Baragash wrote:re-word it so people skim-reading it don't make the wrong assumption.

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Sarky fella ain't ya.
Here you go.
Greater demon has "divine protection" in wargear listed as a 5++ ahh because his points have dropped down and can insta spawn on death..I quite like that.
I'd like to see some of the named lords get access to ascension...not abaddon (he ascends so high he'd just crush the system)...but the word bearers dude etc.. should be gifted at the time of their ultimate sacrifice.
Taking away the shell game of "where is he gonna turn up" is a big downside though..I'd almost consider that to absorb the points drop in terms of lessoning tactical flexibility.
Terror tactics "suffers a -1 modifier on their Morale test for losing combat." suggest this is altered to something that can actually effect 90% of guardsman..don't know how but surely the worst nightmare terrors in the imperium must find a way around stubborn spam.
Might be handy to ada a bit in psychic duel about meeting runes of warding etc.
"Auto-targeting System:" So it has no effect on kustom force fields etc..
"Warrior of Ancient Days:" I still reckon venerable would actually be worth it if the dice were rolled like eldar..together and pick one.But I guess that is a paradimn shift in all dreads...Are chaso dreadnoughts older than imperial ones?more venerable?
160 for a winged deamon prince with a good hood.... .... A.... I can't decide whether thats good or terrible I keep flicking back and forth.
120 points for a lord who makes termies troops..cheapest "wing" available.
no deamonic possession option for the dread and no description in the wargear.
Don't get why I'd want the werekin, if I don't take any upgrades then for 10 points I get a guy with basic stats+1 str. If he's something you want to push on the cheap min squad guy, make it free (like a free champion elsewhere) if he's meant to mean something ( like the trickster or telion etc) then give him some decent kit for the 10 points (rending, +2 for charging).
Was it deliberate that you dropped the plas pistols off the beserkers..Gosh I wish they had melta guns.
Are the thousand sons spells free? thats quite a price drop on BOC in minned squads.. I mean I like it ..but did you really mean to not have it tiered?(like lascannons etc)
Wouldn't it make sense for the alpha legion operative in a cultist unit have access to the demagogue ability (its only a combat modifier..but its fluffy).
I'd like the agitator to have something more than a grenade, maybe the option to buy a close combat weapon thats +1 to strength or something?
They all have 2CCWs?..nice
Unit cost (50)/squad size (10)=5 and that includes a better statline for the agitator, why make more gribblies cost 6 points each? that said 90 points for 21 men ld9 2ccws is a V good deal. (same as 15 orks,23 conscripts)
How does combat squads relate to 20 man squads.
I'd still like for each 5 man to unlock something.. so 20 raptors get access to 4 special weapons?
For normal codex points the defiler gets AV13 AND parasitic thrown in? I mean yes a helping hand but one or the other surely for that much.
I admit we don't deserve crusader and battle wagons that actually synergise with our force but I really struggle to work out who would take a flagship vehicle that could have the default 10 man + the command er of the force (general codex chaos gripe)
Don't know about stalkfiends or flying stuff so can't really comment.
Do dirge casters and blasphemous runes stack -2 ld? can I take a predator for 75 points that just push the enemy off the board?
Fell into rules trap about those F&*%^(* dreadclaws
"Assault Pod: Dreadclaws are always held in Reserve and deployed by Deep Strike. A Dreadclaw is Immobilised if
it lands in Difficult Terrain."
unit entry "Unit Type • Vehicle - Immobile"
So which is it, is it a lander if so where are the rules for it moving again, if its not then its immobilsied on landing and the other wording confuses the issue about wether with drop opds a 1 in dangerous terrain leads to them losing their weapon. Nt your fault I have yet to see
GW/forgeworld ever publish a set of rules on it that make sense.