Moderator: mattjgilbert
by Gymbol » Sat Nov 08, 2008 8:38 pm
by Spack » Sat Nov 08, 2008 10:00 pm
by LordMalekTheRedKnight » Sat Nov 08, 2008 11:02 pm
by Angelwing » Sun Nov 09, 2008 4:39 am
by Culven » Sun Nov 09, 2008 5:41 am
Angelwing wrote:To add something further, artillery gun models usually have an armour value like vehicles.
by KInG » Sun Nov 09, 2008 11:50 am
by LordMalekTheRedKnight » Sun Nov 09, 2008 12:52 pm
KInG wrote:- can the crewmen be out of coherency with each other?
KInG wrote:- Does the gun model need to be in coherency with one crewman?
KInG wrote:- can the gun model only move like infantry or can it shoot along from one end of the unit to the other to be fired by another crewman located there?
by Gymbol » Sun Nov 09, 2008 2:11 pm
LordMalekTheRedKnight wrote:KInG wrote:- can the gun model only move like infantry or can it shoot along from one end of the unit to the other to be fired by another crewman located there?the model doesnt exist ingame, and nothing says that only a crewman in coherency with it can fire the weapon. they effectively both have the weapon, but only one of them can fire it at a time (kinda like a time share ) - you dont even need to move the model back and forth (as long as it is in coherency of one of the crew).there is nothing stopping you from putting the crew at opposite ends of the unit, and alternating between each of them every turn when it comes to firing the weapon. (unless your opponent/event organiser wont let you, just like anything else)~ Tim
by LordMalekTheRedKnight » Sun Nov 09, 2008 2:36 pm
Gymbol wrote:I, for some reason, always thought you measured the range of the weapon from the barrel of the weapon when you shot it.
Gymbol wrote:I think you are saying that the weapon doesn't really exist, aside from being a sort of 'identifier',
Gymbol wrote:and that the gun model may 'move' as much as 24 in the shooting phase from one side of the squad to the other given a large and spread out squad.
Gymbol wrote:The missile launcher's range is really a 48 circle in 2 locations as much as 24 apart?is the question that will arise.
by timewizard » Sun Nov 09, 2008 3:00 pm
Gymbol wrote: I, for some reason, always thought you measured the range of the weapon from the barrel of the weapon when you shot it. I think you are saying that the weapon doesn't really exist, aside from being a sort of 'identifier', and that the gun model may 'move' as much as 24 in the shooting phase from one side of the squad to the other given a large and spread out squad.The missile launcher's range is really a 48 circle in 2 locations as much as 24 apart?is the question that will arise.
by KInG » Sun Nov 09, 2008 3:41 pm
by LordMalekTheRedKnight » Sun Nov 09, 2008 3:52 pm
KInG wrote:Personally i thiink they meant the crewmen had to stay in coherency with the gun and each other, but that bit wasn't clear.
KInG wrote:What does the codex say ref the moving of the gun model.. anything? Seems odd that it would just fly 12" over to the other side of the unit if the unit was staying stationry
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