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Some deamons rules rumours (pics added KMB)

PostPosted: Tue Feb 19, 2013 9:26 am
by BANE
The bloodthirsters : 280pts
WS  BS  S   T   W   I   A   LD   SV
10    4    9  7    5   5   5    10   5+
Daemonic gifts: blood axe, armour of terror, whip of destruction
special rules: daemon, daemonic flight, furious charge, rage,blood without end
blood axe - user gains a previously lost wound he has lost earlier in game for every kill he makes on a 4+
armour of terror - user gains a 2+ save and 5+ invulnerable. The bearer gains a 4+ feel no pain if the weapons AP in lower than 3
whip of destruction - 12'' shooting attack - strength 8 AP 4 rending
daemon - see page 36
daemonic flight- see chaos special rules
furious charge & rage - rule book (P41&37)

blood without end- the bloodthirsters gain +d6 attacks on the charge and makes another strike at initiative step 1 for every wound he causes.
These extra strikes do not produce any further strikes.

Great unclean one : 260pts
WS  BS  S   T   W   I   A   LD   SV
 5     4    6   8   6    1   4   10   6+
Daemonic gifts: plague sword of death, bloated body, aura of decay
special rules: daemon, slow and purposeful,my master gifts all,shrouded
plague sword of death - wounds everything on 2+ with an ap of 3 - turns characters into spawn
bloated body - the daemon has a 4+ armour save and a 3+ feel no pain on any weapon AP 5 or below.
aura of decay - the great unclean one has defensive and assault grenades and causes all enemy weapons to count as -1 strength (I believe this is ranged and
close combat)

daemon - page 36
slow and purposeful - page 42
shrouded- page 41

my master gifts all - pick an enemy and friendly unit at the beginning of the game. The enemy unit gains -1 toughness and strength while a friendly plaguebearers count as +1 strength and +1 to there feel no pain rolls.

troop units :
bloodletters: 14pts each
WS  BS  S   T   W   I   A   LD   SV
 5     0    5   4    1   4   2   10    6+
daemonic gifts: blood swords (strength: user  AP: 4)
special rules: daemon, furious charge,rage
unit type: infantry
Number/squad: 5-20

Daemonettes of slannesh: 12pts each
WS  BS  S  T   W   I   A   LD   SV
 4     0   4   3    1   6   2   10   6+
Daemonic gifts: rending claws
special rules: fleet, make them suffer (+1 added to strength - already included)
Unit type: infantry
Number/squad: 5-15


Wargear:
tzeench gift of betrayal -50pts (one use)
pick an enemy independent character at random, that model or unit must pass a leadership test with a -4 penalty or be removed  after being sucked into the warp for tzeench amusement, models from codex: space marine, dark angels,black templars,grey knights,space wolves,blood angels take a -2 penalty instead to represent their resistance from the dark gods temptations.

nurgle's blessing (30pts)
pick a nurgle unit in your army, that model/unit gains +1 to their feel no pain roll.

sword of a thousand souls: 45pts
the bearer must charge every enemy unit and must challenge but gain +2d6 extra attacks on the charge.

dance of death: 40pts
pick an enemy unit at the beginning of the game, that unit must roll a initiative test every turn of the game or is under the control of the daemon player. The unit under control may charge friendly models but cannot move off the board or into any piece of terrain that can cause hard to the model. If the enemy passes the initiative test more than three times during the battle then the dance has been removed for the remainder of the game.

Re: Some deamons rules rumours

PostPosted: Tue Feb 19, 2013 10:50 am
by Baragash
Positive move on the GDs. Not sure why the need to rename things that have established names like Hellblades etc, that's just getting frickin' annoying now.

And "Plague Sword of Death" :roll: I guess that helps differentiate it from the "Plague Sword of Inconvenient Bowel Movements" or the "Plague Sword of Unfortunate Skin Disorders"

Re: Some deamons rules rumours

PostPosted: Tue Feb 19, 2013 12:15 pm
by BANE
The renaming is following on fronm the move with the paints, everything that couldnt be protected by GWs IPs Trademarks Etc is getting renamed so it can be.

Re: Some deamons rules rumours

PostPosted: Tue Feb 19, 2013 1:17 pm
by harbo1993
omg i think im in love

Re: Some deamons rules rumours

PostPosted: Tue Feb 19, 2013 2:27 pm
by killmaimburn
Bloodletters st6 4 attacks on the charge, Weird balancing act.. have to kill everything straight away at in6 or your dead in everyother bit..

No saves... no saves anywhere. (INb4 demon)

Why didn't they just give bloodthirster the hammer of wrath chariot D6, and the black mace after consolidate attacks, super subtle differences of 20 different types of bolter carries on.
Want to see how basic tzeentch goes, do they keep their "new mantra is 2 wounds", like X years back, or do they ditch it again in another U-turn, like they did with thousand sons (who only someone very very very high would use these days)

Re: Some deamons rules rumours

PostPosted: Wed Feb 20, 2013 9:44 am
by killmaimburn
The flamers on the chariot=sex wee
I think the heralds are a little dull, but since they were always meant to be a troop choice guy who looked good the modelling oppurtunity was kind of limited (I always used something else, e.g. champion of chaos led guy)
IMO (from this pic) plaguebearers don't sit happily on the flys.. unless absolutely required..I wounldn't put them on.

Re: Some deamons rules rumours

PostPosted: Wed Feb 20, 2013 9:46 am
by killmaimburn
Oh and rules wise..chariots are silly :( - they are screamer post update with extra.. the slashing attack of necron warscythe overlord killed off 15 beserkers last week before shooting and charge stuff.

Re: Some deamons rules rumours (pics added KMB)

PostPosted: Wed Feb 20, 2013 11:27 am
by BANE
Are this wfb and 40k

Re: Some deamons rules rumours (pics added KMB)

PostPosted: Wed Feb 20, 2013 2:12 pm
by harbo1993
with the new relises will there be any flyers and also when are they due out and will there be a new codex

Re: Some deamons rules rumours (pics added KMB)

PostPosted: Wed Feb 20, 2013 3:13 pm
by BANE
Watch closely on Saturday.

Re: Some deamons rules rumours (pics added KMB)

PostPosted: Wed Feb 20, 2013 3:14 pm
by harbo1993
its got me exited as i liked the deomons but there wasnt much chocie for shooting but with the new models i have to get them

Re: Some deamons rules rumours (pics added KMB)

PostPosted: Wed Feb 20, 2013 4:07 pm
by killmaimburn
as currently is
horrors= heavy bolter guardsmen
Flamers- super death flamers
herald Chariot of tzeentch , all magic everywhere laser bolt here, heavy bolter there, magic transform over here.

Don't expect much shooting in demons codex beyond tzeentch, the lashwhip of bloodthirsters and the odd scrappy bit here and there.(as ever it was)..
However chariots add a movement phase attack which in lieu of shooting is like shooting.. so demons deserve chariots comiong out of their ears.

Re: Some deamons rules rumours (pics added KMB)

PostPosted: Wed Feb 20, 2013 5:45 pm
by KInG
Where's the new bloodthirster model !!!!

Looking at his stats there has to be a new model. New models always get broken stats. Just look at Si's helldrakes. ;)

Re: Some deamons rules rumours (pics added KMB)

PostPosted: Wed Feb 20, 2013 5:49 pm
by BANE
The Rules above have been widely stated as fake.

Re: Some deamons rules rumours (pics added KMB)

PostPosted: Wed Feb 20, 2013 6:42 pm
by killmaimburn
BANE wrote:The Rules above have been widely stated as fake.

I did kind of ponder their veracity, hence my disinclination to post them :lol:
Meh, some folks still believe..
to me "plague sword of death" MC with AP3 weapon, when MCs (see smash) are better AP than that made me gurgle.