So, overall feelings.
Once again we get a few changes just to make changes. We get some much needed improvements and we get some pants on head silly nerf battings. We still have some unclear rules (twice in a row for two items) and we get some rubbish stuff that got no improvement. You still get the feeling
GW doesn't quite know what to do with tyranids.
We also have several missing in action entries: Ymgarl stealers, parasite of mortrex, doom of malantai and spore drop pods. Strangely enough, on warseer, the chapterhouse court case thread, a list of items that the law says chapterhouse can continue to produce has been posted. By sheer coincidence guess which items are included on that list?
Its the loss of spore drop pods that will tick most people off. I'm lucky in that I spent about £5 on 6, and didn't spend any time converting them. They will do fine as terrain until the next codex / online DLC from
GW along with a new model turns up. They really helped the codex perform, and will require major rethinks on how to use some units. Pyrovores have lost their only real way of being used. I'll struggle to justify using mine now. Still at least the bloody stupid
FAQ answer that prevented a tyranid prime from joining a unit in a pod no longer applies......
Speaking of the
FAQ, as its now gone, tyranids can now use emplaced weapons again. For now.
Edit: forgot to add that all Int 1 creatures are now Int 2 which helps with powerfists and JOTWW space wolf players. Also, its come to my attention that tyranids with two sets of close combat weapons now have to choose which one to use rather than then stacking as before. If this sticks, then the old warriors with rending claws and boneswords will be way overpriced. However, in the previous book, they didn't really have the stacking rule, it was FAQ'ed later, so there may be hope in the future. Real trepidation on a
FAQ now.