by swordtart » Mon Sep 15, 2008 11:34 am
by Spack » Mon Sep 15, 2008 12:24 pm
by killmaimburn » Mon Sep 15, 2008 12:34 pm
swordtart wrote:What I find hard to accept is the games bias towards HTH. I have decided the simplest way to resolve this dilema without overly compromising the rules integrity is to revise the turn order.
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by Baragash » Mon Sep 15, 2008 12:39 pm
by LordMalekTheRedKnight » Mon Sep 15, 2008 2:19 pm
swordtart wrote:As an primarily IG player I cannot rely on my boys to stand in HTH. I accept that weakness. What I find hard to accept is the games bias towards HTH. With the run rules it now means that I am further penalised as every man and his dog can now move 12" per turn. Given my lasguns have a range of 24" this means I get to shoot once before they can close to HTH and from that point I am playing a HTH only game. I can't move as then I loose my long range (hah 24" long, I laugh bitterly) shooting capability. Thus my game is static and dull. I stand all my troops off as far as possible, shoot the cak out of people with autocannons and hope I get first go. As a result my game style is predictably boring and the roll off to go first has overemphasised significance.Worst case scenario my troops could stand and watch a cavalry unit move 6", run 6" and then assault 12" from out of range (of the squads most common weapon) to HTH without even pointing their guns at them. Remember for many game boards that would be from deployment zone to deployment zone.
swordtart wrote:The assault phase is unusual in the standard game as both players get to act in the other players turn. Under my ruling player one moves troops into assault and conducts his assaults (including the other players reply). Then the second player gets to initiate new assaults and these are resolved (both their own and the replys), they do not however refight with any units that have already fought this turn. Apart from only getting one set of attacks per turn (as effectively each turn is both players turns and under the current system both would fight in both turns) the assault rules are used as written including sweeping advances etc.Apart from the fact that it isn't in the rules, does anyone see any major flaws in this ruling?
by swordtart » Mon Sep 15, 2008 4:12 pm
by LordMalekTheRedKnight » Mon Sep 15, 2008 4:34 pm
swordtart wrote:Works for me Tim. As I said Assault was always going to be a bit knarly but that resolves it neatly.
by swordtart » Mon Sep 15, 2008 4:55 pm
by swordtart » Mon Sep 15, 2008 5:13 pm
by killmaimburn » Mon Sep 15, 2008 6:55 pm
by KInG » Mon Sep 15, 2008 10:12 pm
by swordtart » Tue Sep 16, 2008 11:50 am
by swordtart » Tue Sep 16, 2008 11:57 am
by LordMalekTheRedKnight » Tue Sep 16, 2008 12:34 pm
by swordtart » Tue Sep 16, 2008 1:41 pm
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