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Homebrew Daemonhunters Codex

For discussing new rules and changes to the current rules, such as new homebrew datasheets for Apocalypse

Homebrew Daemonhunters Codex

Postby Baragash » Thu Dec 17, 2009 12:09 am

So I've been dabbling on a Homebrew update of the Daemonhunters Codex.

Here's the HQ section and some of the special rules.

So far I've only referenced a White Dwarf article and the Codex. I still have a list of ideas from a couple of other Forums to read through.

Yes, there are costs not defined yet ;)

Note: This is being designed as a stand-alone/self-contained list, so it won't be dealing with any allying rules.

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Re: Homebrew Daemonhunters Codex

Postby Confused_gordy » Fri Dec 18, 2009 8:54 am

I like it, but I want to see an eternal warrior option for grand masters.

If Space Marine chapter masters and captains can have it, then Humanities ultimate secret warriors who fight the biggest gribblies in the galaxy should definitely have access to it.
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