Login

Username:


Password:


Remember me



Forgot Password?




 Merchandise




Homebrew Daemonhunters Codex

For discussing new rules and changes to the current rules, such as new homebrew datasheets for Apocalypse

Homebrew Daemonhunters Codex

Postby Baragash » Thu Dec 17, 2009 12:09 am

So I've been dabbling on a Homebrew update of the Daemonhunters Codex.

Here's the HQ section and some of the special rules.

So far I've only referenced a White Dwarf article and the Codex. I still have a list of ideas from a couple of other Forums to read through.

Yes, there are costs not defined yet ;)

Note: This is being designed as a stand-alone/self-contained list, so it won't be dealing with any allying rules.

Codex_Astartes_Daemonhunters_V0.1.PDF
(100.09 KiB) Downloaded 133 times
My Hobby Blog!
My Painting & Modelling Blog!
Gallery
"The Emperor is obviously not a dictator, he's a couch."
Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!"
User avatar
Baragash
Sorceror
Sorceror
 
Posts: 1885
Joined: Tue Nov 14, 2006 12:00 am
Location: London, UK
Blog: View Blog (21)

Re: Homebrew Daemonhunters Codex

Postby Confused_gordy » Fri Dec 18, 2009 8:54 am

I like it, but I want to see an eternal warrior option for grand masters.

If Space Marine chapter masters and captains can have it, then Humanities ultimate secret warriors who fight the biggest gribblies in the galaxy should definitely have access to it.
User avatar
Confused_gordy
Veteran Sergeant
Veteran Sergeant
 
Posts: 101
Joined: Mon Nov 30, 2009 8:21 am




Return to 40K Rules Development




 Social Links