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Rules updated on GW site

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Rules updated on GW site

Postby Ljundhammer » Fri Jan 14, 2011 11:46 am

Don't know what else has changed, but DA are now good!

Feel the cheese mofos!

http://www.games-workshop.com/gws/conte ... ue&start=2

UPDATED FAQS:

Black Templars, Dark Angels - rules updated to codex space Marines

Blood Angels, Space Wolves, Space Marines - updated
When in deadly danger
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Re: Rules updated on GW site

Postby Baragash » Fri Jan 14, 2011 12:11 pm

Holy mother of did that just happen?!

*eyes up his small BT force somewhere under the dust*
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Re: Rules updated on GW site

Postby killmaimburn » Fri Jan 14, 2011 12:16 pm

Smurfs get the wolf techamrines, yay for my master riding around in a landraider (with chronos lol)
Drop pods off table on mishap table (sensible)
If you take two chapter tactics you only have to declare which you are usingonce missione and deployment style have been rolled for...(so you know your opponent).
Silly thing about combat squadding and not being able to use a razorback rolling on if from reserve is impliedly true, how this works with 10 man squads split in DOW with a razorback anybody know?.
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Re: Rules updated on GW site

Postby killmaimburn » Fri Jan 14, 2011 12:19 pm

BA only weird one is finally sorting this
Q: When a unit with the And They Shall Know no Fear special rule regroups, do they get to immediately move up
to 3" as well as moving as normal that turn? (p23)
A: Yes.
All go super speedy regroup marines!!!

Only thing of super interest I could spot in WOLVES is buying 2 +1 str weapons don't stack.

DA they didn't balance the good bump of SS with smacking down the range of the psychic hood (although they did get rid of old smoke)

Need some time with the black templars codex..complex

Is it just me or do old codexs now have BS4 AND POTMS droppods?

NEW IN THE BRB- they add to the point
"Q: What happens when a vehicle tank shocks a unit that is already falling back? (p68)
A: The tank shock will be resolved in the usual manner. Note that any unit falling back and subsequently tank
shocked will automatically fail the Morale check (as per page 46)."
So tank shocking repeatedly to get 5x2d6 fallback is acceptable.

Fixed silly raw error of last release, fleet units may now disembark and assualt if getting out of a stationary vehicle :lol:
Last edited by killmaimburn on Fri Jan 14, 2011 12:29 pm, edited 1 time in total.
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Re: Rules updated on GW site

Postby ruffian4 » Fri Jan 14, 2011 12:28 pm

Q: Can you take a Drop Pod with a 10-man squad and
then put a combat squad in it, deploying the other combat
squad on the table, or leave it in reserve but not in the
Drop Pod? (p32)
A: No, because squads that are placed in reserve may not
break down into combat squads.

What???
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Re: Rules updated on GW site

Postby Baragash » Fri Jan 14, 2011 12:36 pm

IIRC the Codex allows them to split as they get out of the Pod, so all that's saying is they all have to enter by Pod if any of them do.
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Re: Rules updated on GW site

Postby ruffian4 » Fri Jan 14, 2011 12:37 pm

Shrike and ic deployment/joining clarified.

More to it than that Bara.
It says reserves may not combat squad.
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Re: Rules updated on GW site

Postby killmaimburn » Fri Jan 14, 2011 12:38 pm

This is the old argument that lord malek re made a big deal out of last year. Combat squad wise they must come be on the table together, or arrive on foot by same method or altogether in a transport.
I reckon this means not only crap for that tactical SC that grants a tactical skill of outflank sicarius, kharn etc..
But it stops 5 men rolling on in a razorback and 5 men being a heavy weapon squad walking on (or being on.)
Its been a hot potato that I've ignored for quite a while.
OOhh I see what ruffian is saying, it lacks any subtlety and just forbids any combat squadding in reserve at all , not even 10 man as 2 5man footslogging is allowed in this answer..LOL
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Re: Rules updated on GW site

Postby Baragash » Fri Jan 14, 2011 1:11 pm

Someone failed at dealing with God Of War and No Retreat! :roll:

Q. If Marneus Calgar chooses to pass a Morale Check
using his God of War special rule does he, and any unit he
has joined, count as Fearless? (p84)
A. No.

Irrelevant. Auto-passing is also a condition to trigger No Retreat! The question should have been:

Q. If Marneus Calgar chooses to pass a Morale Check
using his God of War special rule are he, and any unit he
has joined, considered to have automatically passed? (p84)
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Re: Rules updated on GW site

Postby mattjgilbert » Fri Jan 14, 2011 1:30 pm

DA not totally in line with SM codex still I don't think. I beleive their pyschic hood is still different and that their landspeeders cannot deep strike (from memory)?
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Re: Rules updated on GW site

Postby killmaimburn » Fri Jan 14, 2011 1:38 pm

I said about the psychic hood... :D
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Re: Rules updated on GW site

Postby Ljundhammer » Fri Jan 14, 2011 1:47 pm

This has totally merked my DW build :(

I can use all the cool special rules, but I can't get an army to get within 100 points of 1500 :(

I hate GW for making my rules good like I wanted them to. It's an outrage!
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Re: Rules updated on GW site

Postby timewizard » Fri Jan 14, 2011 1:56 pm

killmaimburn wrote:Silly thing about combat squadding and not being able to use a razorback rolling on if from reserve is impliedly true, how this works with 10 man squads split in DOW with a razorback anybody know?.

It kind of screws with razorbacks and tac squads in reserve. Here's how I see it.
Take a unit of a 10 marine tac squad with a razorback as a dedicated transport. The razorback has a transport capacity of 6 models.
If you place the razorback and the tac squad in reserve, you cannot split the tac squad when it is reserved, and the razorback cannot hold 10 models, so the razorback and the tac squad must be held in reserve separately the razorback being held in reserve empty. They will be rolled for and will arrive separately. Once the tac squad arrives from reserve, it can then be split into 2 combat squads.
With the new FAQ, the same thing is going to happen whether it be DOW or any normal deployment.
Q: If I split a Space Marine squad into two combat squads,
can both embark into or be deployed in the same
dedicated transport? (p23)
A: No. They are no longer the same unit and a transport
vehicle can only carry a single infantry squad.

So you can never take a razorback for a 10 man tac squad, split it into 2 combat squads placing 1 in the razorback and the other on foot.
In DOW, you deploy 1 HQ and 2 troop choices. The razorback would be 1 troop choice. A 10 man tac squad would be 1 troop choice. Each combat squad would be 1 troop choice. So if you had a 10 man tac squad and it's dedicated transport razorback, you could either deploy:
1-Razorback empty and 10 man tac squad on foot.
2-Razorback empty and a 5 man combat squad on foot (other squad enters on turn 1 movement phase).
3-Both 5 man combat squads on foot and razorback (empty) enters on turn 1 movement phase.
This FAQ stopped taking a razorback for any 10 man squad. Changes my tactics a bit! :(
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Re: Rules updated on GW site

Postby Ljundhammer » Fri Jan 14, 2011 2:06 pm

timewizard wrote:
killmaimburn wrote:Silly thing about combat squadding and not being able to use a razorback rolling on if from reserve is impliedly true, how this works with 10 man squads split in DOW with a razorback anybody know?.

It kind of screws with razorbacks and tac squads in reserve. Here's how I see it.
Take a unit of a 10 marine tac squad with a razorback as a dedicated transport. The razorback has a transport capacity of 6 models.
If you place the razorback and the tac squad in reserve, you cannot split the tac squad when it is reserved, and the razorback cannot hold 10 models, so the razorback and the tac squad must be held in reserve separately the razorback being held in reserve empty. They will be rolled for and will arrive separately. Once the tac squad arrives from reserve, it can then be split into 2 combat squads.


Is that really an issue though? The Razorback can still move on 12", it's long enough that 1/2 the squad can run behind it & jump in - no in game change to how you do it now, surely?

The DoW is a bit odd...
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Re: Rules updated on GW site

Postby timewizard » Fri Jan 14, 2011 2:12 pm

Well the way I had used it to this point is take a 10 man tac squad and buy a razorback for them. Then when deploying, split the 10 man tac squad into 2 combat squads, place 1 combat squad in the razorback and the other on foot.
No longer possible.
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