Barahammer: 6th Edition

In my bid to dominate this sub-forum, I've been thinking about how I'd mod 6th Ed to make it something I'd like.
Assume 6th Ed rules in place unless otherwise stated, some starters for 10
IGOUGO - replaced with the Warpath activation system. Short version is that the player with initiative uses a unit. If they want to consecutively use a second unit they need to roll a 3+ (fail = unit can't act this turn, other player now uses a unit), and a third unit is 5+. Ofc there may be unintended or complex side effects (how it interacts with CC requires some thought)!
Wound allocation - similar to old Torrent of Fire. Owner chooses casualties freely, except all unsaved wounds beyond the number of models in the unit are allocated by the firer for saves. Precision shots would survive in some form, less sure about whether they would make the cut for CC. Models out of LoS eligible to receive wounds (so no scoping).
Overwatch/random charges - if a unit that hasn't been used is charged then it can give up it's action for the turn to shoot at the charging unit with similar restrictions to current (D3 Template hits, no blasts) at full BS. Charges would revert back to previous edition rules to compensate for the full BS change. May include a Ld test in order to allow the Overwatch.
Flyers - Act like a skimmer but with minimum move and better save as a result of moving. May add some sort of strafing run rule similar where they enter and leave the table in the same turn but can only appear every other turn.
Characters/MCs - some sort of "wounded" status as they are currently the only models whose performance doesn't suffer as they accumulate damage.
Warlord Traits/Psychic Powers - no longer random
Saves - classify non-armour saves as Field, Cover, Jink, Agility (might be possible to have Jink and Agility the same, need to review), Psionic so that they are specifically affected by certain things. (Template weapons ignore Cover and Agility, Turbo-penetrator ignores Field and Cover etc).
Vehicle Damage - possibly replace the tables with staged damage based on HPs lost.
Challenges - add Overkill rule.
Assume 6th Ed rules in place unless otherwise stated, some starters for 10

IGOUGO - replaced with the Warpath activation system. Short version is that the player with initiative uses a unit. If they want to consecutively use a second unit they need to roll a 3+ (fail = unit can't act this turn, other player now uses a unit), and a third unit is 5+. Ofc there may be unintended or complex side effects (how it interacts with CC requires some thought)!
Wound allocation - similar to old Torrent of Fire. Owner chooses casualties freely, except all unsaved wounds beyond the number of models in the unit are allocated by the firer for saves. Precision shots would survive in some form, less sure about whether they would make the cut for CC. Models out of LoS eligible to receive wounds (so no scoping).
Overwatch/random charges - if a unit that hasn't been used is charged then it can give up it's action for the turn to shoot at the charging unit with similar restrictions to current (D3 Template hits, no blasts) at full BS. Charges would revert back to previous edition rules to compensate for the full BS change. May include a Ld test in order to allow the Overwatch.
Flyers - Act like a skimmer but with minimum move and better save as a result of moving. May add some sort of strafing run rule similar where they enter and leave the table in the same turn but can only appear every other turn.
Characters/MCs - some sort of "wounded" status as they are currently the only models whose performance doesn't suffer as they accumulate damage.
Warlord Traits/Psychic Powers - no longer random
Saves - classify non-armour saves as Field, Cover, Jink, Agility (might be possible to have Jink and Agility the same, need to review), Psionic so that they are specifically affected by certain things. (Template weapons ignore Cover and Agility, Turbo-penetrator ignores Field and Cover etc).
Vehicle Damage - possibly replace the tables with staged damage based on HPs lost.
Challenges - add Overkill rule.