by LordMalekTheRedKnight » Fri Jul 25, 2008 7:50 pm
killmaimburn wrote:You may include selections with more than two wounds at the normal point cost, but you must change the number of wounds in model’s profile to two. ..Necron phase out removed (they can't have acces to the ressie orb either so it balances out and if we strip off phase out someone might actually play as necrons in a CP for once..
by killmaimburn » Fri Jul 25, 2008 7:52 pm
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by LordMalekTheRedKnight » Fri Jul 25, 2008 7:58 pm
by killmaimburn » Fri Jul 25, 2008 9:13 pm
by LordMalekTheRedKnight » Fri Jul 25, 2008 9:27 pm
killmaimburn wrote:Farseers- you can already have warlocks- putting money into a farseer prevents you having your 10ml of anything else...and your cutting off a wound
killmaimburn wrote:Chaos lords.. With the 5th ed changes and not being able to pin ball.. the famous chaos lieutenant of doom that used to haunt CP is no more (as he has to be exposed and at most can eat one unit)..
killmaimburn wrote:and it lets people take scarab swarms
by killmaimburn » Sat Jul 26, 2008 7:40 am
LordMalekTheRedKnight wrote:well a base Farseer is only 40 pts... thats not very much at all.
LordMalekTheRedKnight wrote:when a Farseer or Chaos lord is seen in a 1000-1500 pt battle we can kinda pass it off as saying the tabletop represents the focal point of a much much bigger battle. in a 400 pt patrol? that doesnt feel right.
by LordMalekTheRedKnight » Sat Jul 26, 2008 9:05 am
killmaimburn wrote:In standard battles you'd (if you followed that chain of thought through) be the bloke who house ruled banning marneus\abbadon eldrad etc.
killmaimburn wrote:There is always a reason for something to be there, heck they have already taken a wound..maybe the apothecarys got lost walking him back from the front and walked into an enemy scouting squad.
killmaimburn wrote:If a 2 wound HQ isn't allowed does that mean that you would get rid of the ability of smurfs to take a reclusiarch (after all they only lack the other wound)
by timewizard » Sun Jul 27, 2008 1:48 pm
LordMalekTheRedKnight wrote:once i have learnt all the rules though i think i would want to branch out and try the full mission rules (random DZ shape, random objective). cheers ~ Tim
by LordMalekTheRedKnight » Sun Jul 27, 2008 2:02 pm
timewizard wrote:Question though, are you going to play on the recommended (for CP) 4'X4' table or go the full sized (6'X4') version?
by timewizard » Sun Jul 27, 2008 2:08 pm
LordMalekTheRedKnight wrote:does having a square board cause any problems? (as long as you declare 2 opposite edges as "the long ones") cheers ~ Tim
by Antubis » Sun Jul 27, 2008 11:09 pm
by killmaimburn » Mon Jul 28, 2008 10:02 am
Antubis wrote:I definitely need a small table area for the cp list I've got for the meet: two 6 man strong units, one Noise Marines, one Rubric.
by LordMalekTheRedKnight » Mon Jul 28, 2008 10:24 am
killmaimburn wrote:I'm surprised you managed to get a second unit in, the chaos codex really can't operate combat patrols at 400.
killmaimburn wrote:I don't think they have 4x4 tables at WHW
by killmaimburn » Mon Jul 28, 2008 10:55 am
LordMalekTheRedKnight wrote:i managed to get a 2nd unit in my 1Ksons list...
by Ljundhammer » Mon Jul 28, 2008 12:53 pm
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