New FAQS hit the floor
Posted: Wed Jan 16, 2013 12:33 pm
http://www.games-workshop.com/gws/conte ... tid=403519
Apparently they fix some of the slannesshy moans..Haven't read em yet, lets all update and comment as we find gems.
THE PINK BITS IN THE BGB FAQ (gosh thats a chunk, quick glimpse=obvious's)
Dark angels First glance= is options that proofreading geeks corrected(cough glad I didn't buy the first run, cough cough)
Apparently they fix some of the slannesshy moans..Haven't read em yet, lets all update and comment as we find gems.
THE PINK BITS IN THE BGB FAQ (gosh thats a chunk, quick glimpse=obvious's)
Plus some fixes to the reference sectionPage 43 – Special Rules, Vector Strike.
Change the second paragraph to read “When Swooping, this
model may savage its prey. At the end of the Movement Phase,
nominate one unengaged enemy unit the model has moved
over that turn. This unit may even be an enemy Flyer. That unit
takes D3+1 hits, resolved at the model’s unmodified Strength
and AP3, using Random Allocation. Against vehicles, these hits
are resolved against the target’s side armour. No cover saves are
allowed against these hits.”
Page 80 – Transports, Transports and Assaults.
Change the first sentence to read “If a Transport vehicle is
assaulted, an embarked unit can fire Overwatch at the attackers
out of its Fire Points – note that a unit may still only fire
Overwatch once in a turn, even if it is embarked on a
Transport.”
Q: When making Snap Shots, do weapons with a special rule or
effect that only applies on To Hit rolls of a 6 retain these abilities?
For example Necron Tesla weapons? (p13)
A: Yes.
Q: If a model has a special rule or ability that allows it to re-roll one
or more of its dice when determining charge distance (for example
Fleet), and that model charges through difficult terrain, does it roll
three dice, re-roll any desired, then remove the highest roll? (p22)
A: Yes.
Q: If a unit has the Fearless special rule applied to them while they
have Gone to Ground, are the effects of Go to Ground immediately
cancelled (for example, if this were to occur at the start of their turn
could those units then move, shoot etc. as normal in the appropriate
phases?) (p35)
A: Yes.
Q: If an attack with the Rending special rule rolls a 6 for their
Armour Penetration roll against a vehicle and subsequently scores a
Penetrating Hit, does that hit count as being AP2 as it would if the
attack rolled a 6 To Wound? (p41)
A: No.
Q: Can a Flyer or Flying Monstrous Creature Leave Combat
Airspace on the same turn that it entered play from
Reserves/Ongoing Reserves? (p49/81)
A: No – the owning player must deploy and move their Flyer
or Flying Monstrous Creature in such a way that this does
not happen.
Q: In assault, what comes first – Feel No Pain rolls or the roll to
activate a Force weapon? (p37)
A: The roll to activate a Force Weapon is made before
determining whether or not the victim is permitted a Feel
No Pain roll.
Q: Can a Vector Strike be made against Swooping Flying Monstrous
Creatures? (p43)
A: Yes.
Q: Can a Flyer or Flying Monstrous Creature Leave Combat
Airspace on the same turn that it entered play from
Reserves/Ongoing Reserves? (p49/81)
A: No – the owning player must deploy and move their Flyer
or Flying Monstrous Creature in such a way that this does
not happen.
Q: If a model with Defensive Grenades is part of or joins a unit
who do not have Defensive Grenades, for example a Grey Knight
Grand Master with blind grenades, does the unit they join benefit
from the effects of their Defensive Grenades? (p62)
A: Yes.
Q: Do models in a multiple Toughness value unit who are involved
in a Challenge still use the majority Toughness of their unit? (p64)
A: No, they use their own Toughness value.
Q: Blessings are manifested ‘at the start of the Psyker’s Movement
phase’ – does this mean they happen simultaneously with Reserves
rolls, Outflanking rolls etc and if so which is resolved first? (p68)
A: They do occur simultaneously – as such, the player whose
turn it is decides in what order these things occur as per
page 9 of the Warhammer 40,000 rulebook.
Q: Can a model with the ability to repair Hull Points or
Immobilised/Weapon Destroyed results from the Vehicle Damage
Table use this ability on Zooming Flyers? (p80)
A: No.
Q: Can the rider of a Chariot that is also a Skimmer make Sweep
Attacks against Zooming Flyers or Swooping Flying Monstrous
Creatures? (p82).
A: No.
Q: If a Chariot is in combat with an enemy unit, can models from
that unit direct attacks against the chariot itself? (p82)
A: Yes.
Q: If a Chariot is Wrecked or suffers an Explodes! result in close
combat, does the rider remain locked in combat with the unit they
were fighting? (p82)
A: No, they perform an Emergency Disembarkation.
Q: Some units have rules that mean their selection permits other
units from that detachment to be selected as if they belonged to
different parts of their Codex army list (Heavy Support choices
chosen as Troops for example). If such a permissive unit is killed, do
these rules immediately cease to apply (e.g. units chosen as Troops
that were not Troops originally cease to count as such and so cannot
be Scoring units, or worse become illedgal units due to excess choices
from one or more sections of the army list)? (p109)
A: No.
Q: If your Warlor’s Warlord Trait confers a specific ability to a unit
or units in your army, is this ability always immediately lost when
the Warlord is killed? (p111)
A: Yes. Further, if the Warlord Trait conferred a special rule
that allows an unusual method of deployment from Reserves
(such as conferring Infiltrate to allow a unit to Outflank)
that special rule is immediately lost and the unit must deploy
from Reserves in the normal fashion.
Q: Can models from an Allied Detachment that have the ability to
repair Hull Points or Immobilised/Weapon Destroyed results from
the Vehicle Damage Table use this ability on Allied vehicles? (p112)
A: No.
Q: If a unit of models that are Psykers and armed with force
weapons are affected by the You! You’re a Traitor! result of the
Hallucination psychic power from the Telepathy discipline, does
this force them to spend warp charge points (if they have any
available) and activate their force weapons for the hits they inflict
upon their own unit? (Reference section).
A: Yes.
>>>Quit hitting yourself, Quit hitting yourself, Quit hitting yourself..Now hand over your lunchwarpcharge!!
Q: When making a Shooting attack against a unit, can Wounds
from the Wound Pool be allocated to models that were not within
range any of the shooting models when To Hit rolls were made (i.e.
half the targeted model are in the shooting models’ range, and half
are not)? (p15)
A: No.
Dark angels First glance= is options that proofreading geeks corrected(cough glad I didn't buy the first run, cough cough)
Page 32, 94 – Techmarines/Techmarine.
Add Boltgun to wargear.
Page 53/93 – Azrael Warlord Trait.
Change this entry to “If Azrael is in your primary detachment,
he must be your Warlord. He can choose any of the Dark
Angels Warlord Traits on page 28 (there is no need to roll)”.
Page 60 – Plasma Talon.
Add “Rapid Fire” to the weapon’s Type.
Page 61 – Stasis Bomb weapon special rules.
Add “Bomb”: The rules for Bombing Runs are found in the
Warhammer 40,000 rulebook.
Page 63 – Displacer field, rules.
Change the last sentence of the first paragraph to: “If the
scatter causes the bearer to arrive on top, or within 1” of
another model or impassable terrain, alter the scatter by the
minimum amount possible (in any direction) to prevent this”.
Page 92 – Azrael, Wargear.
Add “• bolt pistol” to Azrael’s wargear.
Page 92 – Belial, Wargear.
Add “• Iron Halo” to Belial’s wargear.
Page 95 – Deathwing Command Squad, options.
Change the second bullet point to: “• One Deathwing
Terminator in the army may be upgraded to the Deathwing
Champion, replacing all their weapons with the Halberd of
Caliban...............................................................................5 pts”.
Page 96 – Ravenwing Command Squad, options.
Change the first bullet point to:
“• One Ravenwing Black Knight may take a banner from the
following list:
- Ravenwing Company Banner*...........................................15 pts”
- Revered Standard................................................................25 pts”
- Alternatively, the may take a banner from the Sacred
Standards section of the wargear list.”
WARHAMMER 40,000: DARK ANGELS 2
Page 98 – Company Veteran Squad, wargear.
Replace the first four options with:
“• May include up to five additional Veterans ....18 pts/ model
• Any model may replace his boltgun or
bolt pistol with a chainsword ....................................................free
• Any model may replace his boltgun with one of the following:
- Storm bolter ......................................................... 5 pts/model
- Combi-flamer, -melta or -plasma ...................... .10 pts/model
- Power weapon, lightning claw or plasma pistol 15 pts/model
- Power fist ............................................................. 25 pts/model
- Pair of lightning claws ........................................ 30 pts/model
• Any model may take:
- Combat shield ...................................................... 5 pts/model
- Melta bombs ......................................................... 5 pts/model
- Storm shield ......................................................... 10 pts/model”
Page 101 – Ravenwing Black Knights, options.
Change the third option here to:
“• The Ravenwing Huntmaster may replace his corvus hammer
with a power sword or power maul...................................12 pts”.
Page 102 – Ravenwing Darkshroud, special rules.
Delete “Stealth” from this list.
Page 102 – Assault Squad, options.
Change the final bullet point to:
“• The entire squad may remove their jump packs, changing
their unit type to Infantry. They may then have a Drop Pod or
Rhino as a Dedicated Transport for free (p100)”.
Page 102 – Nephilim Jetfighter, special rules.
Delete “Missile Lock” from this list
Page 104 – Land Raiders (all), options.
They do not have to be taken as a Dedicated Transport to have
this upgrade, so change the last option for each Land Raider to:
“• May be upgraded to a Deathwing Vehicle (p40).........30 pts”. .
FAQs
Q:What type of weapon is a combat knife? (p97)
A: A combat knife is a close combat weapon. See page 51 in the
Warhammer 40,000 rulebook.
Q: How many points is Interrogator-Chaplain Seraphicus, from the
special edition Dark Vengeance boxed game?
A: 125 points. Seraphicus is an HQ choice in a Dark Angels
army, and a special character. He is an Interrogator-Chaplain
armed with a plasma pistol, as listed in Codex: Dark Angels. He
replaces the Interrogator-Chaplain’s Zealot special rule with his
own Litanies of the Dark Angels special rule.