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GW release rumors 2010/2011

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GW release rumors 2010/2011

Postby timewizard » Wed Sep 15, 2010 6:33 pm

From Bell of Lost Souls, rumors of GW releases for the next year.

http://www.belloflostsouls.net/2010/09/ ... edule.html

Taking the requisite grain of salt with all, as usual, but possibly good news for Necron and Tau players. 8)

Dark Eldar should be getting their new souls to torture before Christmas! :twisted:
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Re: GW release rumors 2010/2011

Postby Stunty » Wed Sep 15, 2010 7:21 pm

wish they werent doing grey knights theyve never seemed to sit right with me.. but so glad DE and Necrons are getting love.. DE are sooo close now =)
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Re: GW release rumors 2010/2011

Postby KInG » Wed Sep 15, 2010 8:24 pm

what's wrong with GKs Stunty? :)
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Re: GW release rumors 2010/2011

Postby Culven » Wed Sep 15, 2010 8:30 pm

I assume it is the idea of a whole army of them showing up to fight. I heard the same complains about my Deathwatch army with others claiming that such a large force of them would never be fielded.
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Re: GW release rumors 2010/2011

Postby hunter101 » Wed Sep 15, 2010 8:46 pm

Told you thay were dooing GK. My sourses are good. *:)
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Re: GW release rumors 2010/2011

Postby hunter101 » Wed Sep 15, 2010 8:48 pm

Add a bit of flaver.
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Re: GW release rumors 2010/2011

Postby Stunty » Wed Sep 15, 2010 9:25 pm

KInG wrote:what's wrong with GKs Stunty? :)


they are just a bit like marmite and granny porn.. some people like em but they are not for me lol
I guess its pretty much what culven said.. never really seen them as a proper army but more like a special unit such as LoD..
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Re: GW release rumors 2010/2011

Postby Ljundhammer » Thu Sep 16, 2010 8:25 am

I can get my GK out of the box - woot! Only used them about 3 times in 5th (to good effect though 8))

By the time I finish my tau, the new codex will be out - woot!

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Re: GW release rumors 2010/2011

Postby killmaimburn » Thu Sep 16, 2010 8:49 am

I said (somewhere on here recently) that the eldar lobbby had pipped chaos to the post on the whining factor...Goddammit,
Oh well may all your codexs be tyranid tier :P
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Re: GW release rumors 2010/2011

Postby cgra1 » Thu Sep 16, 2010 8:54 am

Necrons...... its been so long Ive forgotten what they are..

I hope that rumour is true as its the one Ive been waiting for.
Now if they only release the Black Templar codex I can die a happy man.
(BTY of the two I only like Marmite) :lol:
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Re: GW release rumors 2010/2011

Postby mattjgilbert » Thu Sep 16, 2010 9:21 am

cgra1 wrote:Necrons...... its been so long Ive forgotten what they are..

I hope that rumour is true as its the one Ive been waiting for.
Now if they only release the Black Templar codex I can die a happy man.

Except that you'll be back.
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Re: GW release rumors 2010/2011

Postby cgra1 » Thu Sep 16, 2010 9:39 am

Very True :) .... or feel no pain ?
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Re: GW release rumors 2010/2011

Postby PaddyF » Thu Sep 16, 2010 12:18 pm

No no you want to use the current BT codex as it allows you to deploy all drop pods as reserves and not do the daemon style half now and half as reserves.

That and the 5+ table wide Psychic Hood and immunity to minor powers.
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Re: GW release rumors 2010/2011

Postby cgra1 » Fri Sep 17, 2010 10:07 am

True

Funny we were discussing BT's last night, I might have to bring them out again and see how they work again but I still resent paying points for grenades.
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Re: GW release rumors 2010/2011

Postby killmaimburn » Fri Sep 17, 2010 12:22 pm

But you do get int5 ICs, terminator honours (giving your ICs super numbers of attacks.) The old smoke, which can stack with cover for invincible landraiders like the deathwing. Old rites of battle everywhere.(what!!! a smurflike army that has a basic higher leadership than a basic guard army...zounds)
Tanks bikes and rhinos are too expensive avoid(techamrines are appalling), but the heavy flamer multi melta speeder is only 5 points more than normal.Cheap extra armour makes MM dreadnoughts work out a little better.5 man termies squads with tank hunting skill and 2 assualtcannos for 255, str 7+ rending firebase...
Basic troops have the odd stupid quirk but can now allocate wounds to mr neophyte as it always was meant to be.
D6 pregame, run + optional consolidate if shot at move..its nidzerker time XD
Cry me a frickin river, I think I've sold myself on bringing them out again :D. (i'll see if I can find a web tactica that talks a bit better about them)
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