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Zounds Necrons!!!

News and rumours

Zounds Necrons!!!

Postby killmaimburn » Wed Oct 12, 2011 6:11 pm

Loads of peeps hearing from GW that necrons will hit the shelves in about 2 weeks
Blood of kittens writes about a horrible rumour re: gauss.. You know how the whole one of each nob bikers /deathwing members variant possible crap is so amply rewarded by 5th eds we don't like clever allocation honest white dwarf pants?
wait till you read this horror story.
Over the last few months many have noticed rumors surrounding GW releases have been to reduced to a slow drip, instead now get the ludicrous rumors and speculation. At BoK we often hold on to many rumors that sound too implausible in the hopes of scrying the world for verification, this has led us to keep one particular Necron rumor sealed because of possible game breaking power. With the new Necrons seemly a few weeks (because one manager of a random GW store couldn’t be talking out of his ass) from rebirth I think it is time to let this one out of carbonite. It needs notation that this rumor comes in two versions that could end up conflicting with one another, so here is both so the Internet can decide.

Ok, babbling over on to the rumor…

Rumor has it that a new Necron shooting attack can cause large swaths of your opponent’s army to die in a new interesting way. How it works is simple…

Necron Shoots Unit
Necron Hits Unit
Necron player allocates where the wound will be (how this is worded I have no idea)
All identical models to the one just shot are now hit
Roll to wound all models that are identical
Make armor saves were applicable

Here is an example. I shoot Necron weapon at a squad of Long Fangs. I hit and chose my wound to be rolled on a Missile Launcher Long Fang. All Missile Launcher Long Fangs IN THE ENTIRE ARMY are now hit. Now think take this a step further. What if I shoot a Ork Boy?

Here is the other way this weapon could work.

Necron Shoots Unit
Necron Hits Unit
Even though I only hit once I roll to wound every model in that unit.
Opponent makes armor saves where applicable

Now this doesn’t sound as scary as the first example, but it is basically GK Cleansing Fire power for Necrons. This version also fits in with chatter about multiple weapons that deal with horde armies.

Enter highly speculative realm that shouldn’t be taken as facts.

My fear though is that both these rumors are true. Here is a way it could potential work. One type of Necron gets the lesser version of the weapon, another Necron lets us say a Special Character gets the power to strike at all identical models army wide. I have a feeling that either way this weapon will be short-range, one shot, low str, and no ap value otherwise we are looking at some game breaking territory.

At least one of these rumors should happen which one though…

Well there you have it folks we are in the stretch run.


And heresy online has a rumour summary (although it just appears to be the one from warseer last year)
http://www.heresy-online.net/forums/sho ... hp?t=86992
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Re: Zounds Necrons!!!

Postby CheeseNinja » Wed Oct 12, 2011 6:29 pm

I think both of those have the distinct aroma of the countryside about them.
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Re: Zounds Necrons!!!

Postby jlong05 » Thu Oct 13, 2011 6:20 pm

I don't believe it. Its even too crazy for GW to allow. At best the hits all same targets woudl be limited to the unit actually shot at.
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Re: Zounds Necrons!!!

Postby BANE » Thu Oct 13, 2011 10:01 pm

This is my arguement against....
how does GW explain in fluff that the weapon KNOWS who it hit to start with to then be able to go and hit everyone the same? It means the ammo would have some for of inteligence!
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Re: Zounds Necrons!!!

Postby timewizard » Thu Oct 13, 2011 10:10 pm

I reckon it must be some sort of robotic weapon. :D
Instead of smart bombs, necrons have brilliant bullets? Genius guns? Intelligent incendaries? All-knowing ammo?! 8O
Perish the thought! :wink:
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Re: Zounds Necrons!!!

Postby ZhatanTheBlack » Thu Oct 13, 2011 11:53 pm

MOOOOO Parp!
whats that coming over the hill, is it a monster, is it a...oh sh*t its Kharn.
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Re: Zounds Necrons!!!

Postby timewizard » Fri Oct 14, 2011 8:48 pm

And here's the latest from Bell of Lost Souls

http://www.belloflostsouls.net/2011/10/ ... e-pic.html
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Re: Zounds Necrons!!!

Postby mattjgilbert » Fri Oct 14, 2011 9:52 pm

From BoW

Barge
Image

Ghost Arc
Image

deathmark snipers
Image

characters
Image
Image

Immortals
Image
and
Image

Lychguard
Image
and
Image

Triarch Preatorians
Image
and
Image

Flayed ones
Image


Lychguard: S5 T5 A2 3+ save. Warscythes (2h +2 str power weapon) or A +4 inv. shield and power weapon. Shield can bounce saved shots back at any enemy if they are within 6". 40pts each.

Praetorians: S5 T5 jump infantry. 3+ save. Have a 6" shot S5 AP2 Assault 1 power weapon staff or 2 rending swords and a 3+ inv. 40 pts each.
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Re: Zounds Necrons!!!

Postby Talus » Fri Oct 14, 2011 10:28 pm

must... resist... the... arc... and... characters...
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Re: Zounds Necrons!!!

Postby mattjgilbert » Fri Oct 14, 2011 10:31 pm

A big thanks to BoW for posting all these pictures
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Re: Zounds Necrons!!!

Postby BANE » Sun Oct 16, 2011 10:20 am

So if the rules rumours are true.......
We have ridiculous rules with really nice models which will be really easy to paint with one silvery colour......
I think I see a trend here!
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Re: Zounds Necrons!!!

Postby Baragash » Mon Oct 17, 2011 9:24 am

BANE wrote:So if the rules rumours are true.......
We have ridiculous rules with really nice models which will be really easy to paint with one silvery colour......
I think I see a trend here!


At least you'll get to play against painted armies more often ;)
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Re: Zounds Necrons!!!

Postby hunter101 » Mon Oct 17, 2011 5:27 pm

I see £££££££££££££££££££ on painting more tomb stalkers!!!!! Wooooo Hoooo im rich!!!!
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