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DE Nightshield vs Night Fighting

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DE Nightshield vs Night Fighting

Postby Weyco » Wed Oct 26, 2011 1:27 pm

ahoy hoy,

I need some help in reading and understanding..

How far you can see in Night Fighting is 2D6 multiply by 3. (rule book p.95)

Night shield reduce range by 6". (DE codex p.63)


Does the Night Shield work in a turn with Night Fighting?


-weyco
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Re: DE Nightshield vs Night Fighting

Postby mattjgilbert » Wed Oct 26, 2011 1:50 pm

Well how far you can see and weapon range are two different things.

So yes your weapon range is reduced by 6" but you are also still going to have to see if you can see the target due to Night Fight rules.
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Re: DE Nightshield vs Night Fighting

Postby Weyco » Wed Oct 26, 2011 2:47 pm

thank you..

First I thougt it was the 2D6 x 3 there was reduced by 6 from the Night Shield..


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Re: DE Nightshield vs Night Fighting

Postby timewizard » Wed Oct 26, 2011 3:43 pm

Weyco wrote:thank you..

First I thougt it was the 2D6 x 3 there was reduced by 6 from the Night Shield..

-weyco


Nope, but it actually works out better. Your opponent might be able to "see" 36" with his storm bolter, but he'll only be able to fire it up to 18"!
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Re: DE Nightshield vs Night Fighting

Postby Weyco » Tue Nov 01, 2011 1:47 pm

yes, night shield is very nice.

Im using it on every vehicle..
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Re: DE Nightshield vs Night Fighting

Postby timewizard » Tue Nov 01, 2011 2:49 pm

Something to consider is that being 10 points for the nightshield can get expensive, particularly if you need those points somewhere else in your army.

You could just put nightshield on your "screening vehicles" and be okay.

For example, you put nightshield on 3 ravagers. Put them in the front of the force. The raiders or venoms go behind the ravagers.

The ravagers screen the raiders and venoms from enemy fire giving them a 4+ cover save and not costing 10 points per model. You could even save 10 more by not putting flickerfields on the raiders. Then after your opponent shoots, you move the raiders and venoms forward out of cover to disembark your assault force. If the raiders get destroyed after delivering their troops, so what? They fulfilled their mission and any unit that shoots at the raiders isn't shooting at the troops.

Bottom line is that as nice as nightshield is, you have to ask yourself if it is necessary for every vehicle.
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Re: DE Nightshield vs Night Fighting

Postby Weyco » Tue Nov 01, 2011 3:54 pm

they are absolutely necessary, my usual opponents are deep striking BA and BT with a couple of Drop Pods..

I assume the Night Shield also effect the BA librarians psychic power Blood Lance?
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Re: DE Nightshield vs Night Fighting

Postby timewizard » Tue Nov 01, 2011 4:46 pm

Weyco wrote:I assume the Night Shield also effect the BA librarians psychic power Blood Lance?


There was a whole long discusson on this very question on Dakka Dakka.

Here's the link; http://www.dakkadakka.com/dakkaforum/po ... ge#2651998
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Re: DE Nightshield vs Night Fighting

Postby Baragash » Tue Nov 01, 2011 4:57 pm

I don't see anything in that topic that would make me think a Night Shield prevents Blood Lance.
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Re: DE Nightshield vs Night Fighting

Postby timewizard » Tue Nov 01, 2011 5:13 pm

Neither did I. Biggest concern seemed to be what happens if you have a vehicle with night shield between the BA librarian and another unit. Like this;

BA-------raider------warrior
0"--------12"--------14"

The BA rolls for the Blood Lance and rolls 16, so the lance goes 16".
But the raider has night shields so the max range to the raider for the lance is 10", so the lance misses the raider.
But the warrior has no such wargear and is within the 16" range that the librarian rolled for the lance and so is hit as normal.
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Re: DE Nightshield vs Night Fighting

Postby Weyco » Thu Nov 03, 2011 5:56 am

ok..

next question :)

Blood Lance (p.63) Extend a straight line, 4d6" long, from the libra's base in any direction..

Does that mean the Librarian and his sqd, are able to shoot 2 different targets in the same shooting phase?
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Re: DE Nightshield vs Night Fighting

Postby timewizard » Thu Nov 03, 2011 12:08 pm

No since any unit must direct all its fire at the same target.

POTMS is an exception to this allowing a land raider to fire at 2 different targets.
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Re: DE Nightshield vs Night Fighting

Postby mattjgilbert » Thu Nov 03, 2011 1:43 pm

You need the rule to create a specific exception to the core rules. Unless it says it can be fired at a different target, it can't.
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Re: DE Nightshield vs Night Fighting

Postby Weyco » Thu Nov 03, 2011 3:00 pm

exellent..

next question..

Archon in Incubi sqd assaults BA Assault sqd with a Libra..

The Dark Eldar unit have 1 pain token from Archon's Drugs..

Archon with Intiative 7 kills the Libra and get another pain token.

Power form Pain rule says immediately gains a pain token.

So the Incubi will have 2 Pain tokens, when it is their time to attack.

Do they get the Furious Charge Bonus?
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Re: DE Nightshield vs Night Fighting

Postby Baragash » Thu Nov 03, 2011 3:21 pm

timewizard wrote:Neither did I. Biggest concern seemed to be what happens if you have a vehicle with night shield between the BA librarian and another unit. Like this;

BA-------raider------warrior
0"--------12"--------14"

The BA rolls for the Blood Lance and rolls 16, so the lance goes 16".
But the raider has night shields so the max range to the raider for the lance is 10", so the lance misses the raider.
But the warrior has no such wargear and is within the 16" range that the librarian rolled for the lance and so is hit as normal.


Is this possible?

Blood Lance is a Psychic Shooting Attack. Without reference to the specifics which might affect the below comment), it seems....
1) Psychic Test
2) Default to shooting process
3) check range & LOS to first model
4) roll 4D6 to establish range in order to complete 3)
5) roll to hit

So if it isn't in range of the NS'd vehicle it will automatically miss and the squad behind isn't affected.
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