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Gran weapons / Doctrine

Discussion of rules in Warhammer 40K - use for existing rules only, for discussing new rules or changes/alternatives use the Rules Development forum

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Gran weapons / Doctrine

Postby thesignaller » Thu Dec 18, 2014 9:43 pm

A couple of questions.

Grav weapons roll to wound equal to saving roll. ie versus a space marine in power armour it would be 3+ to wound.

What happens if figures have no save? Can they not be harmed?

SM Doctrine.
Ultramarines have 3 different doctrines stating if in detachment they get..... if in Assault (for example) they get instead.....

Does this mean if an assault unit they get all 3 doctrines with the bonus one for assault
ie re=roll fail to hit of 1 in shooting, Fleet, and re-roll snap shots?

Thanks

Andy
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Re: Gran weapons / Doctrine

Postby Angelwing » Fri Dec 19, 2014 10:23 am

grav - page 121 marine codex. minimum of 6+ to wound.

doctrines - page 77 Ultramarines doctrines are one use only, and you can only use one per turn (if you want to use any at all.) You can't declare that you are using 2 or all 3 on the same turn.
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Re: Gran weapons / Doctrine

Postby thesignaller » Fri Dec 19, 2014 8:30 pm

Ok thanks for reply, one use per game but, can pick from the 3, not bad at all.
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Re: Gran weapons / Doctrine

Postby Angelwing » Sat Dec 20, 2014 12:45 pm

I personally run the imperial fist doctrine because its simple to remember and is always useful. Of note, I don't own any devastator squads so I can't take advantage of the second part of the doctrine.
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