by LordMalekTheRedKnight » Fri Jul 25, 2008 2:39 pm
Genestealer Magus - Force Commander - 80 ptsWS BS S T W I A Ld Sv 3 3 3 3 2 4 1(2) 10 5+/3+InvUnit Type: InfantryUnit Size: 1 ModelWeapons: Laspistol, Force Weapon (Staff)Special Rules: - Independant Character- Fearless- Psyker- Psychic Power - "Jinx": Requires a successful Psychic Test, cast instead of shooting, targets any enemy unit that has at least one model within Range (24") and LOS. An affected unit must re-roll all successful 'to-hit' rolls in its following Shooting Phase. Does not affect who the Magus can charge, and if he is joined to a unit, they are not restricted to shooting/charging the same unit he targets with the power (i.e. it does not work like shooting). - Psychic Shield: The Magus has 3+ Invulnerable Save, and the Eternal Warrior USR.- Hive Beacon: All friendly units that have at least one model within 12" of the Magus may use his Ld for any Leadership tests while he is alive. If the Magus is removed from play, each friendly unit within 12" must pass an immediate Pinning Test or Go To Ground.Brood Brothers Squad - 60 ptsWS BS S T W I A Ld Sv 2 2 3 3 1 4 1 5 6+Unit Type: InfantryUnit Size: 10 ModelsWeapons: Lasguns/Autoguns. In addition, 1 model has a Flamer and 1 has a Heavy Stubber (R24", S4, AP6, Assault 3). Special Rules: - Home Turf: The unit has the Scouts and Move Through Cover USRs. If the Magus is joined to the unit, these rules are NOT lost. Note however that units with this rule are not entitled to make Outflanking moves.Brood Brothers Anti-tank Squad - 40 ptsWS BS S T W I A Ld Sv 2 2 3 3 1 4 1 5 6+Unit Type: InfantryUnit Size: 6 ModelsWeapons: Lasguns/Autoguns, Krak Grenades. In addition, 3 models have Rocket Launchers (R24", S8, AP3, Assault 1). Special Rules: - Home Turf (see above)Genestealer Hybrid Brood - 100 ptsWS BS S T W I A Ld Sv 3 2 4 3 1 4 1(2) 8 5+Unit Type: InfantryUnit Size: 10 ModelsWeapons: Laspistols/Autopistols, Close Combat Weapons, Frag Grenades. In addition, 5 models have Rending Claws.Special Rules: - Fleet- Home Turf (see above)Genestealer Purestrain Brood - 120 ptsWS BS S T W I A Ld Sv 6 0 4 4 1 6 2(3) 10 5+Unit Type: InfantryUnit Size: 6 ModelsWeapons: Rending Claws, Scything TalonsSpecial Rules: - Fleet- Move Through Cover- Brood Telepathy (see above)- Hidden Threat: The Purestrain Brood MUST be placed in Reserve during Deployment, and enter play using the Deep Strike rules. Once they arrive, they receive a 5+ Cover Save (which can be improved by Going To Ground as normal), even in the open, until the start of the following Cult turn. This Cover Save is immediately lost if the brood decides to Run in its Shooting Phase.
by killmaimburn » Fri Jul 25, 2008 3:29 pm
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by LordMalekTheRedKnight » Fri Jul 25, 2008 3:43 pm
killmaimburn wrote:Its interesting..Is it desinged to be used in anyway above 400?
killmaimburn wrote:if it is meant for (proper ) 40k I would let them outflank..
killmaimburn wrote:as otherwise the dawn of war will strip them of most potential (2 units start on.. the rest have to slowly walk on from the back..a role I don't think you designed them for either)
killmaimburn wrote:The hybrid brood will get hurt by complex units a fair bit now.. maybe they need to be put through the dark eldar wych process of abstraction for their claws?
by ruffian4 » Fri Jul 25, 2008 4:00 pm
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.
by LordMalekTheRedKnight » Fri Jul 25, 2008 4:10 pm
ruffian4 wrote:How about this Tim.I'm playing you at 400 cp anyway, I'm bringing the cult, so I play you with my figs, your list???
ruffian4 wrote:If you slapped an undercoat onyour 3, or whatever is minimum requirement, we're away!!!
by ruffian4 » Fri Jul 25, 2008 4:17 pm
by LordMalekTheRedKnight » Fri Jul 25, 2008 4:29 pm
ruffian4 wrote:Ok, I have access to 36 stealers from hive fleet brawn (painted up). I could bring 3 of them too???
ruffian4 wrote:If so, for christ's sake remind me before hand (goldfish attention span).
by ruffian4 » Fri Jul 25, 2008 4:33 pm
by killmaimburn » Fri Jul 25, 2008 4:38 pm
LordMalekTheRedKnight wrote:killmaimburn wrote:The hybrid brood will get hurt by complex units a fair bit now.. maybe they need to be put through the dark eldar wych process of abstraction for their claws?i was thinking of Harlies when i wrote that (the idea being that some Eldar players recommend only giving Kisses to part of the unit, in order to keep some models cheap as they will lose a few on the way in). it was better than giving the whole unit Rending, or fielding a smaller unit. i like the mix of different generations of hybrid, too.
by LordMalekTheRedKnight » Fri Jul 25, 2008 4:40 pm
ruffian4 wrote:Sorted!!!Now I need to double check just what I have let myself in for...
by LordMalekTheRedKnight » Fri Jul 25, 2008 4:51 pm
killmaimburn wrote:do the rending claws replace the ccw and bolt pistol or is it like purestrains they grow extra arms with the sharp pointy bits (so 5 have extra arms with pointy bits..do they gain more attacks?)
by LordMalekTheRedKnight » Mon Jul 28, 2008 12:01 pm
ruffian4 wrote:
by ruffian4 » Mon Jul 28, 2008 12:27 pm
by LordMalekTheRedKnight » Mon Jul 28, 2008 12:42 pm
by LordMalekTheRedKnight » Thu Jul 31, 2008 3:29 pm
Genestealer Magus - Force Commander - 80 ptsWS BS S T W I A Ld Sv 3 3 3 3 2 4 1(2) 10 5+/3+InvUnit Type: InfantryUnit Size: 1 ModelWeapons: Laspistol, Force Weapon (Staff)Special Rules: - Independant Character- Fearless- Psyker- Psychic Power - "Jinx": Requires a successful Psychic Test, cast instead of shooting, targets any enemy unit that has at least one model within Range (24") and LOS. An affected unit must re-roll all successful 'to-hit' rolls in its following Shooting Phase. Does not affect who the Magus can charge, and if he is joined to a unit, they are not restricted to shooting/charging the same unit he targets with the power (i.e. it does not work like shooting). - Psychic Shield: The Magus has 3+ Invulnerable Save, and the Eternal Warrior USR.- Hive Beacon: All friendly units that have at least one model within 12" of the Magus may use his Ld for any Leadership tests while he is alive. If the Magus is removed from play, each friendly unit within 12" must pass an immediate Pinning Test or Go To Ground.Brood Brothers Squad - 60 ptsWS BS S T W I A Ld Sv 2 2 3 3 1 4 1 5 6+Unit Type: InfantryUnit Size: 10 ModelsWeapons: Lasguns/Autoguns. In addition, 1 model has a Flamer and 1 has a Heavy Stubber (R24", S4, AP6, Assault 3). Special Rules: - Home Turf: The unit has the Scouts and Move Through Cover USRs. If the Magus is joined to the unit, these rules are NOT lost. Note however that units with this rule are not entitled to make Outflanking moves.Brood Brothers Anti-tank Squad - 40 ptsWS BS S T W I A Ld Sv 2 2 3 3 1 4 1 5 6+Unit Type: InfantryUnit Size: 6 ModelsWeapons: Lasguns/Autoguns, Krak Grenades. In addition, 3 models have Rocket Launchers (R24", S8, AP3, Assault 1). Special Rules: - Home Turf (see above)Genestealer Hybrid Brood - 100 ptsWS BS S T W I A Ld Sv 3 2 4 3 1 4 1(2) 8 5+Unit Type: InfantryUnit Size: 10 ModelsWeapons: Laspistols/Autopistols, Close Combat Weapons, Frag Grenades. In addition, 5 models have Rending Claws.Special Rules: - Fleet- Home Turf (see above)Genestealer Purestrain Brood - 120 ptsWS BS S T W I A Ld Sv 6 0 4 4 1 6 2(3) 10 5+Unit Type: InfantryUnit Size: 6 ModelsWeapons: Rending Claws, Scything TalonsSpecial Rules: - Fleet- Move Through Cover- Hidden Threat: The Purestrain Brood MUST be placed in Reserve during Deployment, and enter play using the Deep Strike rules. Once they arrive, they receive a 5+ Cover Save (which can be improved by Going To Ground as normal), even in the open, until the start of the following Cult turn. This Cover Save is immediately lost if the brood decides to Run in its Shooting Phase.
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