by killmaimburn » Wed Jan 16, 2013 12:33 pm
Page 43 – Special Rules, Vector Strike.Change the second paragraph to read “When Swooping, thismodel may savage its prey. At the end of the Movement Phase,nominate one unengaged enemy unit the model has movedover that turn. This unit may even be an enemy Flyer. That unittakes D3+1 hits, resolved at the model’s unmodified Strengthand AP3, using Random Allocation. Against vehicles, these hitsare resolved against the target’s side armour. No cover saves areallowed against these hits.”Page 80 – Transports, Transports and Assaults.Change the first sentence to read “If a Transport vehicle isassaulted, an embarked unit can fire Overwatch at the attackersout of its Fire Points – note that a unit may still only fireOverwatch once in a turn, even if it is embarked on aTransport.”Q: When making Snap Shots, do weapons with a special rule oreffect that only applies on To Hit rolls of a 6 retain these abilities?For example Necron Tesla weapons? (p13)A: Yes.Q: If a model has a special rule or ability that allows it to re-roll oneor more of its dice when determining charge distance (for exampleFleet), and that model charges through difficult terrain, does it rollthree dice, re-roll any desired, then remove the highest roll? (p22)A: Yes.Q: If a unit has the Fearless special rule applied to them while theyhave Gone to Ground, are the effects of Go to Ground immediatelycancelled (for example, if this were to occur at the start of their turncould those units then move, shoot etc. as normal in the appropriatephases?) (p35)A: Yes.Q: If an attack with the Rending special rule rolls a 6 for theirArmour Penetration roll against a vehicle and subsequently scores aPenetrating Hit, does that hit count as being AP2 as it would if theattack rolled a 6 To Wound? (p41)A: No.Q: Can a Flyer or Flying Monstrous Creature Leave CombatAirspace on the same turn that it entered play fromReserves/Ongoing Reserves? (p49/81)A: No – the owning player must deploy and move their Flyeror Flying Monstrous Creature in such a way that this doesnot happen.Q: In assault, what comes first – Feel No Pain rolls or the roll toactivate a Force weapon? (p37)A: The roll to activate a Force Weapon is made beforedetermining whether or not the victim is permitted a FeelNo Pain roll.Q: Can a Vector Strike be made against Swooping Flying MonstrousCreatures? (p43)A: Yes.Q: Can a Flyer or Flying Monstrous Creature Leave CombatAirspace on the same turn that it entered play fromReserves/Ongoing Reserves? (p49/81)A: No – the owning player must deploy and move their Flyeror Flying Monstrous Creature in such a way that this doesnot happen.Q: If a model with Defensive Grenades is part of or joins a unitwho do not have Defensive Grenades, for example a Grey KnightGrand Master with blind grenades, does the unit they join benefitfrom the effects of their Defensive Grenades? (p62)A: Yes.Q: Do models in a multiple Toughness value unit who are involvedin a Challenge still use the majority Toughness of their unit? (p64)A: No, they use their own Toughness value.Q: Blessings are manifested ‘at the start of the Psyker’s Movementphase’ – does this mean they happen simultaneously with Reservesrolls, Outflanking rolls etc and if so which is resolved first? (p68)A: They do occur simultaneously – as such, the player whoseturn it is decides in what order these things occur as perpage 9 of the Warhammer 40,000 rulebook.Q: Can a model with the ability to repair Hull Points orImmobilised/Weapon Destroyed results from the Vehicle DamageTable use this ability on Zooming Flyers? (p80)A: No.Q: Can the rider of a Chariot that is also a Skimmer make SweepAttacks against Zooming Flyers or Swooping Flying MonstrousCreatures? (p82).A: No.Q: If a Chariot is in combat with an enemy unit, can models fromthat unit direct attacks against the chariot itself? (p82)A: Yes.Q: If a Chariot is Wrecked or suffers an Explodes! result in closecombat, does the rider remain locked in combat with the unit theywere fighting? (p82)A: No, they perform an Emergency Disembarkation.Q: Some units have rules that mean their selection permits otherunits from that detachment to be selected as if they belonged todifferent parts of their Codex army list (Heavy Support choiceschosen as Troops for example). If such a permissive unit is killed, dothese rules immediately cease to apply (e.g. units chosen as Troopsthat were not Troops originally cease to count as such and so cannotbe Scoring units, or worse become illedgal units due to excess choicesfrom one or more sections of the army list)? (p109)A: No.Q: If your Warlor’s Warlord Trait confers a specific ability to a unitor units in your army, is this ability always immediately lost whenthe Warlord is killed? (p111)A: Yes. Further, if the Warlord Trait conferred a special rulethat allows an unusual method of deployment from Reserves(such as conferring Infiltrate to allow a unit to Outflank)that special rule is immediately lost and the unit must deployfrom Reserves in the normal fashion.Q: Can models from an Allied Detachment that have the ability torepair Hull Points or Immobilised/Weapon Destroyed results fromthe Vehicle Damage Table use this ability on Allied vehicles? (p112)A: No.Q: If a unit of models that are Psykers and armed with forceweapons are affected by the You! You’re a Traitor! result of theHallucination psychic power from the Telepathy discipline, doesthis force them to spend warp charge points (if they have anyavailable) and activate their force weapons for the hits they inflictupon their own unit? (Reference section).A: Yes.>>>Quit hitting yourself, Quit hitting yourself, Quit hitting yourself..Now hand over your lunchwarpcharge!!Q: When making a Shooting attack against a unit, can Woundsfrom the Wound Pool be allocated to models that were not withinrange any of the shooting models when To Hit rolls were made (i.e.half the targeted model are in the shooting models’ range, and halfare not)? (p15)A: No.
Page 32, 94 – Techmarines/Techmarine.Add Boltgun to wargear.Page 53/93 – Azrael Warlord Trait.Change this entry to “If Azrael is in your primary detachment,he must be your Warlord. He can choose any of the DarkAngels Warlord Traits on page 28 (there is no need to roll)”.Page 60 – Plasma Talon.Add “Rapid Fire” to the weapon’s Type.Page 61 – Stasis Bomb weapon special rules.Add “Bomb”: The rules for Bombing Runs are found in theWarhammer 40,000 rulebook.Page 63 – Displacer field, rules.Change the last sentence of the first paragraph to: “If thescatter causes the bearer to arrive on top, or within 1” ofanother model or impassable terrain, alter the scatter by theminimum amount possible (in any direction) to prevent this”.Page 92 – Azrael, Wargear.Add “• bolt pistol” to Azrael’s wargear.Page 92 – Belial, Wargear.Add “• Iron Halo” to Belial’s wargear.Page 95 – Deathwing Command Squad, options.Change the second bullet point to: “• One DeathwingTerminator in the army may be upgraded to the DeathwingChampion, replacing all their weapons with the Halberd ofCaliban...............................................................................5 pts”.Page 96 – Ravenwing Command Squad, options.Change the first bullet point to:“• One Ravenwing Black Knight may take a banner from thefollowing list:- Ravenwing Company Banner*...........................................15 pts”- Revered Standard................................................................25 pts”- Alternatively, the may take a banner from the SacredStandards section of the wargear list.”WARHAMMER 40,000: DARK ANGELS 2Page 98 – Company Veteran Squad, wargear.Replace the first four options with:“• May include up to five additional Veterans ....18 pts/ model• Any model may replace his boltgun orbolt pistol with a chainsword ....................................................free• Any model may replace his boltgun with one of the following:- Storm bolter ......................................................... 5 pts/model- Combi-flamer, -melta or -plasma ...................... .10 pts/model- Power weapon, lightning claw or plasma pistol 15 pts/model- Power fist ............................................................. 25 pts/model- Pair of lightning claws ........................................ 30 pts/model• Any model may take:- Combat shield ...................................................... 5 pts/model- Melta bombs ......................................................... 5 pts/model- Storm shield ......................................................... 10 pts/model”Page 101 – Ravenwing Black Knights, options.Change the third option here to:“• The Ravenwing Huntmaster may replace his corvus hammerwith a power sword or power maul...................................12 pts”.Page 102 – Ravenwing Darkshroud, special rules.Delete “Stealth” from this list.Page 102 – Assault Squad, options.Change the final bullet point to:“• The entire squad may remove their jump packs, changingtheir unit type to Infantry. They may then have a Drop Pod orRhino as a Dedicated Transport for free (p100)”.Page 102 – Nephilim Jetfighter, special rules.Delete “Missile Lock” from this listPage 104 – Land Raiders (all), options.They do not have to be taken as a Dedicated Transport to havethis upgrade, so change the last option for each Land Raider to:“• May be upgraded to a Deathwing Vehicle (p40).........30 pts”. .FAQsQ:What type of weapon is a combat knife? (p97)A: A combat knife is a close combat weapon. See page 51 in theWarhammer 40,000 rulebook.Q: How many points is Interrogator-Chaplain Seraphicus, from thespecial edition Dark Vengeance boxed game?A: 125 points. Seraphicus is an HQ choice in a Dark Angelsarmy, and a special character. He is an Interrogator-Chaplainarmed with a plasma pistol, as listed in Codex: Dark Angels. Hereplaces the Interrogator-Chaplain’s Zealot special rule with hisown Litanies of the Dark Angels special rule.
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by Ljundhammer » Wed Jan 16, 2013 1:09 pm
by markb » Wed Jan 16, 2013 2:05 pm
by killmaimburn » Thu Jan 17, 2013 8:14 am
Q: When making a Shooting attack against a unit, can Woundsfrom the Wound Pool be allocated to models that were not withinrange any of the shooting models when To Hit rolls were made (i.e.half the targeted model are in the shooting models’ range, and halfare not)? (p15)A: No.
by BANE » Thu Jan 17, 2013 9:28 am
by ruffian4 » Thu Jan 17, 2013 10:00 am
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.
by Darklighter » Thu Jan 17, 2013 11:34 am
by BANE » Thu Jan 17, 2013 12:16 pm
by killmaimburn » Thu Jan 17, 2013 2:11 pm
by Baragash » Thu Jan 17, 2013 11:18 pm
BANE wrote:As per the FAQ its about range for each wound pool, the trick here is not to have longer range weapond cause different types of hits to your rapid firing bolters, so stand still and fire frag say, the rapid firers can now hit models in the target unit upto 48 away as the frag hits and bolter hits go in the same wound pool. Or as Nick points out on the rare occurancies of this been that much of an issue, fire 1 bolter as a single shot.
by killmaimburn » Fri Jan 18, 2013 7:49 am
Baragash wrote:BANE wrote:As per the FAQ its about range for each wound pool, the trick here is not to have longer range weapond cause different types of hits to your rapid firing bolters, so stand still and fire frag say, the rapid firers can now hit models in the target unit upto 48 away as the frag hits and bolter hits go in the same wound pool. Or as Nick points out on the rare occurancies of this been that much of an issue, fire 1 bolter as a single shot.Almost no one agrees with that interpretation.
*p14 If there are Wounds with different Strengths, AP values or special rules, keep them separated into groups of Wounds in the pool.If all the Wounds are thesame, theWound pool will consist of only one group(not pool).
Emptied Wound PoolWhen the Wound pool is empty, the shooting attack has been completely resolved. Youcan begin your next shooting attack,orproceed to the Assault phase.
by BANE » Fri Jan 18, 2013 8:38 am
by Baragash » Fri Jan 18, 2013 9:11 am
BANE wrote:P15 Mixed WoundsIf, after rolling to wound, the wound pool contains groups of wounds with different strenghts, AP values or special rules, then each of these groups is resolved separately, using the relevant method described above. You, as the shooting player, get to choose the order in which these groups are resolved.
by ruffian4 » Fri Jan 18, 2013 10:21 am
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