by Murphey » Sun Jun 15, 2008 7:37 am
by LordMalekTheRedKnight » Sun Jun 15, 2008 11:42 am
by AdrianG » Sun Jun 15, 2008 11:59 am
by KInG » Sun Jun 15, 2008 3:32 pm
Murphey wrote:Example: A squad of 15 orks fight a squad of 8 space marines. The orks kill 1 space marine, the space marine kills 6 orks. At the end of the assault phase, the orks must make a leadership test at -5 (roll a Edit for mob rule 4), or run away (and possibly get sweeping advanced/destroyed)Example: A unit of 32 orks (fearless now) fights a 15 man squad of space marines. The orks kill 3 space marines, the marines kill 10 orks. The orks must then take 7 additional armor saves at the end of CC (killing about 6 additional orks).
by AdrianG » Sun Jun 15, 2008 4:32 pm
by KInG » Sun Jun 15, 2008 4:36 pm
Algeroth wrote:Hidden power claw no longer counts... Wounds are allocated across the defender, so there's a good chance of killing them off before they can strike.Which makes me a very happy player
by LordMalekTheRedKnight » Sun Jun 15, 2008 4:40 pm
Algeroth wrote:Hidden power claw no longer counts... Wounds are allocated across the defender, so there's a good chance of killing them off before they can strike.
by AdrianG » Sun Jun 15, 2008 4:49 pm
by timewizard » Sun Jun 15, 2008 4:49 pm
LordMalekTheRedKnight wrote: umm... wouldnt you have to do at least as many wounds as there are models in the unit, and hope the Ork player fails his Save? (thats going to be even harder than ToB!) ~ Tim
by Ranhothep » Sun Jun 15, 2008 8:59 pm
by LordMalekTheRedKnight » Sun Jun 15, 2008 9:18 pm
Ranhothep wrote:just a little sidenote on your Ork Powerklaw theories: he has two wounds, so you have to do a hell of a lot of wounds in those cases to bring him down
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