Plague Zombies!!Troop Type ........
WS ..
BS .. S ... T ... W .. I ... A ..
Ld ..
SvPlague Zombie ..... 2 ..... 0 .... 3 .. 3(4) . 1 .. 2 ... 1 .. 10F .. -
Weapons: Teeth and claws, crude clubs etc (single
CCW)
Unit Type: Infantry
Unit Size: Varies (see "Pack Mentality" Special Rule below)
Special Rules:Brain Dead:When determining who gets to choose who has the first turn, if the Plague Zombie player rolls more than 2 on a
D6, reduce the Score to 2.
Fearless
USR (see p75 Rulebook)
Feel No Pain
USR (see p75 Rulebook)
Zombie Shuffle:During the Movement phase, roll 1D6 per unit of Plague Zobies as they Move:
1 - 2 = "Durrr..." - The unit has the "Slow & Purposeful"
USR (see p76 Rulebook), and cannot make Run Moves (see p16 Rulebook)
3 - 4 = "Errr?" - The unit Moves and Assaults as normal Infantry. It can make Run Moves, but only if the closest enemy unit would be out of their maximum charge range (6").
5 = "Brains?" - The unit Moves, Runs and Assaults as normal Infantry but uses the Fleet
USR (see p74 Rulebook)
6 = "BRAAAINS!" - as "Brains?" but gains the "Counter Attack" & "Furious Charge"
USRs (see p74 & p75 Rulebook)
the results of the Zombie Shuffle apply until the start of the next Plague Zombie turn.
Instinctive:Plague Zombies must always move as fast as possible directly towards the nearest enemy, and must Assault where possible.
Zombies are looking for fresh brains to devour, and as such will ignore Vehicles for the purpose of this rule, unless there are no non-Vehicle models on the table.
In addition, Plague Zombies never "Go To Ground".
Pack Mentality:- Work out the number of Plague Zombies so that the points values for each army are equal (or not, depending on the scenario being played).
Roll 2D6 - this is the number of Plague Zombies in the first unit.
Repeat the process, creating one unit at a time, until all the Zombies in the army have been divided into units (the last unit may have less models than the number rolled, but that doesnt matter).
- Plague Zombies units cannot deploy so that any of their models are within 2" of a model in another unit, but can otherwise set up as their owning player wishes (within the normal Deployment Zone for the Mission played).
- If, at the start or end of any of their turns, any Plague Zombie unit has at least 1 model within 2" of a model in another Plague Zombie unit, both units merge to form one unit, and act as such for the remainder of the game.
Zombie Plague:- Group together the casualties caused by each Plague Zombie unit in Combat, to see how they are affected by the Zombie Plague.
Only "mortals" can be affected, so ignore casualties caused on Daemons (following the normal definiton), Necrons (models with the Necron Special Rule) and Vehicles.
- Immediately after all attacks have been made, roll 1D6 for the group of casualties caused by each Plague Zombie unit:
1-3 = Eaten! If the Plague Zombies side wins the Combat, this unit may not make a Sweeping Advance or Consolidate.
4-6 = Infected! replace the models killed with Plague Zombies in coherency with the unit that caused the casualties. they count as part of the unit for the remainder of the game.
- Notes:
1. Regardless of the roll, the models are removed, and cannot be brought back to life by any means (Bionics, regeneration, etc).
2. Tyranids: No models in a Tyranid army can be Infected, so this result has no further affect.
3. "Durrr...": if the Plague Zombie unit rolled a 1 or 2 for its Zombie Shuffle, then ADD +1 to their Zombie Plague roll (making it more likely that their casualties are Infected)
4. "BRAAAINS!": if the Plague Zombie unit rolled a 6 for its Zombie Shuffle, then SUBTRACT -1 from their Zombie Plague roll (making it more likely that their casualties are Eaten)
5. Sweeping Advances and No Retreat: if a unit is caught by Plague Zombies in a Sweeping Advance, assume they scatter and flee, removing them from play as normal. Similarly, if the Zombies kill models due to "No Retreat", assume they are torn limb from limb or eaten alive, and remove them from play as normal. In either case, there is no need to roll to see whether the casualties become Infected.
Fearsome: Any Morale Tests taken by units fighting Plague Zombies are at an extra -1
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