by LordMalekTheRedKnight » Tue May 13, 2008 4:56 pm
by killmaimburn » Tue May 13, 2008 5:45 pm
LordMalekTheRedKnight wrote:Frag DefendersResolve damage following the Shooting rules and the profile of a Frag Grenade (S3, AP6, Blast), removing casualties from the models Engaged with the Vehicle only (although not necessarily within LOS).
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by LordMalekTheRedKnight » Tue May 13, 2008 5:55 pm
killmaimburn wrote:you've basically movie marined rhinos (thats not a bad thing)
killmaimburn wrote:This is very like the old tzeentch upgrade coruscating warp fire,
killmaimburn wrote:might I suggest for fun.. that they act more like depth charges and just fall off the vehicle in all directions (including a hit to the rear at str 4)
killmaimburn wrote:...It could then create some very funny things to do with tank shock (like the old khorne upgrade where tank shock actually hurt).
by ruffian4 » Tue May 13, 2008 6:32 pm
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.
by LordMalekTheRedKnight » Tue Sep 30, 2008 5:04 pm
LordMalekTheRedKnight wrote:Adeptus Mechanicus Vehicle Upgrades:Ablative ArmourAn extra layer of armour is added to the vehicle, that breaks away to absorb light damage.(one use per game)The first time your opponet scores a Glancing hit on this vehicle, treat the result as Crew Shaken instead or rolling on the damage table. After this, the Ablative Armour is destroyed and cannot be used again this game.Penetrating hits roll as normal, destroying Ablative Armour in the process.Tech Cult ChoirCultists surround the Vehicle, chanting and praying to its Machine Spirits. When the vehicle comes under fire members of the Choir will sacrifice themselves, acting as human shields.(D3+3 Cultists)The Vehicle counts as an Obscured Target, and receives a 4+ Cover Save from the cultists. Each time this save is passed, one model is removed from the Choir as a casualty. Once all the cultists have been removed, this ability is lost.The cultist models cannot be shot or charged etc - they have no statline, merely acting as markers ingame. However, if the vehicle is charged, it is assumed the choir is cut down by the enemy as they advance, and they are all removed from play. The Choir has no effect once the Vehicle has been destroyed.
Frag DefendersExplosive chargers fitted to the hull of the vehicle fire shrapnel into the enemy when it is attacked.(one use per game)Used before the enemy make attacks against the Vehicle in any one Assault Phase.Each unit attacking the Vehicle takes a number of automatic hits equal to the number of its models that are Engaged with the Vehicle.Resolve damage following the Shooting rules and the profile of a Frag Grenade (S3, AP6, Blast), removing casualties from the models Engaged with the Vehicle only (although not necessarily within LOS).
by mattjgilbert » Tue Sep 30, 2008 7:36 pm
by LordMalekTheRedKnight » Tue Sep 30, 2008 8:25 pm
mattjgilbert wrote:I was thinking that you should lose a choir member every time you attempted the save but actually I think it's fine the way it is.
mattjgilbert wrote:On the Frag Defenders, do you mean in b2b contact or engaged?
mattjgilbert wrote:Also, it's confusing how it works. Do you get a blast template for each engaged model? Or... if the number of hits is already calculated, why do you then need a blast template? Would the blast template scatter? LOS... from what point?Needs a rethink that one.
by mattjgilbert » Tue Sep 30, 2008 8:58 pm
by LordMalekTheRedKnight » Tue Sep 30, 2008 10:11 pm
mattjgilbert wrote:How about when a model attacks the vehicle it takes a hit back at the same initiative (so similtaneously)?
mattjgilbert wrote:Or... you take leaf out of Telion's book and have the player owning the vehicle allocate the hits.
by mattjgilbert » Wed Oct 01, 2008 9:57 am
by LordMalekTheRedKnight » Wed Oct 01, 2008 10:15 am
mattjgilbert wrote:If it's indiscriminate it should affect ALL models in b2b contact, friend or foe.
by mattjgilbert » Wed Oct 01, 2008 10:48 am
by LordMalekTheRedKnight » Wed Oct 01, 2008 11:03 am
mattjgilbert wrote:Yeah but the problem comes when combining "friend or foe (indiscriminate) with "engaged models". The latter is only enemy models which could easily be mixed up (and behind) friendly models....
mattjgilbert wrote:Yes you should follow 5th ed rules as much as possible.
by mattjgilbert » Wed Oct 01, 2008 11:50 am
by LordMalekTheRedKnight » Wed Oct 01, 2008 12:13 pm
mattjgilbert wrote:Yes - both those seem to work together
Frag DefendersExplosive chargers fitted to the hull of the vehicle fire shrapnel into the enemy when it is attacked.(one use per game)Used before the enemy make attacks against the Vehicle in any one Assault Phase. Note however that Frag Defenders cannot be used if there are any friendly models in base contact with the Vehicle. Each unit attacking the Vehicle takes a number of automatic hits equal to the number of its models that are Engaged with the Vehicle.Hits are resolved at S3 AP6 following the Shooting rules. If any attackers have the Vulnerable to Blasts/Templates USR, treat any wounds as being caused by a Blast weapon for this purpose. As usual, casualties can be removed from anywhere in the unit.
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