Repost from adeptusarizona wrote:Battlewagon.
1. The 'ard case is NOT the base for the large turret. The base of the large turret fits onto the hardcase and is also set to fit over the front half of the battlewagon. Thus you can position a kilkanon in one of two places.
2. The grabber claw is sharp sided, a shear rather than clasp. Thus you can replace a deffdreds ccw with it with next to no conversion work.
3. the large turret has two gun options, one an obvious energy weapon the other a ballistic weapon. it appears that the ballistic weapon represents a kanon or a kilkanon probably depending on what size turret you put it in.
4. There is NO deffrolla. I didnt see a lobba either, but cannot confirm its ommission.
5. The baseplate for the large turret and all the small turret ring add ons have a deep snug fit. It appears that the battlewagon is deliberately built for instant kustomisation. The 'ard case grabber claw and various weapons options are interchangable, and in general stay on once on.
Nobz
1. You get four big choppas in the set. Big choppas tend to have double sided chainblades, so the old 'big choppa' on the old metal warboss is now a standard choppa. All are also clearly two handed weapons. one is held single handed and is posed to be resting on the orks shoulder, the matching arm is raised in a clenched fist.
2. There are three klaws in the boxset. With different combinations of blade sizes some have only a single pair of opposing blades. Two of the klaws are left handed, one right. The opposing blades are very similar to those with other klaw sets, with a 'uinversal fitting' so the klaws can likely be assembled in varied order.
3. Other interesting weapons include a circular saw cybork arm and a pneumatic drill cybork arm. Both are about the right size for conversion material to give kans a better choice of weapons.
4. The cybork heads have exhaust stacks added to the cranium and look particularly mad.
5. There are six bosspoles one skull head (dethskulls?) one bovine skull (Goffs?) one with a squig on top, one crossed bones, one with a jagged saw top and one with four optional distinct klan toppers for bad moons, evil suns, snakebites and blood axes. There is no 'urty banner, though it will be easy to make one yourself.
6. There is one ammo runt dragging an ammo box.
7. There is NO painboy model or painboy parts in the kit.
8. There is NO Waaargh! banner.
9. There are ten regular nob heads, plus the two cybork heads. There are five nob bodies which assemble in the same manner as ogre bodies, with a seperate front chest piece. These chest pieces are interchangable so you will get good variety between multiple boxsets.
10. There are five sets of choppa and slugga,
GW seem to think people will want thedefault option, two kombi-rokkits and one kombi-skorcha, IIRC no twin linked shoota (there is one on the boyz sprue though).
Gretchin.
1. The slaver has multiple weapon options and a squig reminiscent of the gobbo hero miniture in skull pass. There are good bits here.
2. The gretchin box is small, tightly packed with grots. The grots are NOT multipose kits. Three of the grots are complete models on the sprue, the other seven are complete except for their heads, there are about 8-10 heads to go around. The classic grot poses are present.
Stormboyz
1. I didnt like the rokkit packs, in my mind they looked too busy. They are a mess of detail and detract from the ork. The orks are nice though.
2. One thing to mention is the ammo runt. He is not a grot hanging on to a stormboy nob, but flies around on his own. There is a single piece grot body, holding a stikkbomm, a seperate head and his own seperate little jump pack.