Moderator: mattjgilbert
by killmaimburn » Fri Feb 11, 2011 6:07 pm
ruffian4 wrote:Handy fellow, this kmb...Like Ahriman delving the paths of the webway ...
by Baragash » Fri Feb 11, 2011 7:23 pm
by killmaimburn » Fri Feb 11, 2011 8:00 pm
Baragash wrote:if that's the goal people set out with in the first place.Has the vehicle suffered a glancing or penetrating hit? If yes, take save.
by KInG » Fri Feb 11, 2011 10:36 pm
by timewizard » Sat Feb 12, 2011 3:20 am
KInG wrote:Damage to a vehicle is, in my opinion, like a wound to an infantry model.
by mattjgilbert » Sat Feb 12, 2011 9:06 am
by killmaimburn » Sat Feb 12, 2011 10:16 am
mattjgilbert wrote:You treat the save like you would in any circumstance for a "normal" model. So yes, this means you get a save for dangerous terrain.
by Baragash » Sat Feb 12, 2011 11:46 am
killmaimburn wrote:but the specific game mechanic of ramming(p69), that a form of attack that at no point mentions saves, is allowed a save. Because you may do so whenever you suffer "a wound" (p20)
by killmaimburn » Sat Feb 12, 2011 11:54 am
Baragash wrote:I can't even see a circumstantial basis for justifiying that exclusion."vehicle ramming" does follow the stnadard vehicle equivalent of normally inflicting "wounds" on a vehicle.
by KInG » Sat Feb 12, 2011 6:51 pm
by timewizard » Sat Feb 12, 2011 7:13 pm
KInG wrote:BTW TW: "Gives a save against damage as well as a save against immobilized!"Immobilised is damage.
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