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by ruffian4 » Wed May 19, 2010 4:38 pm
LordMalekTheRedKnight wrote:Yes, thats what I was saying.
killmaimburn wrote:If this is a masked ball, then the other bits of him are off spiking the teachers punch.
by timewizard » Thu May 20, 2010 2:36 pm
by Baragash » Thu May 20, 2010 3:00 pm
But how do we resolve the infiltrate issue? Scouts have infiltrate but the chaplain does not, so when do they join and deploy? GW actually thought of this and solved the problem under the Special Rules section on page 48; "For example, if an independent character without the 'infiltrate' special rule joins a unit of infiltrators during deployment, the unit cannot infiltrate (see the Universal Special Rules section for more details)." So the USR condition can be applied by the combined unit before they are deployed.
by timewizard » Thu May 20, 2010 3:13 pm
Baragash wrote: It's similar to the 1" issue that arises from the assault rules and difficult terrain - being 1" away means you can't fail to assault through DT but the movement rules require you to be more than 1" away.
Baragash wrote: A rule exists for which a condition cannot technically be met.
by Baragash » Thu May 20, 2010 3:16 pm
by LordMalekTheRedKnight » Thu May 20, 2010 3:21 pm
timewizard wrote:Now how would I deploy an independent character without the infiltrate USR with a unit of infiltrators? We know from the USRs that if an IC without infiltrate joins a unit with it, the rule is lost. So if I wanted to join a SM chaplain with a scout squad, the scout squad loses their infiltrate ability.
timewizard wrote:But until the scouts have been joined by the chaplain, they have the infiltrate ability and must be deployed after all other units, including the chaplain, have been deployed. I don't have the option to deploy the scouts with the rest of the army. So the chaplain has to be deployed before the scouts and only then can join them? How can he join a unit that isn't on the table yet? The game explodes. .
timewizard wrote:In this manner, since Karandras has shadowstrike and a unit of striking scorpions including a model with shadowstrike has infiltrate, if Karandras is joined to a unit of striking scorpions they have infiltrate and are deployed last, after all other forces have been deployed.
by Baragash » Thu May 20, 2010 3:35 pm
by timewizard » Thu May 20, 2010 3:57 pm
LordMalekTheRedKnight wrote: timewizard wrote:Now how would I deploy an independent character without the infiltrate USR with a unit of infiltrators? We know from the USRs that if an IC without infiltrate joins a unit with it, the rule is lost. So if I wanted to join a SM chaplain with a scout squad, the scout squad loses their infiltrate ability. Well you could put them in Reserves together - and since the IC doesnt have Infiltrate, the squad doesnt get to Outflank.(like I said though, its a bad example used in the IC rules)
LordMalekTheRedKnight wrote:timewizard wrote:But until the scouts have been joined by the chaplain, they have the infiltrate ability and must be deployed after all other units, including the chaplain, have been deployed. I don't have the option to deploy the scouts with the rest of the army. So the chaplain has to be deployed before the scouts and only then can join them? How can he join a unit that isn't on the table yet? The game explodes. .I think its just that the person who used it as an example in the IC rules didnt understand exactly how deployment works (maybe it wasnt finalised at that time?). Its just an example though - you dont need to read too much into it.
by LordMalekTheRedKnight » Thu May 20, 2010 4:14 pm
timewizard wrote:How can you say that a special rule under independent characters is just an example? Would that mean that every special rule is also just an example?
Unless specified in the rule itself (as in the ‘stubborn’special rule), the unit’s special rules are not conferredupon the character, and the character’s special rulesare not conferred upon the unit. In some casesthough, the independent character or the unit maylose their special rules as a result of the characterjoining the unit. For example, if an independentcharacter without the ‘infiltrate’ special rule joins aunit of infiltrators during deployment, the unitcannot infiltrate (see the Universal Special Rulessection for more details).
by ruffian4 » Thu May 20, 2010 4:56 pm
LordMalekTheRedKnight wrote: Its just an example though - you dont need to read too much into it.
LordMalekTheRedKnight wrote:He joins by deploying with them, so that by the time the game starts he is already with them. Make sense?
by Baragash » Thu May 20, 2010 5:24 pm
by timewizard » Thu May 20, 2010 5:47 pm
Baragash wrote: It tells us what happens if the IC joins the unit. It doesn't tell us how the IC is allowed to join the unit.
by Baragash » Thu May 20, 2010 6:02 pm
timewizard wrote:Look at Imperial Guard infantry platoons. A platoon counts as a single troops choice when deploying. Normal FOC is 6 troop choices (2 compulsory 4 optional) but an IG infantry platoon can have a command squad, 5 infantry squads, 5 heavy weapon squads, 2 special weapon squads and 1 conscript squad for a total of 14 troop choices. If they are deployed individually and then joined together, you have an illegal list because you can't have 14 troop choices so you can't deploy your force.
by timewizard » Thu May 20, 2010 6:09 pm
by ruffian4 » Thu May 20, 2010 6:27 pm
timewizard wrote:Mine is that you join them by deploying them in coherency.
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