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Grey Knights rumours - DUE APRIL - NOW CONFIRMED!

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Grey Knights rumours - DUE APRIL - NOW CONFIRMED!

Postby Ljundhammer » Thu Dec 02, 2010 8:44 am

EDIT! Confirmed for April - see HERE!!!!!!



ohhh! I'm so excited that I'm running around holding my genitals!

Here're the latest rumours: http://bloodofkittens.com/blog/2010/12/ ... rs-part-1/

Blood of Kittens website wrote:Here is some clarification of the big rumors that have been floated around the Internet concerning the GK codex.

1. GK codex WILL NOT have inducted units. Allies are effectively gone!

2. If it has boobies it will not be in the GK codex if has man parts it will be in this dex. Penitent Engines, Argo flagellants, Priests are in.

3. GK and GKT have plastic kits and will be troop choices.

4. Release Date is March-May window.

5. The Stormraven is in (duh) and along with Penitent Engines are currently the only two Fast Attacks slots in the dex.

6. Look for HQs changing the FoC around

7. GW will not take away your toys meaning if you bought 50 Imperial Storm Troopers they will have a place in the GK codex

8. Assassins are in as an Elite slot and any type of GK army can take them.

Let us start with the mundane stuff

GKs are Space Marines they do not have Fearless or Stubborn they have Combat Tactics and They Shall Know No Fear

GKs only vehicles options are Land Raiders, Razorbacks, Rhinos, Chimera and Stormraven. All GK vehicles are immune to Shaken and Stunned. Stormraven is not a dedicated Transport.

GKs do not get Bikes, Jump Packs, or Chaplains

All GKs are psyker and their powers act very much in the same way as Psyker Battle Squad.

GKs will not have access to most Vanilla Marine Gear especially Heavy Weapons and Special Weapons (No Melta Spamming)

Let us get down to some specifics

Brother-Captain Stern has Eternal Warrior and his attacks can remove models from play.

The Grand Master gives out special abilities to GK units (Not USRs) We are talking weapon upgrades and minor wargear bonuses.

All GKs cause Deep Striking units to mishap if placed within 6 inches of any Grey Knight unit.

All GKs Nemesis Force Weapons are Force Weapons and no longer Str 6.

Unlike the Archon’s court from the Dark Eldar Codex Henchman + Witchhunter rejects are Elite slots. These Squads can be mixed and have many options. For instance the Warrior can get Storm Shields and power weapon. Henchman act more like Beast Master Squads than the Archon’s Court.

Henchman include everything Daemonhosts, Death-Cult Assassins, Argo flagellants, Priests, Stormtroopers, Warriors

Holocaust is now 12 inch range large blast

Mystic is now only a teleport homer

All GK vehicles are immune to Shaken and Stunned (Sacred Hull). Stormraven is not a dedicated Transport. All GK vehicles are psykers with LD 10

Blessed is now a vehicle psychic power that picks one facing and raises the AV by 2 to a max of 14

GKs have access to GK Command Squads giving them access to Apothecaries (FNP)

Vindicare has unlimited ammo for all special shots.


I'm finally going to get some Space Marines that I like - hurray!

And all the crazy =][= and Ecclisiarchy stuff I love seems to be there too.

Can anyone get to part 2 of the rumours?
Last edited by Ljundhammer on Mon Jan 10, 2011 10:02 am, edited 2 times in total.
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Re: Grey Knights rumours

Postby Talus » Thu Dec 02, 2010 9:39 am

all i read there was plastic kits

YAY FOR IN SCALE SPARE PARTS!

:P
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Re: Grey Knights rumours

Postby killmaimburn » Thu Dec 02, 2010 9:43 am

Ljundhammer wrote:I'm finally going to get some Space Marines that I like - hurray!

Yay finally a tzeentch codex thats playable :P
Ljundhammer wrote:Can anyone get to part 2 of the rumours?

Easy, you just have to follow their convoluted links, easiest sniffing of the year.
http://bloodofkittens.com/blood-of-kitt ... ht-rumors/
Note the address its for users only, you should only view the above and below if you are a member
Spoiler: show
GKs have access to many weapon upgrades.

GKs can pay for + str or rending for their storm bolters

Grand Masters give D3 special powers to Grey Knight units. Things like Digital Weapons, Master Crafted weapons, Wolf Standard, but with GK names.

Psycannon is Str 7 rending ap 4 either can fire 2 shots moving or 4 shots standing still.

Incenerator Str 5 ap 4 rending

Callidus Assassin = Long Fangs and Lootas no more. Works like Lictors/Marbo drops a str 4 ap 2 large blast when enters play and can still use the Neural Shredder which is now Str 8 ap 2.

The other Assassin are just updated versions of their old selves with the Culexus especially devastating to Psykers.

Their are three special character Inquisitors at least one will make Henchman Troop choices.

One GKs Special character will make Purgation Squads Troops (yes you heard that right) you can spam psycannons all you want.

One GK Special Character can take cheap termies talking Chaos Space Marine Terminator Cheap.

Grey Knights are “around” Plague Marine Cost

GKT are “around” vanilla marine termy cost.

Nemesis Force Weapons can be upgrade as well (increase initiative is one option).

Grey Knights do get a MC a cross between a Talos and Karamazov Elite choice. The plastic kit is done on this one so expect it with GK launch.

Dreadnoughts are Heavy Support.

GKT can mix and match Nemeis Force Weapons and TT/SS and get psy weapons as well.

Any GK unit can once per game gate of infinity with no deviation in the movement face and can shoot, but not assault. This could still be changed to become the new Grey Knight Teleport Attack and moved to Fast Attack slot.

Fluff– All GKs are subservient to the Inquisition beck and call. The drivers of GK vehicles are the Psykers not the vehicles themselves.

Ok guys that is it for now as I am able to get more specifics will have more updates.

I have held back one leak that I find to be the best. All of you come back to Blood of Kittens on Friday where the best Grey Knights have to offer will be revealed. No registration required.

Thanks again for joining up! Please stick around start a group, make some comments, and generally enjoy the new Blood of Kittens!
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Re: Grey Knights rumours

Postby Ljundhammer » Thu Dec 02, 2010 9:55 am

Just joined up ;)

OYG! I'm stoked - this is going to be epic!!!!!one!111!eleven!11!
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Re: Grey Knights rumours

Postby mattjgilbert » Thu Dec 02, 2010 10:15 am

Sounds exciting! Some very interesting stuff in that lot. I think the army will look great
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Re: Grey Knights rumours

Postby Confused_gordy » Thu Dec 02, 2010 10:58 am

Im so upset, I start a new marine army, and then start reading all these juicy rumours for even cooler more elite marines (Im a sucker for elite marines), Damn I'm going to have to work my counts as muscles really really hard.
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Re: Grey Knights rumours

Postby killmaimburn » Thu Dec 02, 2010 11:14 am

"gives" d3 "powers" such as mastercrafting..
Why is it after minor psychic powers are abolished everyone is cramming in ways to bump up units every turn through weird ways such as;
inspiring,
ordering (bloody guard)
or just plain being lord of wolves..
(nids have something too, or is it just stealer leaders?)
Doesn't this just further marginalise those things that are honestly called psychic powers (which can be blocked and removed etc etc)
Force weapons suck so bad you need to have an army full of them now... :roll:
This first rant of many was brought to you by psycher primaris defunderis arsikus.
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Re: Grey Knights rumours

Postby Confused_gordy » Thu Dec 02, 2010 11:34 am

Not meaning to derail the thread, but 5th has more powerful psychers than 4th or 3rd. Marine librarians of all kinds are really really really handy for support, but not just better force commanders like 4th. Chaos has lash, eldar well they are eldar, Nids pretty much always use some psychic powers in their games. compared to previous editions when they were glorified gun holders, I think its a real improvement.
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Re: Grey Knights rumours

Postby Baragash » Thu Dec 02, 2010 11:40 am

I think the relative power of Powers is getting silly now. If I want that sort of shenanigans, I'll bust out my High Elf army. It's also making the rules creak since they weren't written to cope with all this diversity.

I like the new diversity in 40k versus CSM/DA/DoC, but they've started getting too clever for their own good.
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Re: Grey Knights rumours

Postby killmaimburn » Thu Dec 02, 2010 12:13 pm

Baragash wrote:I like the new diversity in 40k versus CSM/DA/DoC/orks, but they've started getting too clever for their own good.
I'd even troll so hard as to mention smurfs, if your not playing against an army with invulnerable saves the null zone - avenger mandatory combo doesn't quite make for super army synergy.
Ohh a libby that can cast a negative modifier to cover..like a markerlight (swoons)
BAs always shield and most runepriest stuff is just so lush that people sketch over things like mindworm and other stuff being best( :wink: ) options for anyone who wants a psychic defence and other folks having pseudo psychic powers that even then get around the grand mindwyrmer..
I'll derail any thread I please in the interest of you all having a bit of a chatt on this snowy day. :D
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Re: Grey Knights rumours

Postby Baragash » Thu Dec 02, 2010 12:15 pm

Well I was targeting the Codices as a whole, not just Psychic Powers with my "diversity" comment, and I feel that the Smurf Codex is versatile, competitive and Psychic stuff is pitched at about the sort of level I'd like to see in the game.
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Re: Grey Knights rumours

Postby killmaimburn » Thu Dec 02, 2010 12:18 pm

Is that accepting my ork addition or did I infiltrate it too subtly :D
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Re: Grey Knights rumours

Postby Baragash » Thu Dec 02, 2010 12:21 pm

I don't see Orks as being in quite the same boat as the 3 I mentioned in terms of diversity, though I can accept that they aren't competitive.

But I'm not an Ork player so I may not comprehend it as easily as they others.
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Re: Grey Knights rumours

Postby KInG » Thu Dec 02, 2010 9:06 pm

Orks aren't competitive? Why not. I've played a few competitive ork lists. :)

I'm just wondering how I'm gonna play GK and DE at the same time lol

Might sell my DA, because at this rate I'm never gonna get to play them. And if I do what I did with my DE, by the time they redo the dex new models will be released and I'll wanna change them anywyas. :(
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Re: Grey Knights rumours

Postby killmaimburn » Fri Dec 03, 2010 7:53 am

KInG wrote:Orks aren't competitive? Why not. I've played a few competitive ork lists. :)
Everyone moans that orks and eldar are no longer in "the top 3" codexs (again I blame guard), but my comment at that time was basically have you ever seen taumaul field a warphead against you? (a guy who rolls a d6 and sometimes catapults 30 models into base contact with you, sometimes resolves a load of hits on himself and his squad etc etc.)

KInG wrote:Might sell my DA, because at this rate I'm never gonna get to play them-I'm just wondering how I'm gonna play GK and DE at the same time. :(
Do the king and KMB thing, you've painted your HQs with red collars to make them BA, now just paint them with silver torsos and make them grey knights... Give them a blue shoulder pad so they can be smurfs and you will be thinking like a drunk jedi.
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