by Baragash » Thu Aug 15, 2013 11:02 am
by killmaimburn » Thu Aug 15, 2013 11:34 am
Baragash wrote:IGOUGO - replaced with the Warpath activation system. Short version is that the player with initiative uses a unit. If they want to consecutively use a second unit they need to roll a 3+ (fail = unit can't act this turn, other player now uses a unit), and a third unit is 5+. Ofc there may be unintended or complex side effects (how it interacts with CC requires some thought)!
Baragash wrote:Overwatch/random charges - if a unit that hasn't been used is charged then it can give up it's action for the turn to shoot at the charging unit with similar restrictions to current (D3 Template hits, no blasts) at full BS. Charges would revert back to previous edition rules to compensate for the full BS change. May include a Ld test in order to allow the Overwatch.
Baragash wrote:Warlord Traits/Psychic Powers - no longer random
Baragash wrote:Saves - classify non-armour saves as Field, Cover, Jink, Agility (might be possible to have Jink and Agility the same, need to review), Psionic so that they are specifically affected by certain things. (Template weapons ignore Cover and Agility, Turbo-penetrator ignores Field and Cover etc).
Baragash wrote:Vehicle Damage - possibly replace the tables with staged damage based on HPs lost.
Baragash wrote:Challenges - add Overkill rule.
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by Ljundhammer » Thu Aug 15, 2013 12:03 pm
Baragash wrote:Wound allocation - similar to old Torrent of Fire. Owner chooses casualties freely, except all unsaved wounds beyond the number of models in the unit are allocated by the firer for saves. Precision shots would survive in some form, less sure about whether they would make the cut for CC. Models out of LoS eligible to receive wounds (so no scoping).
Baragash wrote:Flyers - Act like a skimmer but with minimum move and better save as a result of moving. May add some sort of strafing run rule similar where they enter and leave the table in the same turn but can only appear every other turn.
Baragash wrote:Characters/MCs - some sort of "wounded" status as they are currently the only models whose performance doesn't suffer as they accumulate damage.
by Baragash » Thu Aug 15, 2013 12:59 pm
killmaimburn wrote:Way to make the game longererer?
killmaimburn wrote:Why would a unit not shoot in its turn.. to shoot whilst being charged.. it can move 6, shoot 12..18" kill zone.. compared to guy moves 6 inches is within 2d6 and has limitless range.. I don't see a massive difference between one turn at full bs at further range then bs 1.. vs sitting still then shooting at full bs at closer range.. What situation do you invisage this happening.. For it to work you need something they want to do, which isn't their entirety which is a dilemma which they choose to give up (tokens a % of their ability).. e.g may only fire bolt pistols in their round.. may then fire bolt pistols again when charged at full bs.
killmaimburn wrote:Would have to be rebalanced to address this.. e.g. telepathy has 3 really awesome powers and 3 gash powers.. divination is a 'safe bet' but with nothing uber.. some warlord powers are awesome whilst some crap.. if you make them a choice they'll need to cost a proportionate amnount of points to just stop people saying 'I take only the awesome stuff'you'd also need to points rebalance those guys who are chosen/picked specifically because they can choose/come with a trait.
killmaimburn wrote:Are you talking about a further split so that they stack with armour, or are you talking about readressing each one by one to emphasis its importance.. thus adding loads to the ruleset?
killmaimburn wrote:So they get cumulatively worse with more hits..interesting.. my shorthand quick fix would be +1 to the table with each roll. but i think generally this will favour weaker vehicles disproportionately and they do fairly well in 6th when you take a cluster of them.. MR6 (still only 2-3 games in) was giving me the mech are dead speech.. and a ran some quick maths on how many str 7-8 weapons it would take to actually glance to death 5 waveserpents in nightfighted cover..before they dump their cargo.Modding cover AND the table makes me leary.
Baragash wrote:killmaimburn wrote:I don't really see a need. Support your big baddasses.
killmaimburn wrote:I don't really see a need. Support your big baddasses.
Ljundhammer wrote:Not sure on this - IGOUGO is fairly ingrained in the 'feel' of 40k. But I'm not set against it - I think this won't work at all with the rest of the rules though. This is possibly the most fundamental rule change it's possible to make...
Ljundhammer wrote:I think it's ok at the moment, just get rid of challenges & Look out sir (maybe keep one or both for HQs?) - both are pointless complexities. Tactical movement is important - agree with removing Line of sight per model - if you can see the unit, you can kill anyone in the unit - cover saves should applky per unit, not per model, which at this scale is unwieldy and annoying.
Ljundhammer wrote:Too much bookkeeping for my liking.
by Ljundhammer » Thu Aug 15, 2013 2:01 pm
Baragash wrote:As much as I'd like taking challenges out, I just can't find a good reason not to have rules for calling people out in the game, but LoS! would not be needed any more. Wound allocation is the rule I hate the most in 6th Ed so status quo is a non-starter, and as I've said before, I don't agree that individual model placement = tactical movement in a squad-based battle game.I need to think about cover saves, as I quite like the Focus Fire rule. Currently pondering if the old 50% of unit in cover = unit is in cover and the Focus Fire rules can live in the same space.
Baragash wrote:Ljundhammer wrote:Too much bookkeeping for my liking.I don't think it amounts to much change at all. You already have weapons that ignore cover, weapons that ignore invulnerable saves, rules that modify Jink saves, weapons that ignore the cover save a vehicle gets from moving fast, rules that specifically affect Daemon saves, rules that modify cover saves etc. Mostly it would just formalise the language a bit more.
by paulmc » Thu Aug 15, 2013 2:55 pm
by Baragash » Thu Aug 15, 2013 3:02 pm
Ljundhammer wrote:Well, we're at polar opposites here! There's only one way we can sort this out:Two nerds enter, one nerd leaves!
Ljundhammer wrote:And to play devil's advocate, isn't the whole focus firing & cover dependent on where you place your models anyway?
Ljundhammer wrote:I agree - there's too many. Armour, cover, invulnerable, no more is needed.
Ljundhammer wrote:On other matters - I agree that IGOUGO isn't perfect, but no system is. Take IGOUGO out of 40k, and you're playing infinity apocolypse. I think it needs to stay for flavour, but this isn't my project...
Ljundhammer wrote:Keep it for HQs if you're going to have it at all.
Ljundhammer wrote:Importing things from fantasy is a bad idea - it's an awful system (mantic's version is far superior).
Ljundhammer wrote:The main thing is you need to wither have complex core rules & simple armies, or simple core rules and complex armies. Warmachine started well with lots of (well written) core rules & simple units (except warlocks), but has lost its way recently; KoW (when I last looked) had simple rules, but the armies were a bit too simple too, so it felt a bit lacking; WHF & 40k currently have badly written over the top core rules, and every codex has a myriad of further special rules creating a complete mess (as the rules don't interact well, or are practically duplicated with minor variences, or simply do nothing at all).A clearly written rulebook with some actual legal language (or even having special rules in CAPITALS when they are used like warmachine) would make the whole thing less of a drudgery to play.
by Darklighter » Thu Aug 15, 2013 3:34 pm
by Ljundhammer » Thu Aug 15, 2013 3:42 pm
by Baragash » Fri Aug 16, 2013 9:45 am
Ljundhammer wrote:Darklighter: I'm struggling to be able to disagree with you more... But I think we should hug anyway!
by killmaimburn » Sat Aug 17, 2013 11:27 am
by KInG » Sun Aug 18, 2013 2:18 am
by BANE » Sun Aug 18, 2013 9:53 am
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