Hey all
an idea occured to me last night, and i thought i would share (just for fun) -
if someone is willing to give this a try with their friends, and tell us how it went, that would be great (unfortunately im a bit too busy at present).
this method should both speed up the game and make things more reliable, taking away a lot of the "luck factor". heres how it works:
instead of rolling dice, you simply assume a proportion of passes/failures, based on the probablities involved, as much as possible. after you divide up the dice as best you can, you roll any 'remainder' as normal.
thats sounds more complicated that it is, so here are some examples:
1A: 10
IG fire their Lasguns at a target within 12". normally you would roll 20 dice, hitting on a 4+ (1/2). instead, you just say that 10 hits are scored automatically (with 10 misses), and move on to the next step (see 1B).
1B: 10 Lasgun hits are scored against Terminators. normally you would roll 10 dice, wounding on a 5+ (1/3). instead, you say that 3 wounds are scored automatically (with 6 misses), and then roll to wound with the remaining 1 dice.
2A: 8 Marines fire their Bolters at a target over 12" away. normally you would roll 8 dice hitting on a 3+ (2/3). instead, you say that 4 hits are scored automatically (with 2 misses), and then roll to hit with remaining 2 dice.
'small' rolls would still happen as normal, for example, a single Lascannon shot, or a single Save etc (you dont just take the average). big batch rolls however are speeded up and averaged out.
what do you think? how does that sound?
(bear in mind im not suggesting this as a serious change to the proper rules, just as a "for fun" method of speeding up games - prehaps for Apoc?)
do you think it would be good for quickly playtesting a new unit build (i.e. when you only have a few games to try something out, and dont want your findings to be too random)?
cheers
~ Tim