43 pm

I'll be a happy bunny if tau do come out in may. Not holding my breath though.
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Re: General stuff soon

Postby markb » Mon Jan 14, 2013 5:28 pm

Ian, maybe you're right but I could have sworn it was Paul Sawyer after he gave up being the editor of WD and quit GW
"The guns have stopped because we are at last about to attack. Even our generals aren't mad enough to shell their own men, they think its far more sporting to let the Germans do it!"

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Re: General stuff soon

Postby killmaimburn » Fri Jan 18, 2013 10:59 am

Warriors of chaos pictures released, and then GW going around shouting at everyone so have been removed from webs... they were up on warseer.. now find them here
http://powerposey.blogspot.ca/2013/01/w ... rizon.html

Warriors of chaos, and DEmons and a flyer wave all over next couple of months?????? (as I say timetable is odd)
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Re: General stuff soon

Postby Baragash » Fri Jan 18, 2013 11:27 am

I really like the Tentibeast, Trogg is promising, Tzeentch character doesn't look promising, chariot looks terrible. My main issue is I don't think the aesthetic is very consistent across the WoC range now and that puts me off, I was so disappointed with the Chaos Knights in person that I think I'm now tempted to sell the WoC I have apart from some particular models I like.
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Re: General stuff soon

Postby killmaimburn » Sat Jan 26, 2013 12:51 pm

This whole flyers in febuary is starting to sound terribad,
Current rumour mill is that its a supplement BOOK,that updates existing flyer units (lol you use flyers you have to buy this to get your flyers from your codex to work) apparently yes it has the dark eldar bombers, but its mostly required updates, and apparently it has a chunk of their november thingy that I decided not to buy (see earlier in thread)

Source dakka dakka
http://www.dakkadakka.com/dakkaforum/po ... 03221.page

Apparently the defence is that they have listened about white dwarf rules and limited print run stuff running out on peeps, so they wanted a book that people could buy when they wanted to.

BTW I only just looked into kingdom death it looks awesome(its boobies they're over 9000), dungeon crawlers generally for the win baragash.
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Re: General stuff soon

Postby Baragash » Sun Jan 27, 2013 9:42 pm

Setting aside what I think about the quality of the rulesets, GW's rules model has jumped the shark (or possibly the second shark since the amount of paperwork WHF requires is already an issue to me) for me (they aren't the only one). The more time goes on, the more I want unit cards, online (not BS buy the same Codex twice crap) updates and small "gamer edition" rulebooks that don't cost the earth to replace. Forgeworld might well be the worst in the business with trying to figure out what the most up to date rules are, which is a damn shame.

As for Kingdom Death, I damn well hope so given I backed it heavily!
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Re: General stuff soon

Postby killmaimburn » Tue Feb 05, 2013 12:13 pm

Stickmonkey BOLS and Faeit stuff on Tau (as stuck together by tastyfish on warseer)
TL:DR- basically all this stuff sounds really early testing phase.
I have been seeing a lot of play testing for the tau empire and have seen some new models as well. They look so new and epic it makes me really excited. Now I did my hands on some rules and names for units, If you are to pass these on then PLEASE send it to only reliable rumour sites.

I will start with the new sky ray orbital blast ability. From what I can remember on top of my head is that the sky ray has to forgo his full turn of shooting for a single unlimited range blast that is:

strength X AP 3 (wound on 2+,plasma corrosion, blast)
plasma corrosion - any enemy model hit under the blast rolls a d6 every turn for the remainder of the game on a roll of 1-3 the unit or model suffers d6 strength 4 AP5 hits. On a roll of 4-5 the unit suffers 2d6 strength 5 AP 4 hits. On a roll of a 6 the unit is hit with 2d6 strength 6 AP 2 hits with the blind special rule. (these are test rules and subject to change)

Tau fire warriors will have the OPTION to upgrade their tau fire warriors to bs 4 (I put option in bold to show it is an option for all those fluffy players)
I believe the upgrade at the moment is being called 'advance training'

battle suits are getting/got new models but have the same profile as now with the inclusion of an option to make them toughness 5 (cost or name is unknown)

The kroot is getting a HUGE monster that looks like something from fantasy. It has kroot riding it but is under going constant rule changes due to either dying to quickly or for lack of usage. From what I remember seeing it has 5 wounds but only a 5+ save and was over priced IMO.

kroot gain furious charge and move through cover and start with a 6+ save that can be upgraded to 5+ with shaper for an additional 2pts per model (making them 8pts per model) - remember this could change!

finally their is options to make all your battle suits have 2+ saves for 20pts per model - all war gear that is in the current codex has been reduced slightly.

the tau dread knight walker rumours you have read are 100% TRUE - I have seen the concept art/profile and from the top of my memory it is something like this.

WS4 BS4 S6 T8 W4 I2 A4 LD8 SV2+/4++


I will not share rules because they were on the next page of document of which I did not see. I did see the points which were : 210pts
Stickmonkey's rumours
Units
Crisis Suits: Look for more posable new models. Unit keeps its high level of customization, with several upgrades to stat lines possible. New flakk missile pods. New combi-kit includes Broadside parts.

Stealth Suits: Models unchanged. Have stealth, (obviously), plus optional drone granting shrouding.

Sky Ray: Last edition's trainwreck gets a new lease on life. Flakk missiles, plus has orbital bombardment (much like SM version, but with a lingering effect).

Fire Warriors: Same nasty gun. Still BS:3, but with a Shas'O can upgrade unit to BS:4.

Equipment
Drones: Any drone can be used for Look Out Sir rolls for any model in the unit they are attached to.

Markerlights: A single hit increases BS of all other units targeting the victim by +1. Multiple markerlights have no additional effects. OUCH - look out for possible BS:5, Fire Warrior volleys now! Markerlights improve snapfire against marked flyers to 5+ instead of 6, but must first hit the flyer with a 6 themselves.

Networked Markerlights: A longer range twin linked version. Vehicles only.

Units
Ethereals: These now grant army wide special rules and bubble rules, but there are different options. They function roughly much like those recent Dark Angels banners. So one option might be army wide Ld rerolls while in play, plus units in 12" are fearless. Another option might be one unit in army gets salvo once per turn, and all units in 12" get rerolls to hit.

Kroot: Everyone's favorite birdmen get Scout, Furious Charge, Move thru Cover. Kroot Hounds and Kroot hawks! Shaper can unlock additional unit upgrades.

"Sneaky Kroot": Look for an ELITES Kroot unit that can hide in terrain like Ymgarl Genestealers.

Knarloc: The new big beasty model, very similar to the Forgeworld Great Knarloc (see below). Monstrous Creature, with a trample attack allowing it to run 3d6" and cause 2d6 S6 AP6 wounds to any unit it crosses. It may additionally use this special move to charge a unit, gains +2A and the assault-grenades ability when charging in this manner.

Vespid: The maligned bug men are redeemed! Big improvements, weapon range increase, point reduction, hit and run.

Vespid Flyer: Smallest flyer in game, like a jetbike, single blaster as weapon, vector-dancer

Fortifications: Deep striking turrets as fortification options. Burst cannons or missile pods options.

Tau Flyer Transport: 13 13 12 armor, holds a full Fire Warrior or Crisis Suit squad, or single Uber-suit. Not a lot of weapons, but HP:3, and has a save from wargear that can be taken. Deep strike. Rules-wise is focused on getting units reliably to a location.

The Uber-suit: So many options currently it's hard to keep them straight. It's a mobile weapon platform, with rail guns as it's main weapon system, - which can be upgraded to a plasma weapon system or ion cannons. Classified as monstrous creature. 2+/4++ save. It can forgo shooting and movement to gain 2++ save. The Uber can move as jump infantry if it does not shoot it's main weapons. VERY HIGH toughness, no existing weapon can instant death it. Although it can smash if it has to, it is not designed as a close combat unit at all. Cost is comparable to a Terminator squad. It can take drone support.

Odds and Ends
FOC: Some specific HQs move Crisis Suits to troops. One moves two Kroot units to troops.

Psykers-defense: All Tau have some base immunity to psychic powers, and thus any Tau unit can deny the witch, with the suits gaining an improvement to this roll.
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Re: General stuff soon (added vague tau rumours p3)

Postby Baragash » Tue Feb 05, 2013 1:37 pm

Your friendly neighbourhood cynical viewpoint:

A lot of people seem to think the issue with flyers is that FW tended to stick quite closely to 10/10/10 and that GW learned their lesson (about flyers in general, not specifically armour values) hence the DA flyers. This would seem not to be the case.

The last sentence seems....unnecessary. Tau already gain DtW. I'm gagging to read the reasoning behind suits getting a bonus if that turns out to be true.

Another +1 for separate armour system not being necessary.

This editions "har har, sucks to be first/really a book for the previous edition" is spotted with Tau getting their own fortification sets (I'm in favour of race-specific fortifications, and fortification rules in principle, it's the middle finger to Kelly's here's-what-I-wrote-in-my-lunch-break CSM book that is the problem).
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Re: General stuff soon (added vague tau rumours p3)

Postby killmaimburn » Tue Feb 05, 2013 2:23 pm

Re the fortifications that was some massive to do, there was a chunk of stuff about DA getting new stuff.. but it being held off for a "summer of" stuff.. there is rumours of a berserker fortification/alter.
These things may appear in summer, which is when tau is meant to be so the early dismissals of fortifications for that reason MAY be legit.
(At the mo my main gripe is I smell the escalation, they create something a tad odd and therefore don't fix it, they brake other stuff to fix it until the whole thing is fragile.. i smell a lot of *re*acting- which is always odd since its reacting to themselves.)
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Re: General stuff soon (added vague tau rumours p3)

Postby Baragash » Tue Feb 05, 2013 8:52 pm

Appear where in the summer though? Another £20-30 hardback? Digital content only (like the SM, DA and CSM missions, I don't own an iPad so middle finger to me)? White Dwarf (apparently not if the rumours are true)?

I guess at least they've made the systems so chaotic that eventually it'll be set up nicely for a Ravening Hordes style reset allowing them to invalidate everything all at once.
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