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Black templars- abhor witches (rules/tactics)

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Black templars- abhor witches (rules/tactics)

Postby killmaimburn » Fri Jan 28, 2011 1:37 pm

Hiya folks, see a lot of people taking black templars, see a lot of people shelling out for preferred enemy.
I figure with current game trends I need a psychic hood.. so I want to take abhor all witchy scumbuckets (and save some points) .. but I'm rusty on the wording (old rules lot- its a bit like kharn)
Precise bits
1) if a psycher is anywhere in opponents army (inc off the table) I must D6 consolidate move towards nearest visible enemy- just checking that old lord malek thing stays, consolidate move you may move up to the dice rolled..its not mandatory despite the use of the word must, right?

2) Any psychic powers that "target" black templars (inc vehicles) "( or include them in area of effect)" nulled on a 5+ (one roll per power)
Where is the distinction I just have hazy memories.
Psychic shooting, easy does. Lash easy does. area terrain badness does (area of effect)
Dooming a unit? (eldar) sounds like it can be nulled. Guide? totally iffy on, it seems to make eldar more shooty...which then in turn effects the squad be shot at...so is that a no? Conceal "clouds the enemies mind" so can be nulled even though its apassive power not requiring a psychic test.
Shield of sanguinus, effects BA troops make them hide (v like conceal requires psychic test)..but only effects the BA troops so in a round about way effects the efficiency of shooting ,so not wide enough to fall under area of effect?
Doesn't work on demon psychic powers.. because the codex says ruleswise they are not psychic powers.

Nightshroud (guard codex) iffy somewhere between shield of sanguinus and conceal..

Could someone quickly run through each and tell me the boundaries.. (if they have them all memorised?)

Thanks in advance
T
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Re: Black templars- abhor witches (rules/tactics)

Postby ruffian4 » Fri Jan 28, 2011 2:22 pm

killmaimburn wrote:1) if a psycher is anywhere in opponents army (inc off the table) I must D6 consolidate move towards nearest visible enemy- just checking that old lord malek thing stays, consolidate move you may move up to the dice rolled..its not mandatory despite the use of the word must, right?

Don't know a thong about templars, but ...

Is that consolidate towards the nearest visible enemy that contains a psycher, or any enemy (assuming off table is in reserve for this)???

So consolidate (optional) becomes mandatory, must be up to d6" = stays at up to = yes, imo. You just must consolidate thataway.

killmaimburn wrote:2) Any psychic powers that "target" black templars (inc vehicles) "( or include them in area of effect)" nulled on a 5+ (one roll per power)
Where is the distinction I just have hazy memories.

More problematic this.

Like, drawing a line through what you want to shoot, isn't targetting it (vibro cannon, et al).

The first argument I got into online was over collar of khorne, very similar.

Space wolves cover save thing, my zerks charge, they get cover (hazy memory) due to power, collar can't poo on, even though an area of effect has been made (kill zone as was).

I was shouted down due to no "traditional" area of effect and that it wasn't targetted at me, it just happened.
Other way round, I shoot my zerk plasma pistols, they get cover, even if my collar geezer shoots.
A unit (what is effected) is not an area of effect.

I would, for consistencies/eases sake, just go with target = shooting, area effect = blast/template/bubble.

*Edit. Though, doom does "target" specifically, so that also.
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Re: Black templars- abhor witches (rules/tactics)

Postby Baragash » Fri Jan 28, 2011 3:04 pm

1) A consolidate move is up to D6". Whether it's optional or compulsory, by RAW you can still move 0" (or 0.0000000000000000000000001" but that's a different argument).

2) Direct and indirect effects are pretty easy to distinguish. Doom and Null Zone are direct effects and gets to be nulled, Guide and Stormcaller are indirect effects and don't.
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Re: Black templars- abhor witches (rules/tactics)

Postby killmaimburn » Fri Jan 28, 2011 3:53 pm

Cheers for the responses guys (sorry for picking at a painful scab ruffian old chap)

On direct and indirect don't we hit a fluff wall with some of them?
e.g. the granting of cover being either due to BTs minds being confused (direct effect) or xenos going all invisible (indirect effect)..
Is it satisfactory to have to use fluff to divide the two groups?
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Re: Black templars- abhor witches (rules/tactics)

Postby Baragash » Fri Jan 28, 2011 4:21 pm

You wouldn't bring fluff into most other solutions ;)

A Save is effectively a property of the model taking it, and hence is an indirect effect.

In the case of re-rolls....
Doom becomes a property of the unit being shot (direct)
Guide becomes a property of the unit doing the shooting (indirect)
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