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Genestealer Cult - 5th ed Update (Combat Patrol)

For discussing new rules and changes to the current rules, such as new homebrew datasheets for Apocalypse

Postby LordMalekTheRedKnight » Fri Jul 25, 2008 2:39 pm

here is a quick 1st draft for 5th ed:

Code: Select all
Genestealer Magus - Force Commander - 80 pts

WS    BS    S    T    W    I    A    Ld    Sv
3     3    3    3    2    4   1(2)  10  5+/3+Inv

Unit Type: Infantry
Unit Size: 1 Model
Weapons: Laspistol, Force Weapon (Staff)
Special Rules:
- Independant Character
- Fearless
- Psyker
- Psychic Power - "Jinx": Requires a successful Psychic Test, cast instead of shooting, targets any enemy unit that has at least one model within Range (24") and LOS. An affected unit must re-roll all successful 'to-hit' rolls in its following Shooting Phase. Does not affect who the Magus can charge, and if he is joined to a unit, they are not restricted to shooting/charging the same unit he targets with the power (i.e. it does not work like shooting).
- Psychic Shield: The Magus has 3+ Invulnerable Save, and the Eternal Warrior USR.
- Hive Beacon: All friendly units that have at least one model within 12" of the Magus may use his Ld for any Leadership tests while he is alive. If the Magus is removed from play, each friendly unit within 12" must pass an immediate Pinning Test or Go To Ground.


Brood Brothers Squad - 60 pts

WS    BS    S    T    W    I    A    Ld    Sv
2     2    3    3    1    4    1     5    6+

Unit Type: Infantry
Unit Size: 10 Models
Weapons: Lasguns/Autoguns. In addition, 1 model has a Flamer and 1 has a Heavy Stubber (R24", S4, AP6, Assault 3).
Special Rules:
- Home Turf: The unit has the Scouts and Move Through Cover USRs. If the Magus is joined to the unit, these rules are NOT lost. Note however that units with this rule are not entitled to make Outflanking moves.


Brood Brothers Anti-tank Squad - 40 pts

WS    BS    S    T    W    I    A    Ld    Sv
2     2    3    3    1    4    1     5    6+

Unit Type: Infantry
Unit Size: 6 Models
Weapons: Lasguns/Autoguns, Krak Grenades. In addition, 3 models have Rocket Launchers (R24", S8, AP3, Assault 1).
Special Rules:
- Home Turf (see above)


Genestealer Hybrid Brood - 100 pts

WS    BS    S    T    W    I    A    Ld    Sv
3     2    4    3    1    4   1(2)   8    5+

Unit Type: Infantry
Unit Size: 10 Models
Weapons: Laspistols/Autopistols, Close Combat Weapons, Frag Grenades. In addition, 5 models have Rending Claws.
Special Rules:
- Fleet
- Home Turf (see above)


Genestealer Purestrain Brood - 120 pts

WS    BS    S    T    W    I    A    Ld    Sv
6     0    4    4    1    6   2(3)  10    5+

Unit Type: Infantry
Unit Size: 6 Models
Weapons: Rending Claws, Scything Talons
Special Rules:
- Fleet
- Move Through Cover
- Brood Telepathy (see above)
- Hidden Threat: The Purestrain Brood MUST be placed in Reserve during Deployment, and enter play using the Deep Strike rules. Once they arrive, they receive a 5+ Cover Save (which can be improved by Going To Ground as normal), even in the open, until the start of the following Cult turn. This Cover Save is immediately lost if the brood decides to Run in its Shooting Phase.


changelog:
- updated Psychic Shield wording to include the EW USR
- updated Hive Beacon wording to include reference to GTG
- added clause to Home Turf to prevent Outflanking
- updated Hidden Threat to include reference to GTG and Running

thoughts?

cheers :)

~ Tim
Last edited by LordMalekTheRedKnight on Fri Jul 25, 2008 2:40 pm, edited 1 time in total.
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Postby killmaimburn » Fri Jul 25, 2008 3:29 pm

Its interesting..
Is it desinged to be used in anyway above 400? if it is meant for (proper :D ) 40k I would let them outflank..as otherwise the dawn of war will strip them of most potential (2 units start on.. the rest have to slowly walk on from the back..a role I don't think you designed them for either)
The hybrid brood will get hurt by complex units a fair bit now.. maybe they need to be put through the dark eldar wych process of abstraction for their claws?
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Postby LordMalekTheRedKnight » Fri Jul 25, 2008 3:43 pm

killmaimburn wrote:Its interesting..
Is it desinged to be used in anyway above 400?

nope : 400 pts exactly, and what you see in the list is all they get.

killmaimburn wrote:if it is meant for (proper :D ) 40k I would let them outflank..

the idea was they would know of shortcuts, secret passages and escape tunnels, and might be able to advance closer disguised as civilians. a 6" move suits that fine, IMO.

if i was planning on using it in bigger games, i would probably have used the BoLS list. :)

killmaimburn wrote:as otherwise the dawn of war will strip them of most potential (2 units start on.. the rest have to slowly walk on from the back..a role I don't think you designed them for either)

well they still have one unit of DS'ers, and another unit with Fleet. half the force only needs to be within 24" to be effective, and can move and shoot as well.

besides, we still havent decided whether we are going to use the full array of missions i CP (might just be Annihilation).

killmaimburn wrote:The hybrid brood will get hurt by complex units a fair bit now.. maybe they need to be put through the dark eldar wych process of abstraction for their claws?

i was thinking of Harlies when i wrote that (the idea being that some Eldar players recommend only giving Kisses to part of the unit, in order to keep some models cheap as they will lose a few on the way in). it was better than giving the whole unit Rending, or fielding a smaller unit. i like the mix of different generations of hybrid, too.

even if the non-claw models are in the minority, you can still allocate wounds to them first, right?

im not too worried about it. :)

cheers

~ Tim
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Postby ruffian4 » Fri Jul 25, 2008 4:00 pm

How about this Tim.
I'm playing you at 400 cp anyway, I'm bringing the cult, so I play you with my figs, your list???

Image

That's as close as I can get.
Will temporarily (re)swap delaque heavy lasgun for a stubber.

I am missing 3 hybrids with pistol (the 2 I have done have bolt pistols, though we can ignore that), rending claws and/or ccw.

If you slapped an undercoat onyour 3, or whatever is minimum requirement, we're away!!! :D
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Postby LordMalekTheRedKnight » Fri Jul 25, 2008 4:10 pm

ruffian4 wrote:How about this Tim.
I'm playing you at 400 cp anyway, I'm bringing the cult, so I play you with my figs, your list???

sounds like a plan! :D

ruffian4 wrote:If you slapped an undercoat onyour 3, or whatever is minimum requirement, we're away!!! :D

i havent even chosen arms for mine yet, so they are well away from being undercoated (and the 2 that dont need arms still need stripping :oops:). we could however use a few 'Stealers to proxy for Clawed Hybrids, right? its not like it would get confusing, as the proper (painted) 'Stealers would be in a totally separate unit (plus the Rending Claws are WYSIWYG).

cheers :)

~ Tim
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Postby ruffian4 » Fri Jul 25, 2008 4:17 pm

Ok, I have access to 36 stealers from hive fleet brawn (painted up). I could bring 3 of them too???

If so, for christ's sake remind me before hand (goldfish attention span).
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Postby LordMalekTheRedKnight » Fri Jul 25, 2008 4:29 pm

ruffian4 wrote:Ok, I have access to 36 stealers from hive fleet brawn (painted up). I could bring 3 of them too???

coolies. :D

ruffian4 wrote:If so, for christ's sake remind me before hand (goldfish attention span).

will do! ;)

cheers :)

~ Tim
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Postby ruffian4 » Fri Jul 25, 2008 4:33 pm

Sorted!!!
Now I need to double check just what I have let myself in for...
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.


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Postby killmaimburn » Fri Jul 25, 2008 4:38 pm

LordMalekTheRedKnight wrote:
killmaimburn wrote:The hybrid brood will get hurt by complex units a fair bit now.. maybe they need to be put through the dark eldar wych process of abstraction for their claws?

i was thinking of Harlies when i wrote that (the idea being that some Eldar players recommend only giving Kisses to part of the unit, in order to keep some models cheap as they will lose a few on the way in). it was better than giving the whole unit Rending, or fielding a smaller unit. i like the mix of different generations of hybrid, too.
the harlies ablative wounds things is (like with the 3 heavy weapons 3 meat shields dev layout) very up in the air for 5th.. the idea is that your lose you non kisses on the way in (thus saving you wasting more points)..Here 5 models of the 10 have them. so on 6 wounds at game start you start being able to snipe out the renders(unlike 4th where it was just failed saves etc)..I don't have an instant fix.. but I'll give it some thought.. My reference to dark eldar was the first codex had wychs having 3 blokes who had fists agonisors and other strange weapons.. in the second print they just gave the whole squad stuff so that a) you didn't have to work out 4 types of weapon every turn b) you didn't lose all your purpose to a tactical snipe C) so the game flowed faster and people understood it more... (although as you say I like the generation difference as long as its distinguishable)

I'll think on it a bit more...btw do the rending claws replace the ccw and bolt pistol or is it like purestrains they grow extra arms with the sharp pointy bits (so 5 have extra arms with pointy bits..do they gain more attacks?)
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Postby LordMalekTheRedKnight » Fri Jul 25, 2008 4:40 pm

ruffian4 wrote:Sorted!!!
Now I need to double check just what I have let myself in for...

hehe. :twisted:

BTW, its even tempting me to consider bringing my Imperial Guard "Ash Wastes Defenders" Combat Patrol along to the meet-up to give you something to fire those rockets at...

cheers

~ Tim
p.s. any questions about using the Cult list, just post them here or PM me. :)
Last edited by LordMalekTheRedKnight on Fri Jul 25, 2008 4:42 pm, edited 1 time in total.
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Postby LordMalekTheRedKnight » Fri Jul 25, 2008 4:51 pm

killmaimburn wrote:do the rending claws replace the ccw and bolt pistol or is it like purestrains they grow extra arms with the sharp pointy bits (so 5 have extra arms with pointy bits..do they gain more attacks?)

its an extra arm, but no extra attacks: they get the bonus for CCW + Pistol like the rest of the squad, but on top of that their attacks are Rending.

on the tabletop, the non-claw models will all only have 2 arms, and the clawed ones will have 3-4 inc. a Genestealer style Rending Claw. :)

cheers :)

~ Tim
Last edited by LordMalekTheRedKnight on Fri Jul 25, 2008 4:53 pm, edited 1 time in total.
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Postby LordMalekTheRedKnight » Mon Jul 28, 2008 12:01 pm

i take it you meant to post this here:
ruffian4 wrote:Image

hmm, tempting... could you put a Guardsman next to one for scale?

cheers :)

~ Tim
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Postby ruffian4 » Mon Jul 28, 2008 12:27 pm

Kind of like a slightly large rpg.

Image
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Postby LordMalekTheRedKnight » Mon Jul 28, 2008 12:42 pm

cheers mate - they look about right actually. although i would probably want to use them as inspiration to scratchbuild my own (ive got various thicknesses of plastic pipe, rods and sheets, and i could use greenstuff for the cone) rather than stray from my "GW only" mantra (:roll:).

i will wait until ive got all the Delques before i try making any though (ive not decided yet which models are going to get them). hopefully the Necromunda Blisters GW are apparantly planning to release will make this easier...

cheers! :)

~ Tim
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Postby LordMalekTheRedKnight » Thu Jul 31, 2008 3:29 pm

a little recap ready for the meetup:

Image

Code: Select all
Genestealer Magus - Force Commander - 80 pts

WS    BS    S    T    W    I    A    Ld    Sv
3     3    3    3    2    4   1(2)  10  5+/3+Inv

Unit Type: Infantry
Unit Size: 1 Model
Weapons: Laspistol, Force Weapon (Staff)
Special Rules:
- Independant Character
- Fearless
- Psyker
- Psychic Power - "Jinx": Requires a successful Psychic Test, cast instead of shooting, targets any enemy unit that has at least one model within Range (24") and LOS. An affected unit must re-roll all successful 'to-hit' rolls in its following Shooting Phase. Does not affect who the Magus can charge, and if he is joined to a unit, they are not restricted to shooting/charging the same unit he targets with the power (i.e. it does not work like shooting).
- Psychic Shield: The Magus has 3+ Invulnerable Save, and the Eternal Warrior USR.
- Hive Beacon: All friendly units that have at least one model within 12" of the Magus may use his Ld for any Leadership tests while he is alive. If the Magus is removed from play, each friendly unit within 12" must pass an immediate Pinning Test or Go To Ground.


Brood Brothers Squad - 60 pts

WS    BS    S    T    W    I    A    Ld    Sv
2     2    3    3    1    4    1     5    6+

Unit Type: Infantry
Unit Size: 10 Models
Weapons: Lasguns/Autoguns. In addition, 1 model has a Flamer and 1 has a Heavy Stubber (R24", S4, AP6, Assault 3).
Special Rules:
- Home Turf: The unit has the Scouts and Move Through Cover USRs. If the Magus is joined to the unit, these rules are NOT lost. Note however that units with this rule are not entitled to make Outflanking moves.


Brood Brothers Anti-tank Squad - 40 pts

WS    BS    S    T    W    I    A    Ld    Sv
2     2    3    3    1    4    1     5    6+

Unit Type: Infantry
Unit Size: 6 Models
Weapons: Lasguns/Autoguns, Krak Grenades. In addition, 3 models have Rocket Launchers (R24", S8, AP3, Assault 1).
Special Rules:
- Home Turf (see above)


Genestealer Hybrid Brood - 100 pts

WS    BS    S    T    W    I    A    Ld    Sv
3     2    4    3    1    4   1(2)   8    5+

Unit Type: Infantry
Unit Size: 10 Models
Weapons: Laspistols/Autopistols, Close Combat Weapons, Frag Grenades. In addition, 5 models have Rending Claws.
Special Rules:
- Fleet
- Home Turf (see above)


Genestealer Purestrain Brood - 120 pts

WS    BS    S    T    W    I    A    Ld    Sv
6     0    4    4    1    6   2(3)  10    5+

Unit Type: Infantry
Unit Size: 6 Models
Weapons: Rending Claws, Scything Talons
Special Rules:
- Fleet
- Move Through Cover
- Hidden Threat: The Purestrain Brood MUST be placed in Reserve during Deployment, and enter play using the Deep Strike rules. Once they arrive, they receive a 5+ Cover Save (which can be improved by Going To Ground as normal), even in the open, until the start of the following Cult turn. This Cover Save is immediately lost if the brood decides to Run in its Shooting Phase.


cheers :)

~ Tim
EDIT: my latest recruit has arrived! i now need just 2 more OOP models (non-clawed Hybrids). :D
Last edited by LordMalekTheRedKnight on Fri Aug 01, 2008 12:40 pm, edited 1 time in total.
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